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Chapter 69: Top Of The Food Chain

  Finished with the perks se of this level up, the holographic s ged to dispy the skill distribution s with all the gains I made i several years.

  [ Skills ]

  Skill Points Left: 1,360

  Ballistic ons: 620 Energy ons: 610 Explosives: 408 (T)Heavy ons: 916 Leadership: 364 Lockpick: 309 (310) (T)Medie: 860 Melee ons: 661 Piloting: 701 (T)Repair: 910 (T)Sce: 910 Speech: 340 Stealth: 1,173 Survival: 816 Trade: 777 Unarmed: 661 Magic: 681

  Alright, I got 1,360 skill points to allocate what should I spend them on... I unlocked Shadow Lurker Rank 2 wheh reached a total value of 1,001, so I know wheher skill reaches the same value, they will unlock their own rank 2 versions. Therefore, to maximize this mass level up, it would be in my best io raise as many of my skills up to 1,001 to unlock as many enhanced versions of the skill perks as possible.

  Then again, I am going to be doing a ton of transp of items and materials so it wouldn't be bad to up stealth a ton to further expand my stealth field either. That said, I don't think we'll e au the way of trouble, if any at all, since we're currently a rge enough force that not many would want to fuck with us.

  Not to mention the roads and the area we're going to be traveling in are remote and out of the way, with not much of i in the area besides some farms and dwellings that have been long abandoned ao rot, and the Cyberdynamics Robotics Facility. That tter no one wants to fuck with si should still be filled to the brim with hostile swarms of robots.

  So for those reasons, I think I'd be better off just boosting my overall abilities further rather than just a single one of them that will only be useful for making rge movements. If my forces were rger, I would be making a totally different decision, but I'm not a big enough target yet to even qualify as a blip oan's radar when pared to the numerous powers that exist out there. Thus I'll just get as many skills as possible to 1,001 and whatever skill points I have left over I'll dump them into stealth to increase the area of effey stealth field.

  Now that that's decided, what skills do I want to focus on, hmm... Well, I pn on tinuing to use heavy ons primarily, so I'll throw 85 points into that, redug my remaining skill points down to 1,275. tinuing with that line of thought, I also pn on raiding and taking over Fort Kern, which should have a number of gauss rifles. Those ons fall into both the ballistid energy on categories, so if I was to, let's say, make a gauss gatling gun, I would be able to take advantage of the heavy on category as well as the other two.

  Taking advantage of those three different categories would boost my damage and range massively. That sort of on would also be affected by all the other perks that affect those three on types, too. Hence, making that kind of on would upgrade my already high firepower many times over... Yeah, that sounds hell'a broken.

  Looking forward to when I implement that idea of mine, I distributed 381 points into ballistic ons and 391 points into energy ons, bringing my total amount of skill points down to 503.

  Repair and sce look like they need some attention, so let's bring them up as well... There, that should do it.

  Spending another 182 skill points between those two skills, I began looking for the didate that needed my remaining 321 skill points.

  I think I'll go with Medie as my st one since I don't think survival will be all that necessary or beneficial pared to upgrading stealth further.

  Decided on what I wanted, I pced 141 points into my medie skill and dumped the leftover 180 points into stealth, expanding the range of my stealth field by another 18 meters. Taking a moment to see if I wished to make any adjustments, I didn't. Thus, I finalized my distribution and ended my mass level up then and there.

  [Ding!][Ding!][Ding!][Din...][New Perks Gained][New Quests Gained]

  Shit, that's a lot of notifications,

  As I was getting spammed with dings sounding off in the background, I was slowly but surely dealing with the flood of information and experience being jammed into my brain. This went for an even shorter time tha mass level up I had undergone and once I had processed everything, I ighe notifications for the sed and turned my attention to my status.

