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Chapter 6: Axetherise

  Nautika and phoebe went to the main school building, they looked around that many students from other wings had also arrived, they had also finished their first class. They went to the main building for lunch, in Ethergeist, the one who prepared lunch was a magical creature named Derymon, a magical creature that has a small body, wings like a butterfly, ears like deer ears and has deer horns, the creature has different colors, they are famous for their intelligence in cooking! Many derymon work in Ethergeist as cooks!

  Rainer spotted Nautika and Phoebe from a distance and waved at them. "Hey!" she greeted them loudly. Rainer ran over to them and hugged them both. "How was your first class?" she asked.

  "Rainer! We were asked to tame a cute magical animal!" Phoebe replied excitedly.

  "Wow, what kind of magical animal is that?"

  "Platyrsquack!"

  Rainer frowned. "Platyrsquack? That magical animal that looks like a duck and is very noisy?"

  Phoebe nodded. "Yes, but I managed to tame it in just a few minutes" she replied arrogantly.

  Rainer looked at Nautika "Is that true?"

  Nautika nodded. "Yes, she was able to tame that platyrsquack quickly. I was surprised. I gently stroked my platyrsquack, and at first it was quiet and enjoyed it, but soon it started throwing a tantrum again," Nautika said.

  Rainer laughed mockingly. "Wow, you don't seem to have any talent in that area."

  "How about you, how was your potions class?" Phoebe asked.

  "My potions class went, uh... pretty well? We were asked to make a potion to quickly heal scratches from magical beasts, but it was a bit complicated, so some of the students' potions exploded, breaking the vats," Rainer replied.

  "What about your potion?" Nautika asked. "Did it explode too?"

  "Are you trying to make fun of me? Of course... it exploded too. You know, Professor Clover forgot that one of the ingredients should be added at the end, not the beginning," Rainer said.

  The author's content has been appropriated; report any instances of this story on Amazon.

  They went into a room that looked like a cafeteria. It was spacious, and there were lots of Derymon flying around. They took some of the prepared food and placed it on their trays. They sat at a table near the window.

  "Wow, the food is delicious," Nautika said.

  "Derymon are truly magical creatures who are excellent cooks," Phoebe said.

  "Are they paid to work here?" Nautika whispered.

  Phoebe nodded. "Of course, they wouldn't work for free."

  Nautika looked out the window. She could see a field nearby. She saw many students playing games. "What are they playing?"

  Rainer looked out the window. "Ah, that's called Axetherise."

  Nautika nodded in understanding "But why is their opponent... Derymon?"

  "Anyone can play that game. Even magical animals like Seltzer like to play it" Rainer said.

  Axetherise is an old game from ancient Vienstorian.

  The Axetherise game, also known as "catching the fireball," is a popular game. But not many people dare to play the game since it uses black magic.

  Black magic is very commonly used. The black magic used in the game is quite dangerous, and you need to practice hard to master the game.

  They will wear shoes that have a spell which allows the wearer to run really fast or jump so high. They need to perform the ritual before the game, it's a ritual to infuse themselves and the game equipment with black magic.

  Every team has 11 players

  Because the fireballs are hot, they have to pass them to their friends if they hold them for more than 7 seconds. Their hands will likely get hot because the sticks are made of iron, which conducts heat, and have been affected by black magic. Black magic is in the relic, the relic is at the tip of the stick.

  But, even if they catch them with a special stick, their hands will still feel the heat.

  Unless the position of Idea is a magician. They can hold the ball for 30 seconds with special gloves.

  The magician can cast a spell on the ball and attack opponents. A magician can only use their power when they score a goal. 1 goal equals 1 chance to do the special spell. The magician can turn the ball against the rival; the ball will chase the rival.

  If an opponent is hit by the ball and the ball hits their body, they must leave the field. The game must continue even if the number of players is uneven with the opponent.

  The maximum number of remaining players is 5. If one team has only 5 players left, the opposing team automatically wins even if the score is the same.

  A magician is free to do anything, they can be a guardian or chaser, except for the goalkeeper.

  They can be a guardian or chaser in any position. A magician cannot attack another magician.

  Magician: 1

  Guardian: 3

  Goalkeeper: 1

  Chaser or attacker:

  


      
  1. Center: 2


  2.   
  3. Left wing: 2


  4.   
  5. Right wing: 2


  6.   


  = 11

  The way to release the spell after playing the game is to break the fireball with a special axe. The fireball will split, and the spell will disappear from the players's bodies and the equipment they are using.

  The game is very similar to baseball, lacrosse and hockey.

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