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Chapter 22: Accumulated Growth

  Two years ter.

  *Ahaaha*

  "What time is it?" I thought aloud whilst rubbing the sleep out of my eyes and cheg the time.

  7:00 AM

  Eh, it's pretty early, but it's time to get up regardless, sioday's my big day. I finally set foot outside of vault 101. And man, I really 't wait to get out there and begin leaving my mark on the wastend.

  Pumped to start my adventure, I wasted no time and got out of bed and begaing dressed and ready for the eventful day I no doubt had ahead of myself.

  Throwing my clothes on speedily, I ed myself up a over my mental checklist in my head to make sure I wasn't fetting anything that I'll need for my jouro the RobCo Facility. The sed I was sure I had everything prepared, I moved onto the big task at hand, that being to check my stats on my Pip-Boy and spend the level-ups I had accumuted over the years and turn in the quests I had pleted ages ago.

  Sihis will be a massive upgrade in all my parameters, it will probably be a good idea to take a seat on the edge of my bed before I open up my Pip-Boy. There is a not so small possibility that I may pass out from the overload of information I'll be receiving from my skills increasing so much. And that's not even taking into at the adjustments my body is going to experience due to the massive increase in all of my stats that will happen right as I exit the holographic Pip-Boy s.

  With my a decided, I sat down on my cushy bed and opened up my Pip-Boy to check my current stats. A split sed ter time began to freeze as usual and after a few moments had passed the same old holographic s that I've grown very used to over the st several years appeared before me, dispying all the hard fought gains I've made since arriving here as a baby over a decade ago.

  Pip-Boy

  Level Ups Pending 9

  Name: Harold Todd WoodsAge: 16Height: 6 Feet 6 InchesBody Weight: 295 lbsRace: HumanLevel: 6Experience Points: 950/950Total Experience Points Earned: 17,325Experiee: 195%Health: 690 | Formu: Base of 90 + (Endurance x 30) + (Level# x 10) |Healing rate: 2.8 Health a minute | Formu: 0.1 x EnduranceCarry Weight: 1,220/2,800 | Formu: (150 + Strength x 10) |

  Resistances:Armor: Body Damage Threshold 18, Armor Damage Threshold 166, Total Damage Threshold 184Poisoance: 85% | Formu: (Endurance - 1) x 5 |Radiatioance: 36% | Formu: (Endurance x 2) |

  | S.P.E.C.I.A.L. |Strength: 23Perception: 14Endurance: 18Charisma: 8Intelligence: 17Agility: 15Luck: 7

  | Skills |Barter: 57Energy ons: 82Explosives: 64Guns: 91Lockpick: 53Medie: 83Melee ons: 75Repair: 99Sce: 99Sneak: 58Speech: 59Survival: 49Unarmed: 66

  Traits: |Gifted|, |Sex Appeal|, |Skilled|, |Take Another Rank 1|

  Perks: |All Seeing|, |Ambidextrous|, |Monstrous Physique|, |Daddy's Boy Rank 1|, |Educated|, |Gotta Go Fast|, |Herculean Strength|, |Human Superputer|, |Junk Rounds|, |Stimpak Addict|, |Swift Learner|

  Mutations:

  Gear: 10,000x 7.62 rounds, 200x .50 MG rounds, |12G Laser Pistol|, |AER 18 LMG|, |Anti-Material Rifle|, 10x |Anti-Material Rifle Magazines|, 2x |bat Knife|, |Exterminator Armor|, |Exterminator Helmet|, |Guillotine|, 100x |Med-x Syringes|, 20x |MFC Grenades|, |Mulcher|, |Mulcher Armored Backpack Magazine|, 100x |RadAway|, 5 |Serrated Spears|, 100x |Stimpaks|, |War Belt|

  Loot: 500,000 7.62 rounds, 20,000 .50 MG rounds, 100 Anti-Material Rifle Magazines Assortment Of Automated Manufacturing Maes, 1 Big Book Of Sce, Bck Alty, Bck Hardened Metal Armor, 10,000 Med-x Syringes, 10,000 Bottles Of Modified Buffout, 250 MFC Grenade, 20,000 Microfusion Breeder Cells 100,000 Microfusion Cells, 4 Mulcher Armored Backpack Magazines, 10,000 RadAway, 100,000 Stimpaks, 4257 Duct Tape, 25,815 Scrap Eleics, 154,821 Scrap Metal, 6,892 Wlue, 724,892 Other Misc. Stuff.

