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Chapter 23: Powering Up

  When I had my fill of looking at my newly acquired perks and thinking of all the different uses they presented for the future, I finalized my perk sele, ging the holographic s to dispy the skill distribution one.

  [ Skills ]

  Skill Points Left: 132

  Barter: 72Energy ons: 97Explosives: 79Guns: 106Lockpick: 68Medie: 104Melee ons: 90Repair: 120Sce: 120Sneak: 73Speech: 74Survival: 64Unarmed: 81

  What to choose, what to choose... Well, since I already know I will get a perk for every skill that reaches 100, I might as well start increasing the ones o 100 first. So let's begin with Energy ons and see what I get.

  Distributing three skill points into energy ons, my total skill points left decreased to 129 before I heard a ding sound, notifyihat I've gained yet another perk.

  Ding! New Perk

  | Energy on Fanatic | Requirements Energy ons 100: For every 10 skill points you possess in energy ons beyond 100, you deal 1 additional damage when using said on types. On top of that, energy on projectile speed is raised by a simir amount, the only exceptions to this bonus are ser ons and other simirly fast energy ons.

  Not bad, not bad, basically just the energy on equivalent of Bulletstorm.

  Alright, the skill I will spend skill points on will be melee ons. That guy requires 10 skill points to reach 100.

  Following that, I distributed 10 skill points into melee ons, bringing my total remaining skill points to spend down to 119, and right as the points were dumped into the skill, I heard that signature notification sound go off.

  Ding! New Perk

  | Martial on Master | Requirements Melee ons 100: Your skill with handling all melee ons has surpassed normal limitations, causing you to take your first step into a realm few have entered besides a martial masters of legends. Because of you entering this realm, you are now able to emit an energy from your melee ons that be used to increase their durability. And if that wasn't enough, this energy be swung out for a ratack like on qi though it is different. The starting range is 10 meters, but it will increase by 1 meter for every 10 additional skill points you have in melee ons beyond 100. Lastly, the higher your melee ons skill, the strohis ability will bee.

  Cool, I get to be a pseudo xianxia master now thanks to this perk. I will definitely have to give this a try when I get out of the vault in a short while. Moving onto the skill on the list that being uhis fel will need 19 skill points t it to 100.

  Putting the points where they o go, I heard that signature sound ring out once again.

  Ding! New Perk

  | Human on | Requirements Unarmed 100: Your skill in unarmed bat has gained you the ability to emit an energy that you use to cover your body to increase its durability. Additionally, you unch this energy from your arms and legs as a ratack simir to what one would call qi. The initial range is 10 meters, but this will increase by 1 meter for every 10 additional skill points you have in this skill beyond 100. Also, the higher your skill in unarmed is, the strohis perk's abilities will bee.

  Well, I think I probably pass off as a real xianxia master now that I have this perk as well, though I highly doubt there is anyone remaining oh who knows what that is anymore. I wonder if that samurai oan mother ship knows anything...

  Hmm, I wonder how much force the energy withstand and if I bi with my armor. If that ends up being the case and I yer it on top of my armor, that would be a serious game-ger for my durability. I will for sure have to test that out as well when I'm done leveling up.

  Now onto explosives. It will need 21 skill points for it to reach 100, and when the points are spent, it will bring my total remaining skill points down to 79.

  With my skill to raise to 100 decided, I distributed the skill points into it, earning myself another ding a sed ter.

  Ding! New Perk

  | The Power Of Atom | Requirements Explosives 100: Your fasation with explosives has earned you the ability to increase the amount of damage of all explosives you use by 2.5% as well as an increase in the radius of the explosion by the same pertage for every additional 10 skill points you have in the skill after 100. You also trol how much damage it will do and he the explosive radius will be.

  God damn, that's a busted perk. It would be cool to see he of a mushroom cloud I could make if I had 1,000 points in explosives and blew up a nuke of simir size to the oting in the ter of Megaton. But if I was to blow one up of that size around here, it would probably just end up turning the capital wastend into a sm crater, so I'll have to pass on doing that.

