Aha..., this guy's huge.
Crystal Hellion:Race: DemonElement: CrystalRank: DRequirements: Strength [D]; Monster [D]Description:A huge, humanoid demon with a bulky body. Their body is made completely out of crystals, giving it an appearance of a statue.They are stoic and do not talk much. They are believed to be the source of inspiration for the gargoyle-type Golems.They are solid, but they do not have many methods for magic or other long-range attacks.The Crystal Hellion looks like your typical image of a fiend, only made completely out of crystal. I watched it as it walked down the corridors with heavy steps.
Hm-hm-hm. That's right, the Darknd Fort's Crystal element goons have finally arrived! The Hellion is just one of the four demon races I've chosen as the Fort's new bodyguards~. Even if they're only protecting the 3rd floor for now.
Ah, and the pre-evolutions of the Crystal Hellion are the Vile Pebble, a jumping rock-like demon with a jagged mouth, the Vile Crystal, the same as the Pebble, just with crystals instead, and the Lesser Hellion, which looks like a moving statue just like with the Crystal Hellion, except this guy being of some bck-colored material that I'm not sure what is.
As for why I've dragged out adding these guys to the Dungeon is because I needed time to let the DP recharge itself. And with that DP, I did some changes to the Fort. Specifically, I boosted its stats. This is what the Dungeon looks like right now:
Owner: Garami Dungeon Name:Darknd FortDungeon Level:1Dungeon Floors:4Dungeon Type:Dark Royal ClocktowerDungeon Elements:Main: [Darkness]Sub: [Crystal]Dungeon Points:23/140 Facility Points:635/730Dungeon Stats:Strength: [D]Magic: [D]Stealth: [D]Knowledge: [D]Monsters: [D]Management:Facility CreationMonster SpawningTreasure CreationSpecial:None.Facility List:
SpoilerFacility List:Floor 1:Facilities:Royal Pantry: -30 FP | X1Traps:Wooden Arrow: -1 FP | X10Poison Arrow: -3 FP | X5Hidden Traphole: -5 FP | X4Support facilities:Rest Area: +100 FP | X2Spring of Recovery (Small): +25 FP | X1Recovery Crystal: +10 FP | X3Floor 2:Facilities:Royal Garden (Small): -80 FP | X1Royal Pantry: -30 FP | X1Traps: Support facilities:Rest Area: +100 FP | X2Spring of Recovery (Small): +25 FP | X1Recovery Crystal: +10 FP | X3Floor 3:Facilities:Café: -40 FP | X1Royal Pantry: -30 FP | X1Traps: Support facilities:Rest Area: +100 FP | X2Spring of Recovery (Small): +25 FP | X1Recovery Crystal: +10 FP | X3Floor 4:Facilities:Royal Pantry: -30 FP | X1Traps: Support facilities:Rest Area: +100 FP | X2Spring of Recovery (Small): +25 FP | X1Recovery Crystal: +10 FP | X3Special Effects:Arm[colpse]Considering that these stats requires FP to be kept at high ranks, it would be smarter to focus on a single stat..., but then I remembered that increasing a single stat to rank [D] alongside the Monster stat would provide rank-D monsters. Of course, I would spend some points to get them all up after considering that!
*Cough*, and the other bad guys under my reign are as follows:
Orbuculum Djinn:Race: DemonElement: CrystalRank: DRequirements: Knowledge [D]; Monster [D]Description:A spiritual demon that resides in a crystal ball. They have a humanoid appearance except for their light-purple skin and demonic horns and can appear from their crystal balls in a poof of smoke. They use items, traps, and mystical powers to defeat their enemies. They are natural jesters and love a good prank.They work well with other creatures, mostly in support roles. Destroying their crystal ball does not do any damage to the Djinn itself.Crystal Bomber:Race: DemonElement: Crystal, GunpowderRank: DRequirements: Magic [D]; Monster [D]Description:A sphere-shaped demon that floats in the air. Their body seems to be made of glowing red crystals except for its head, which has the appearance and color of an ox's skull.They self-detonate when exposed to physical force, but are generally kind. They specialize in healing-type magic, which can be used alongside their [Self-Destruct] skill that inflicts damage equal to the Bomber's HP at the time of "detonation".While open to teamwork, their "explosive" nature makes them bad team pyers. Pce them so they can fight without disturbing their allies.Jewelry Succubus:Race: DemonElement: Crystal, Gem, Gold, SilverRank: DRequirements: Magic [D]; Knowledge [D]; Monster [D]Description:A humanoid demon that takes on the appearance of a lecherous woman with limbs made from metals or gems, whichever of her racial elements she is specializing in. They also have bat-like wings, demonic horns, and slim tails. These are of the same material as their limbs, yet still organic. These demons do not favor combat and are happier to work with crafting. However, if forced to, they can allure and trick their enemies so they defeat themselves without the Succubi needing to lift any extra fingers.If forced to do battle, they will do great in team fights. They possess great abilities with magic and can easily provide both support fire and support spells if needed. Do NOT pce them on the front line, unless the enemy is a bunch of adolescent boys.As for their pre-evolutions, the Djinn is Grey Demon => Unstable Djinn => Evil Djinn before they reach Orbuculum Djinn.