  [ Status ]Name: Dom Mason Woods Date: 8/11/2268Age: 18Lifespan: 250Height: 6 Feet 6 InchesBody Weight: 450 lbsRace: High HumanCss: Mage Initiate 5th LevelLevel: 35Experience Points: 11,693/72,000 | Formu: Level# x 2,000Total Experience Points Earned: 1,271,693Experiee: 905% ? | Formu: 120 + (Intelligence x 5) + (Level x 1)Health: 19,400 ? | Formu: 1,100 + (Endurance x 50) + (Level# x 20) x 2Healing Rate: 5.0666 Health Per Sed/304 Health Per Minute ? | Formu: 73 + (0.5 Health Per Minute x Endurance) x 2Stamina: 46,129 ? | Formu: 100 + ( Endurance x 20) x 14.15Stamina Regeion: 37.2616 Stamina Per Sed/2,235.7 Stamina Per Minute ? | Formu: (1 Stamina Per Minute x Endurance) x 14.15Mana: 61,090 ? | Formu: 100 + (Mage Realm Gains, Mage Level Gains, & Ied Mana)Mana Regeion: 394.4 ? | Formu: (0.1 Per Sed x Magic Power) x 29Max Mana Capacity: 116,800 ? | Formu: 101,000 + (Endurance x 100) + (Mage Realm & Mage Level Gains)Carry Weight: 7,952.18125/50,300 ? | Formu: 11,450 + (Strength x 100) x 2Critical ce: 78% ? | Formu: 10 + (Luck x 2)

  [ Effects ]A Runic Cross Neckce Of Prote: Gain a 500 DT bubble shield for 3 minutes when your life is in danger.Child Of Light: Agility +1 - Endurance +1 - Strength +1 - Health Per Sed +1Cautious: +2 Perception and your senses are heightened when not moving.Heavy Trooper Armor Set: DT 65 - Radiatioance 20 - Perception +1 - Stealth +20Outdoorsman: Perception +1 - Agility +1 when outdoors.War Belt: DT 1

  [ Armor ]Total Damage Threshold: 798 ?Total Ce Damage Threshold: 498 ?Body Damage Threshold: 366 ? | Formu: 25 + (Endurance x 1) x 2Armor Damage Threshold: 132 | Formu: Armor RR x 2on Damage Threshold: 300

  [ Resistances ]Addi Resistance: 50%Poisoance: 183 ? Formu: (Endurance x 1) + 25Total Radiatioance: 198 ?Radiatioance: 158 ? | Formu: Endurance x 1Armor Radiatioance: 40 | Formu: Armor DT x 2

  [ Attributes ]Strength: 137 (138) ?Agility: 69 (71) ?Endurance: 158 (159) ?Intelligence: 150 ?Perception: 117 (121) ?Charisma: 25 ?Luck: 34 ?Magic Power: 136 ?

  [ Skills ]Ballistic ons: 1,041 (1,045) ?Energy ons: 1,041 (1,045) ?Explosives: 430 ?(T)Heavy ons: 1,109 (1,111) ?Leadership: 388 ?Lockpick: 331 (335) ?(T)Medie: 1,023 ?Melee ons: 671 (675) ?Piloting: 725 (730) ?(T)Repair: 1,023 ?(T)Sce: 1,023 ?Speech: 346 ?Stealth: 1,377 (1,404) ?Survival: 822 (823) ?Trade: 801 ?Unarmed: 671 (675) ?Magic: 727 ?

  Skill Points Gained Per Level Up: 193 ? | Formu: 4 + (Intelligence x 1) x 1.25

  [ Traits ]| Critter | - | Gifted | - | Sex Appeal | - | Skilled | - | Take Another Rank 1 |

  [ Perks ]Active Perks: | Currency Maker | - | Ghost | - | Medical Genius Rank 2 | - | Patcher | - | Pleasure |