  After making a 180 on the idea of setting off a nuke just for the fun of it, I went to put points into my highest skill, which eech. Once I pced the 26 needed skill points into the skill, it brought my total skill points left down to 53 and as I finalized the pt; I heard the usual notification I was quickly being aced to.

  Ding! New Perk

  | Language Master | Requirements Speech 100: You gain a plete uanding of any nguage when hearing it for the first time or seeing its text. Also, for every 100 additional speech gain 1 point in charisma.

  Hmm, that will be an incredibly useful perk for learning any fn nguages iure. It will also be of great help wheually e across something alien in in, like that alien spacecraft that will be sitting in the north of the capital wastend at some point. Though now that I'm thinking of it, I don't know if it's even there right now... or if I really want to mess with it, since I don't particurly want to be pulled into a Zetan mother ship with current capabilities.

  tinuing on from that, we have sneak on the list. That one will need 27 skill points to reach 100.

  As soon as I decided on sneak, I pced the 27 skill points into it bringing my total skill points left down to 26 which won't be enough for a new perk so I'll just dump the remaining points into the highest skill that being my barter skill bringing its total up to 98 just on the cusp of the needed 100.

  Ding! New Perk

  | Lurking In The Shadows | Requirements Sneak 100: Deal 1% more sneak attack for every 10 skill points you have in sneak. Besides that, you are also now able to emit a sort of presence hiding field with a range of 10 meters that grows by 1 meter for every 10 additional skill points in sneak.

  That will be an exceptionally useful perk for my ing trip to the RobCo Facility. Hmm, I might o pour a hundred points into it just in case I o pass ahat may be too dangerous for my voy.

  Though I doubt I would enter anything that could put me and my voy in much danger since I should be able to eliminate most threats by myself, let aloh the nearly 50 robots that will be followihat are all equipped with their own ons. My sentry bots, for example, are armed with dual gatling sers and shoulder mounted hive missile unchers. And my worker bots have their ied ser hands that have the equivalent firepower of a standard ser rifle shot. So, given my robot's onry, I should be more than prepared to deal with any possible unforeseen dangers I may e across.

  After finalizing the skill distribution, the holographic s ged again, showing my updated status that had a new quest waiting to be turned in that being the Surpass Your Human Physical Limits.

  's finally ready to turn i's see those rewards.

  Once I fihat thought, I gave my newly updated stats a brief gnce over and turned in the Surpass Your Human Physical Limits quest. That bad boy rewarded 21,000 exp, 10 SPECIAL points, and a new perk a split sed ter. With the quest rewards dispensed, I checked the perk out first to see what the effects were and man, was I in for a treat.

  | High Human | You've surpassed all human limits, taking the step in human evolution. Race ges to High Humah formu ges from (Level# x 10) to (Level# x 20), +2 to all specials for every 10 levels, +5 DT, +1 health regeion a minute, and five times increased stamina and stamina regeion. Lastly, unlock the ability of multi-thought processing based on your intelligence SPECIAL. +1 Thought process for every 1 point of intelligence.

  Yeah, that's a pretty busted perk, but I've ear since I had to grind for years to get my stats to this point finally. Mmm, the multi-thought processing feels very odd. I basically have multiple me's in my head, but I believe I'll get used to it in no time.

  Ding! New Perk

  There's that sound agai's see what new perk I got this time.

  | Currency Maker | Requirements Barter 100: You gaihe magical ability to turn caps into gold and silver at these rates, 10,000 caps to 1 pound of gold, 1,000 caps to 1 pound of silver. Also, for every 100 additional skill points in barter, the return on version will increase by 1 pound.

  That will e in hand when I need mold and silver for the produ of eleics, which will certainly be needed for the manufacturing of my robots. And because it works off of bottle caps, I should probably make a bottle cap press in the near future so I have a nearly limitless supply of gold and silver. Though I could probably earn through trade but as with everything, it's better to rely on one's self.

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