  Robots: Hauling Bots 5, 2 Mining Bots, Sentry Bots Gatling Laser Variants 2, Worker Bots 40

  Quests: 2 Ready to turn in, Many in progress, 2 pleted

  Quests In Progress:

  | Surpass Your Human Physical Limits | Objectives: Reach a value of 11 in every S.P.E.C.I.A.L. Rewards: New Perk?, 10,000 exp, and 10 S.P.E.C.I.A.L. points.

  | Save dad | Objectives: Prevent the death of your father, James Watson Woods. Rewards: New Perk? and 5,000 exp.

  | Mole Rat Exterminator | Objectives: Kill 100 mole rats. Rewards: 1,000 exp.

  | Seeker Of Knowledge | Objectives: tio hoover up all knowledge in the vault library till there is nothi. Rewards: 3 Intelligence Points and 2,500 exp.

  | Take Over The RobCo Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk RobCo Certified, 5 Sce Points, 2,000 exp.

  | Take Over Raven Rock | Objectives: …

  | Orbital …

  Other Statistics:Kill ter: 462Animals Killed: 462

  Damn, I've made some serious gains this st year and a half since I hopped on my modified Buffout recipe. I basically look like a Mr. Olympia petitor at this point, which I'm not pining about since I still touch my back. Though that's only because of me gaining the perk Gotta Go Fast perk for surpassing 11 agility.

  | Gotta Go Fast | Requirements 11 Agility: You've surpassed human limitations fility. For achieving such a feat you've gaihe ability to jump 11 feet which will increase by 1 foot for every point additional in agility after 11, a max speed of 30 miles per hour + agility, and you ow twist yourself into a pretzel, unfortunately not literally.

  My agility, endurance, and strength S.P.E.C.I.A.L.s especially. Those three are progressing at su accelerated rate now that I kinda find it to be a bit ridiculous. But I suppose that's what happens when you modify a performanhang drug that blows all other known pounds from my previous world out of the water. While also bining that with a rge amount of stimpak use for accelerated healing and recovery.

  Moving on from that, I see I have a at called healing rate, which seems to have appeared because of a new perk I got from using so many stimpaks after and during my training.

  | Stimpak Addict | You've abused stimpaks so much that you've gained a slight passive regeion ability. + 1 health regen per minute.

  That will definitely be very helpful in any future activities that cause damage to my body, like hard training and bat, to wo. Hmm, I wonder if there will be any higher ranks of it I get... Well, there's no real reason to put too much thought into it right now, because only time will reveal if there is one or not.

  tinuing on to the hing in my stats, my skills have massively improved over the years as well, particurly repair and sce, both of which are sitting right on the border of 100. I could use my big book of sce, however I think I'll hold off on that till I get the prehension perk.

  After spending a bit more looking over my stats and how to best go about using my accumuted level-ups and quests. I settled on turning in the Seeker Of Knowledge quest first to get the bonus three intelligehat will increase my experiee by an additional 15% bringing my total experiee from 195% to 210%.

  Upon turning that quest in, I received 4,875 experience from the quest gaining awo-level-ups to use. Bringing my total level-ups avaible to spend to 11 of which 6 will have to be used for the Interaining perk along with the use of my S.P.E.C.I.A.L. Book. The one I've been holding onto for all these years for this exaent so I could finally meet the requirements of the Surpass Your Human Physical Limits quest.

  Ding! New PerkDing! New Perk

  | Adeptus Meicus | Requirements Repair 100: You emit a field of energy that repairs all objects around you in a 10-meter radius. This field grows in size and strength the higher your repair skill is and is trolled via your will. +1 meter and 1% repair rate per 10 skill points above 100.

  | Mechu-deru | Requirements Sce 100: Grants the ability of intuitive uanding of meical systems, and the ability to exert your will on any and all meical structs. Grows in strength and power the more skill points you have in sce.

  Oh, fuck, those are a couple of strong perks... I wonder if I repair all those broken armored vehicles that are spread all across the wastend with Adeptus Meicus. It would certainly give me quite a boost in bat power if I . As for that sed perk, Mechu-deru I see that being exceptionally useful in trolling and managing my future robot army.