  Passive Perks: | A Hunger For Knowledge | - | Addi Resistant | - | All Element Mana Geor | - | All The Loot | - | Always Aware | - | Ambidextrous | - | Ammo Depot | - | Another Skill Talent | - | Armor Smith Rank 5 | - | Assassin | - | Beginner Miner | - | Bone Head | - | Bookworm | - | Boomstick | - | Braced | - | Brute Rank 5 | - | Calcutive Individual | - | Cat Eyes | - | Cautious | - | Champion Level Muscle Geics | - | Character Builder | - | Child Of Light | - | ander | - | ando | - | puter Whiz | - | Death Sense | - | Double-Edged Sword | - | Drug Kingpin | - | Drug Researcher | - | Eagle Eye | - | Effit on Handling | - | Escape Artist | - | Explosives Expert Rank 5 | - | Gotta Go Fast | - | Grand Sm | - | Growth Rank 30 | - | Heavy Gunner Rank 5 | - | Heavy on Expert Rank 5 | - | High Human | - | Human Superputer Rank 2 | - | Human Warehouse | - | Infiltrator | - | Iron Fist | - | I Smell Ammo | - | Knowledgeable Sponge | - | Lady Killer | - | Language Master | - | Leader Of The Pack | - | Lighter Load | - | Looter Shooter | - | Man Killer | - | Marathon Runner | - | Master Of All Trades | - | Medstim Addict | - | Medstim oisseur | - | Mental Pressure | - | Monstrous Physique Rank 2 | - | Mutant Syer | - | Natural Born Learner | - | Nature Affinity Rank 3 | - | Nerves Of Steel | - | Observant | - | Outdoorsman | - | Paiance | - | Peor | - | Quick Hands | - | Quick Learner | - | Rare Cardiovascur Geics | - | Ravager | - | Reading Fanatic | - | Recipe Improvement | - | Regeion | - | Resource Hoarder | - | Savage | - | Seasoned Soldier Rank 5 | - | Sed Wind | - | Silent Steps | - | Silver Tongue | - | Skeleton Key | - | Smash & Bash | - | Sniper | - | Speed Loader | - | Strong Body | - | Talented | - | Tank ander | - | Tech Junkie | - | That's A Lot Of Damage | - | The Great Leader | - | Thick Headed | - | Tough Skeleton | - | Walking Treasure Detector | - | Warrior | - | Water Breathing | - | on Smith Rank 5 | - | Wild Man |

  bo Perks: | All Seeing Rank 2 | - | Bulletstorm Rank 2 | - | Certified Forklift Operator | - | Devastator Rank 2 | - | H.U.D. | - | Herculean Strength Rank 2 | - | Humaer | - | Magic Supremacy Rank 2 | - | Martial on Master | - | Meical Domination Rank 2 | - | Metal Detector | - | Overcharged Rank 2 | - | Restorer Rank 2 | - | Sughterer | - | Shadow Lurker Rank 2 | - | Space Farer | - | The Power Of Atom | - | Unarmed Master | - | Wisest Wizard |

  Perk Points Gained Per Level Up: 3 ?

  [ Mutations ]| Pure |

  [ Csses ]| Mage | +2 Intelligence, Perception, and Magid +3 Magic Power Per Level Up

  [ Mage Teiques And Cultivatiohods ]? All Element Core Teique ?Basic Foundation Teique - Fire Foundation Teique - Water Foundation Teique - Nature Foundation Teique - Earth Foundation Teique - Wind Foundation Teique - Light Foundation Teique - Darkness Foundation Teique - Ice Foundation Teique - Lightning Foundation Teique - Metal Foundation Teique - Blood Foundation Teique - Space Foundation Teique - Life Foundation Teique - Death Foundation Teique - Void Foundation Teique - Chaos Foundation Teique

  [ Magiations ]Basidensing Formation - Basic Rotation Formation - Self Sustaining Basidensing Formation - Self Sustaining Basic Rotation Formation

  [ Magic Spells ]Oath Magieutral)Level 1 Fire Ball (Fire)Level 1 Spark (Lightning)

  [ Gear & Item Box ]ons: AP-6 Hand on (1) - BFS-6 Heavy Shotgun (1) - BZB-9 Indiary Grenades (100) - Carl Gustaf (1) - ando Knives (2) - Demolition Charges (500) - Detonator (1) - EM Waver (1) - F-3 Fshbangs (100) - FBARC Rifle (1) - FBLAR-1 Laser Assault Rifles (2) - FBLMG-9 Laser Mae Gun (1) - FBPa on (1) - FBPMG-9 Psma Mae Gun (1) - FBPMP-11 Psma Mae Pistol (1) - FBPS-3 Psma Melter (1) - FBPS-7 Psma Scorcher (1) - FU2 Mininuke Launcher (1) - Grandpa John's bat Knife (1) - H-40 Grenade Maegun (1) - KC100 Auto Mortar (1) - Mulcher (1) - Purge (1) - SG-7 Sleeper Grenades (100) - T-4 Psma Grenades (100) - T-5 Psma Mines (100) - U-2 EMP Grenades (100) - U-3 EMP Mines (100) - VT-80 Missile Launcher (1) - X-50 Anti-Material Rifle (1)

  on Magazines: A-50 Anti-Material Rifle 10 round Magazines (20) - AP-6 Speedloaders (20) - BFS-6 Heavy Shotgun 50 Round Box Magazine (11) - H-40 Grenade Maegun 45 Round Magazine (10) - Mulcher Armored Backpack Magazines (10) - Purge Reactor Backpacks (2)