The Bomber evolved from Vile Pebble, => Vile Crystal, just like the Hellion, and its E-rank evolution is called Crystal Cracker. The name probably comes from firecrackers.
The Succubus is from Pink Demon => Lesser Succubus => Lesser Jewelry Succubus. And as an extra note, I can't get the original Succubus, just like how the other E-rank Djinns are impossible.
However..., I can't order the Succubi to my Pyer Room or whatever..., the most I can have them do is to serve as waitresses in the Café facility. That's pretty decent. Especially since you can use DP to modify facilities like Cafés so that the workers will cospy and stuff. But I ck that all-important DP right now!!
Grr, just adding new floors won't cut it. Not that I can even if I save up to it. I need to pay 150 DP for the fifth floor, which I can't get right away. If I wanna let the Dungeon grow, it needs to get some invaders. But there are barely any frogs that take a visit these days!
...should I try to lure pyers into this pce? No, there's the risk of them conquering this pce. But right now, I have D-ranks patrolling the 3rd and 4th floor. If anything, won't it be better to lure them in here now before they grow too strong for my Dungeon? But the Darknds are too far from the nearest pyer town, and too worthless for people to come here.
They could try to brave the Darknd Pass, but if they're strong enough to do that, then this pce won't stand much of a chance in its current state. Still...
Damn, what's with this catch-22 situation!? I want weaklings to come, but they need to be strong just to qualify to come this far. Strong enough that they can be a potential threat to my Dungeon!
If there was just some sorta bait I could lure even the weaklings with. Something that lures JUST the weaklings would be the best, but I'm in no position to be picky...
Let's go and ask the boss. He should be done listening to the compints from that expedition group or whatever they are.
---
"-and therefore, we want your opinion regarding this problem." - Belford
"No, why me?" - Garami
The first thing the boss did, along with the vice-captain guy from the expedition group, was to drag me into his office and start talking about some gibberish about "defeating the Vile Queen".
"I won't do it. It sounds scary." - Garami
"That's fine and all. We've tried to come up with a pn all day but to no luck. We even tried holding a meeting with the low-ranked adventurers, not that it worked. Honestly, we're grasping at straws here..." - Belford
That's sorta rude, calling me a straw.
"Weren't you guys ready for her majesty?" I asked the vice-captain who jerked at my question. Sus...
"...top secret. I cannot tell you." - Vice-captain
"Tch. So there was some dirt going on," said the boss with a sour tone. Guess even he wasn't told of this.
"...all you need to know is that the Queen, or one of her henchmen, is in the ownership of an enchanted ring. We are required to bring it back, no questions asked." - Vice-captain
"Hey, you're going to ignore that the Vile Queen is setting up her ir so close to this vilge?" asked the boss with an evergrowing angry voice. The vice-captain didn't say anything back and simply looked at the floor.
"...the Queen builds a Dungeon around her, was it?" I asked the boss in an attempt of getting the conversation back on track.
"Ah, that's right. Like I mentioned before, when the Vile Queen arrives in our world from wherever they come from, they first create a Dungeon that secures their powers while in our realm. Never knew they hired local Goblins as henchmen though." - Belford
And that's how the expedition group fell. The Goblin army enhanced by the Queen's leadership and magic took them by surprise in the worst way possible. They even lost their leader who was as strong as a C-rank adventurer.
From what I can gather, it seems that this ring was stolen from its owner, considering how this vice-captain guy said that they were supposed to "bring it back". They must have been prepared for robbers, or maybe they even believed that the vilgers were the thieves? That could expin why they left a group behind, "whippersnappers" or not.
That didn't do them good against her majesty and her horde of green goons.
"...where did you say the Queen was?" - Garami
"That's a sudden change. What's going on?" - Belford
"If the ring is all this guy wants, then it's fine if I get whatever non-rings the Queen and her goons stole?" I asked the boss, who then turned his gaze at the vice-captain.
"...we were given no other orders than returning with the ring, yes. Not that I think we will ever obtain it. A Dungeon produced by a Vile Queen is said to be impenetrable." - Vice-captain
He's not wrong. I only busted my pce because I was inside from the start.
"And said Dungeon's not completely created?" - Garami
"That seems to be the case. A Dungeon this close should bring a hit on our radar-type magitechs." - Belford
Meaning it's still in the state from when the vice-captain got his butt kicked. A cave system that the Goblins use as a hideout/fortification against the forest life and the adventurers. The Union has known about it for a long time, but they didn't have the means of taking the Goblins out when they had the home-field advantage.
Though, the Dungeon could be finished before we know it, so waiting for reinforcements ain't a good option. This means that all we have on our hands are anything in this vilge and the bounty of the forest that we can harvest...
"I think I have an idea," I said to the two men, who straightened their backs as I expined my pn.
Geez, what sorta star was I born under to get mobbed by two Queens while pying this game?