  Now that I'm thinking of it, I could also use it to take over that A.I. zax unit, John Henry Eden, ihe Raven Rock bunker. Doing that would grant me access to all the data he has stored within his data banks. That most likely sists of a shit load of valuable informatiing from blueprints and teical dots on the various advaeologies such as the advanced power suits they arm their forces with to the Vertibirds they use to rapidly transport and deploy their troops around the wastend.

  If I get my hands on that knowledge, I could use it to literally make myself into the preemi force here in the area. Having trol of such advaeology would give me the ability to take over the ey of the capital wastend and ohat's done I move on to the step that will probably be to head southwest to new vegas to take it over. But before I head to new vegas, I think I'll take a pit stop at Area 51 to see if it has any alien tech.

  Moving on from Raven Rock, I looked the two of them ain, ing up with several other ideas in the process. I then tinued onto my step aed out of my Pip-Boy, undoing the freeze on time. The instant the clock resumed, I grabbed my S.P.E.C.I.A.L. Book and added one point to charisma, bringing its total up to 9. When that was taken care of, I went bato my Pip-Boy, refreezing time again.

  With my stats dispyed to me again moments ter, I gave them a look over to see if anything major had ged and notiothing. Thus, I moved on to spending my stored level-ups, causing the holographic s to ge to the perk sele s that I've not seen in a very long time.

  Ohere, I ignored all the perk choices aed Interaining 6 times in a row where I distributed 2 S.P.E.C.I.A.L. points right away into charisma bringing its total up to 11. Whilocked another useful perk as soon as the distribution for charisma was finalized.

  | Silver Tongue | Requirements 11 Charisma: You've surpassed human limitations for charisma. This feat has given you the ability to verse with all sorts of different animals, such as but not limited to Deathcws, Yao Guai, and rabid dogs, not that they'll listen if they aren't already pretty tame.

  After giving it a look over and finding its future uses very iing. Such as using it to tame different mutated creatures, I distributed the remaining S.P.E.C.I.A.L. points into luck, bringing its total up to 11 too. Those as of mihen unlocked another very great perk with a ton of potential for me to abuse at a ter date.

  | Walking Treasure Detector | Requirements 11 Luck: You've surpassed human limitations for luck, hence you've gaihe ability to smell out treasure and situations that should go horribly wrong for you now somehow end up turning around and going pretty well. In addition to that, your base critical ce is increased from 1% to 2% and skill increases gaihrough luck are doubled.

  That crit ce will increase my overall damage potential substantially. I'm sure it'll e in clute day. That aside, the ability to find where loot may be hidden will be indispensable in my wastend exploration.

  As I was thinking about the many bes, this perk brought me two more dings simultaneously, notifyihat I received two new perks.

  Ding! New PerkDing! New Perk

  Hmm, they must've been unlocked from the increase in skill points I got from my lucreasing. Let's see if they're any good.

  | Bulletstorm | Requirements Guns 100: You are now somehow able to magically increase the damage of all ons that fall uhe guns category by 1 for every 10 additional skill points you have in this skill after 100 as well as increasing the velocity of all projectiles fired from guns without an increase in recoil.

  | Medical Genius | Requirements Medie 100: You've gaihe ability to rapidly regrow the limbs of others as well as yourself once a day. The number of times this ability be used will increase by 1 for every additional 100 skill points in medie beyond 100. Alongside that, you've also gaihe unfathomable ability to resurreyone or any creature, no matter the state of their body, at the cost of half of your lifespan.

  Holy, those two perks will be pretty broken ter on once I get a ton of points dumped in them. I already see myself p a load of skill points into guns, basically turning my 7.62x51mm minigun into a 30mm GAU 8 gatling on, gatling gun go brrrrr.

  As for the Medical Genius perk, being able trow limbs sounds super useful, even though I doubt I'll be using very often, if at all. That resurre ability is in the same boat too. I have no desire to reduce my lifespan by 50%, hence, I'd probably never use it seeing how the price for doing so is quite steep after all.

  Despite me saying that if someone close to me died like my dad or Amata, I'd 100 pert use it. Although before I pull the trigger, I would do everything possible to e up with some sort of solution to the lifespaion situation. It probably wouldn't be a bad idea to get w on that in the couple of years, just in case.

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