  Armor: Heavy Trooper Set (1) - War Belt

  Apparel: A Runic Cross Neckce Of Prote (1) - Set Of Clothes (5)

  Aid: Buffmax Bottles (100) - IFAKs (10) - Medstim Mk IIs (100) - P-Dex Bottles (10) - P-Dex Syringes (50) - Z-Rox bat Stims (50)

  Ammo: .338 Lapua Magnum Rounds (240) - .50 BMG Rounds (500) - 100mm Mortars (300) - 40x53mm Grenades (600) - 6 Gauge Shotgun Shells (1,200) - 7.62x51mm Rounds (111,000) - 75mm Mininukes (100) - 80mm Missiles (100) - 84x245R RCL Rounds (150) - Microfusion Breeder Cells (20)

  Miseous: Lockpick Sets (2) - Stealth Packs (6) - Uy 7 Credstick (1)

  Food: MREs (100) - Water teens (100)

  Money: Uy 7 Credits (655,849,144)

  Robots: K-1 Spider Mines (100)

  [ Other Stats & Bonuses ]Accuracy: Accuracy +25% - Ballistic on Accuracy +1,091% - Braced on Accuracy +20% - Energy on Accuracy +1,041% - Headshot Accuracy +25% - Heavy Ranged on Accuracy +50% - Heavy on Accuracy +1,109%Armor Peion: All Attacks -15 DTAttack Speed: Melee on Attack Speed +50% - Utack Speed +50%Attribute: Endurance Gain +400% - Intelligence Gain +50% - Strength Gain +400%Bodily Needs: Food & Drink Requirements -72% - Required Sleep 2 HoursBody: Blood Circution +150% - Body Durability +300% - Bone Durability +50% - Borength +50% - Crippling Effects -50% - Eyesight +400% - Ligament Strength +300% - Ligament Growth Speed +300% - Limb Durability +15% - Lung Capacity +100% - Muscle Growth Speed +100% - Muscle Density +100% - Rea Speed +181.25% - Tendon Strength +300% - Tendon Growth Speed +300%Brain: Brain Processing Power +3,066% - Calcution Ability +166% - Knockout Resistance +50% - Reading Speed +250% - Thought Processes 34Cooldowns: Medical Genius Insta Heal 1 Day - Sed Wind Cooldown 16 DaysCritical: Stealth Attack Crit ce With Melee, Unarmed, & Thrown ons +100%Currency Maker Rates: 1,000 For 8 lb Of Silver - 10,000 For 8 lb Of GoldDamage: Ballistic on Damage +1,041% - Critical Hit Damage +50% - Damage +10% - Energy on Damage +1,041% - Explosive Damage 315% - Female Damage +15% - Headshot Damage +35% - Heavy Ranged on Damage +100% - Heavy on Damage +1,109% - Magic Damage +1,739.5% - Male Damage +15% - Melee on Damage +1,755.5% - Mutant Damage +25% - Ranged on Bashing Damage +25% - Shotgun Damage +50% - Stealth Damage +1,437% - Two-handed Melee on Headshot Damage +100% - Unarmed Damage +1,775.5%Defe +5 - When Taking Damage From Mutated Creatures DT +20% - While Brag A on DT +10%Duplicate Cast Max Amount: 6Energies: Martial on Master Energy Range 67 Meters - Unarmed Master Energy Range 67 MetersFields: Metal Detecte 11,700 Meters - Perception Field Range 117 meters - Repair Field Range & Rate 102 Meters, 102% Per Hour - Stealth Field Range 137 MetersGhost: Duration 137 MinutesHands: All Around Hand Speed +100% - Typing Speed +100%Health: Health +1,000 - Health +100% - Health Regeion Per Minute +72 - Health Regeion Rate +100%Heavy: When Wearing Heavy Armor Or Piloting Simirly Cssed Craft Armor, Damage, & Speed +25%Leadership & Forces: Force Damage +10% - Force Efficy +3% - Force Performance +3% - Heavy Force Armor +25% - Heavy Force Damage +25% - Heavy Force Speed +25% - Loyalty Gain +100% - When Fighting Alongside Force Damage +10%Lockpig Reward: 33Mage Realm Level Limit: 296Magic: Magic Effectiveness +1,739.5% - Mana Efficy +3,029.5% - Magic Learning Speed +300% - Magic Skill Gain +100% - Mana Absorption Speed +2,650% - Spell Casting Speed +100% - Spell Cost -6%Manufacturing: All Armor Parameters You've Produodified +100% - All ons Parameters You've Produodified +100% - Crafting Speed +102.3% - Drug Produ Yield +100%Medical: Aid Duration +100% - Aid Positive Effects +100% - Positive Effects Of Your Drug & Medie Formus +100%Medical Genius Heal Limit: 20 Uses A DayMining: Mining Efficy +20% - Mining Speed +20% - Mining Yields +10%Movement: Coordination +100% - Infiltrating Movement Speed +10% - Jump Height 69 Feet - Max Speed 99 Miles Per Hans: Hearts 2Other on Stats: Explosive Radius +215% - Magazine Loading Speed +50% - Reloading Speed +35Range: Ballistic e +50%Resistances: Addi Resistance +50% - Poisoance +25Sce: Research Speed +100% - Stific Breakthrough Frequency +102.3%Shadow Boost: All Speed Stats +11.9%Shotgun: BOOM!Skill: Magic Skill Gain +300% - Skill Gain Speed +250% - Skill Points Gained Per Level Up +25% - Skill Points Gained From Skill Books 10Stamina: Stamina +1,415% - Stamina Costs -20% - Stamina Regeion +1,415% - on Handling Stamina Cost -50%Trade: Your Drugs & Medie Values +10%Vehicle: Speed When Piloting +181.25% - Handling When Piloting +181.25%Velocity: Ballistic on Velocity +1,041% - Energy on Velocity +1,041% - Heavy on Velocity +1,009%Weight: Ammo & Magazi -40% Carry Weight 11,350 - Carry Weight Pertage +100% - Item Weight 5lbs & Lower -50% - Resource Weight -40% - o 10lbs & Higher -50%Kill ter: 6,531

  [ Property ]ons: 7.62mm Hunting Rifles (576) - A-50 Anti-Material Rifles (11) - AALP-3 Laser Pistols (10) - AALR-6 Laser Rifles (10) - AAGL-5 Gatling Lasers (10) - AK-108s (10) - AKMs (10) - AP-6 Hand ons (5,000) - BFS-6 Heavy Shotguns (5,000) - BZB-9 Indiary Grenades (100,000) - CA12 bat Shotguns (10) - Carl Gustafs (1,000) - Colt Python .357 Magnum Revolvers (934) - bat Knives (100,000) - ando Knives (10) - CSG10 Submae Guns (699) - Demolition Charges (25,000) - Detonators (1,000) - DMG-15 Double Barrel Mae Gun (1) - EM Wavers (1,000) - F-3 Fshbangs (100,000) - F-60 Fmethrowers (100) - FBARC Rifles (5,000) - FBGL-6 Gatling Lasers (5,000) - FBLAR-1 Laser Assault Rifles (100,000) - FBLMG-9 Laser Mae Guns (20,000) - FBPa ons (10,000) - FBPAR-3 Psma Assault Rifles (50,000) - FBPMG-9 Psma Mae Guns (20,000) - FBPMP-11 Psma Mae Pistols (100,000) - FBPS-3 Psma Melters (100) - FBPS-7 Psma Scorchers (10,000) - FU2 Mininuke Launchers (200) - H-40 Grenade Maeguns (2,000) - HK416s (10) - KC100 Auto Mortars (300) - M1 Mines (10,000) - M2 Browning Mae Guns (1,000) - M240 Mae Guns (15) - M56 Miniguns (100) - M76 Miniguns (2,000) - M9renades (100,000) - Microfusion Cell Mines (24) - NPDMs (10) - Pickaxes (4,121) - R30 Rocket Rifles (300) - Remington Model 870 Shotguns (1,765) - Sawed-off Double Barreled 12 Gauge Shotguns (2) - SG-7 Sleeper Grenades (30,000) - STAR-25 Assault Rifles (24) - T-4 Psma Grenades (500,000) - T-5 Psma Mine (50,000) - TBT Sniper Rifles (10) - U-2 EMP Grenades (10,000) - U-3 EMP Mines (10,000) - VT-80 Missile Launchers (10,000) - X-50 Anti-Material Rifles (10,000) - Z-2 Psma Rifles (10)

  on Magazines: 5.56mm Minigun 500 Round Drum Magazines (1,000) - 5.56mm Minigun 1,000 Round Backpack Magazines (100) - 7.62mm Minigun 500 Round Drum Magazines (5,000) - 7.62mm Minigun 1,000 Round Backpack Magazines (100) - 7.62mm Minigun 10,000 Round Armored Backpack Magazines (6,000) - A-50 Anti-Material Rifle 10 round Magazines (100,000) - AK-47 30 Round Magazines (30,000) - AK-47 75 Round Drum Magazines (8,000) - AP-6 Speedloaders (40,000) - BFS-6 Heavy Shotgun 50 Round Box Magazines (30,000) - CA12 bat Shotgun 12 Round Drum Magazines (100) - CSG10 Submae Gun 30 Round Magazines (2,651) - DMG-15 Double Barrel Mae Gun 75 Round Box Magazines (6) - FBGL-6 Gatling Laser Reactor Backpacks (17,000) - H-40 Grenade Maegun 45 Round Magazines (30,000) - M240 Mae Gun 100 Round Box Magazines (44) - M2 Browning Mae Gun 100 Round Box Magazines (30,000) - NPDM 100 Round Drum Magazines (5,000) - 5.56 STANAG 30 Round Magazines (100,000) - 5.56 STANAG 60 Round Quad Stack Magazines (50,000) - 5.56 STANAG 100 Round Drum Magazines (15,000) - 7.62 STANAG 10 Round Magazines (500) - 7.62 STANAG 20 Round Magazines (2,000) - Mulcher Armored Backpack Magazines (100) - Purge Reactor Backpacks (500) - R30 Rocket Rifle 20 Round Magazines (5,700)

  Armor: War Belts (1,000)

  Clothing: Sets Of Clothes (50)

  Aid: Buffmax Bottles (100,000) - IFAKs (246,000) - Medstims (25,000) - Medstim Mk IIs (1,000,000) - P-Dex Bottles (500,000) - P-Dex Syringes (250,000) - Z-Rox bat Stims (200,000)

  Ammo: .338 Lapua Magnum Rounds (2,000,000) - .357 Rounds (27,813) - .50 BMG Rounds (25,000,000) - 10mm Auto Rounds (5,000,000) - 100mm Mortars (100,000) - 12 Gauge Shotgun Shells (2,000,000) - 2.5mm Gauss (30,000,000) - 30x127mm Missiles (100,000) - 30x170mm Rounds (10,000,000) - 40x53mm Grenades (10,000,000) - 5.56x45mm Rounds (15,000,000) - 6 Gauge Shotgun Shells (5,000,000) - 65x150mm Grenades (100,000) - 7.62x39mm Rounds (1,000,000) - 7.62x51mm Rounds (30,000,000) - 75mm Mininukes (10,000) - 80mm Missiles (600,000) - 84x245R RCL Rounds (200,000) - Fmethrower Fuel (10,000) - Microfusion Cells (1,000,000) - Microfusion Breeder Cells (30,000,000)

  Skill Books: All Things Gun (4) - Atomic Power (3) - Bigger Is Always Better (3) - Book Of Engineering (3) - Boom! (2) - versationalists Notebook (3) - Drifting & Rag Weekly (2) - Encyclopedia Of Medical Advas (3) - Entrepreneur (2) - Future Sce (3) - Last Man Standing (3) - Leaders Of The World (4) - Martial Master (2) - Martial ons Guide (2) - Master Of All Trades (1) - Security Systems Monthly (3) - Stealth 101 (2)

  Miseous: A Large Assortment of Automated Manufacturing and Processing Maes - Small Arc Furnaces (6) - Automated Aid Manufacturing Mae (1) - Automated Ammo Manufacturing Maes (1) - Automated on Manufacturing Maes (2) - Automated on Magazine Manufacturing Mae (1) - Lockpick Sets (8) - Metal (1,545,000,956) - Ore & Minerals (10,363,647,714) - Stealth Packs (2) - Other Misc Items (4,721,025,007)

  Food:

  Money: Dolrs (100,000,000)

  Robots: Crusaders (250) - Defenders (100) - Grease Monkeys (25) - K-1 Spider Mines (5,000) - Hauling Bots (100) - Multibots (1,000) - Prospes (50) - Sparrows (100)

  Turrets: FBGL-6 Gatling Laser Turrets (1,625) - PDB Laser Turrets (3,000) - S-3 Trapdoor Turrets (500) - ZBR-2 Laser Turrets (100)

  Vehicles: Buffalos (40) - CZ-7 Armored SUV (1) - Retrievers (2) - Wolverines (8)

  Pets: Vritra (Juvenile Colossal Monster Drake - Bonded)

  Creatures: -

  Locations: Genesis Foundry

  [ Produ Capacity ]Aid: 2,000Ammo: 100,000Apparel: -Dolrs: -Metal: 1,000,000Miseous: 2,000,000Ore & Minerals: 5,000,000Robots: 0.5Turrets: 1Vehicles: -ons: 200on Magazines: 1,000

  [ Quests ]Ready to turn in: 0

  pleted: 8

  In progress: 17

  (Daily) | Workout | Objectives: plete your daily workout. Reward: 10 exp.

  | Area 51 | Objectives: Gain access to Area 51 by any means necessary and explore the site from top to bottom. Rewards: Perk | Alien Researcher |, 40 Repair points, 40 Sce points, 40 Medie points, 450,000 exp.

  ? | Armament Upgrade | Objectives: Design and build a man portable gauss gatling gun. Rewards: Perk | Mass Driver |, 10 Ballistic on Points, Energy on Points, 10 Heavy on Points, 10 Repair Points, 10 Sce Points, 5,000 Exp.

  | Busiy | Objectives: Obtain 10,000,000,000,000 Dolrs worth of assets by any means necessary. Rewards: New Perk?, 15,000,000 Exp.

  ? | Exceeding Super Human Limits | Objectives: Reach a value of 101 in every attribute. Rewards: Perk | Evolver |, 100 Attribute Points, 1,000 Skill Points, and 1,000,000 Exp.

  ? | Grandmaster Of All Skills | Objectives: Reach a minimum of 1,001 for every skill you possess. Rewards: Perk | Grandmaster Of All Skills |, +100 To All Skills, 1,000 Skill Points, 500,000 exp.

  | Harem | Objectives: Enter a long-term romantic retionship with at least 3 women. All women must be aware of each other and okay with the arra of sharing you. Reward: 5,000 Exp.

  ? | Magic Revolution | Objectives: Reintroduce magian kind, build an institution with at least 100,000 students attending it and learning about magid have 10,000 humans reach the 5th realm. Rewards: New Perk?, 1,000 Magic, 100 Attribute Points, 1,000 Skill Points, 10,000,000 Exp.

  | Metro e | Objectives: ect the nearby metro rails with your pces. Rewards: Perk | Apprentice Miner |, 10 Repair Points, 50,000 Exp.

  | Nevada quest | Objectives: Bee the undisputed number one power in Nevada and take trol over the state in its ey. Rewards: Perk | Territory |, 25 attribute points, 250 skill points, 1,000,000 exp.

  | Power Surge | Objectives: Witle for Hoover Dam and bee the sole owner of it. Rewards: Perk | Power Surge |, 5 attribute points, 25 Repair points, 250,000 exp.

  | Suited Up | Objectives: Open up the armories at Fort Kern and acquire a suit of power armor. Rewards: Perk | Mobile Armory |, 5 Lockpick, 75,000 exp.

  | Take Over The Cyberdynamics Robotics Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk | Certified Roboticist |, 5 Sce Points, 25,000 exp.

  | The Butcher | Objectives: Reach a kill t total of 10,000 kills. Rewards: Perk | Sughterer Rank 2 |, 100,000 exp.

  ? | The Makings Of A New Power | Objectives: Create a military unit that is 5,00, with all the bells and whistles. Rewards: Perk | Supreme ander |, 50 Leadership Points, 250 Skill Points, 500,000 exp.

  | Undegrounder | Objectives: Clear all Nevada metros of hostiles and take trol of them. Rewards: Perk | Mole People |, 10 Attribute Points, 1,000,000 exp.

  | Wastend queror | Objectives: quer the wastend and take over Earth in its ey. Rewards: ???

  That's one hell of an upgrade.

  Looking through my iats, I found I couldn't be any happier with the progress I've made these st four years.

  I tinued sing for a few seds more before I started iigating the new perks I had ignored in favor of cheg my stats out.

  | All Seeing Rank 2 | Requirements 101 Perception: grats you've surpassed your limits once again. Because of this, you have gained more trol over your perception field and unlocked the ability to focus your perception field in one dire to extend its rahe range limit on this new fun is 3 times whatever your current perception field range is. Eyesight +300% and Coordination +100%.

  | Bulletstorm Rank 2 | Requirements Ballistic ons 1,001: Your damage output has increased further, deal 1% more damage for every skill point in ballistic ons instead of the previous 0.5%. This 1% also applies to ballistic on velocity and accuracy.

  | Devastator Rank 2 | Requirements Heavy ons 1,001: Your heavy on damage output and velocity has increased from 0.5% per skill point in heavy ons to 1%. In addition to that, gain 1% to heavy on accuracy for every heavy on skill point you have.

  | Medical Genius Rank 2 | Requirements Medie 1,001: Your medical genius has seen improvement thus improving your ability trow body parts so instead of being able to only regrow 1 body part for every 100 skill points in medie you now regrow 2 and the rate at which they regrow is improved as well. Additionally, you've gaihe ability to instantly heal yourself to 100% once a day.

  | Overcharged Rank 2 | Requirements Energy ons 1,001: Your knowledge and handling of energy ons has reached new heights and for achieving such skill and proficy your damage with this category of ons has increased from the previous 0.5% per skill point in energy ons to 1%. This 1% increase also applies to energy on velocity and accuracy, along with the exceptions.

  | Restorer Rank 2 | Requirements Repair 1,001: Your repair field has improved, allowing you to focus your repair field on a smaller area to accelerate the rate of repair. Besides that, you've gaihe ability to both add and ge the attributes and skills on equipment and the ability to mold, shape, and manipute structs, maery, and all sorts of inanimate objects and materials in crafting. Lastly, crafting speed is raised by 0.1% for every skill point you possess in your repair skill.

  | Meical Domination Rank 2 | Requirements Sce 1,001: Your knowledge of the sces has led you to erritory. As a result of that, you experience stific breakthroughs much more frequently pared to before. Stific breakthrough frequency is increased by +0.1% per skill point in sce. Other than that, your calcution ability and brain processing speed will rise by 1% per 100 intelligent structs and robots dominated.

  Yeah, I've made it to the top of the food at this point. I pretty mue out on top against all the creatures I'm aware of, other than maybe the Sea Titans. I only know about those guys from the Wastender series lore, so I'm ly sure if I could survive a fight with one of them due to me never entering one and the limited intel I have on them.

  That said, I suspect my ces of killing one would be pretty det. And even if I wasn't able to, I'm sure I deal plenty of damage before I succumb to any injuries I would've sustained in a fight with one. I wonder how much exp they would give me if I dispatched one...

  Despite my newfound power, I know I'm still an ant when pared to the Zetans, just a slightly bigger ant in the grand scheme of things. But that won't remain the case for much longer.

  Moving from the perks, I looked to the new quests now.

  Mm, three new quests to go along with my level up, sweet. And of the three of them, Armament Upgrade and The Makings Of A New Power seem like they wouldn't be all that difficult to plete. Grandmaster Of All Skills, oher hand, will take me a det while to plete. However, if I get produ going quickly at the Cyberdynamics Robotics Facility, I should be able to get it ready to turn in i so distant future…

  Another chapter will be out in a bit.

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