For a few moments Robert just sat there in his gyro chair that was at the center of his workshop, taking in everything around him. The small moon-sized workshop he designed and then built was truly massive and was leaving him in awe just in how little it took from him to create.
If it had been someone else, they would have needed thousands of workers and decades to build something this big; he had done it in the better part of an hour. It truly showed Robert how much power he had right now, which was kind of terrifying if he was being honest with himself.
He began to lose himself in thoughts of what could go wrong since he knew so very little about what his new body was fully capable of. Even if he was a weakened form of Atla, and it also seemed he had gained power from his time as a soul. If the core of flame he felt at his center was any indication.
His introspection was interrupted when he heard a series of massive bangs that rocked the workshop. "What the!?" Robert screamed out in surprise. Quickly Robert turned towards the monitors directly in front of him and began to view what looked like a massive warship.
The warship was quite the terrifying thing, as it appeared to be a giant hollowed-out Eastern dragon with a lot of smaller lizard men running across it manning bunkers built into the top and bottom with gundecks built into the corpse side.
At the current moment, the ones manning those gun decks were what worried Robert, as they were firing volley after volley of giant green fireballs into his workshop that, while not doing damage yet, were causing an awful lot of shaking, and they may eventually cause damage if left to fire volley indefinitely.
"Ah, Robert, it looks like the lizardfolk have decided to pay you a visit, Robert. I would suggest you use your earlier trick that you used against your little shark worm friend from earlier." Simon said to Robert, informing him and giving him advice on what to do as Robert seemed to be panicking after suddenly being under fire from a stuffed dead dragon.
"Got it, Simon, and thanks for the tip." Robert said and immediately created an asteroid field that intercepted the fire from the lizfura's ship and began to hammer into it, but sadly the lizfura weren't backing down despite all the asteroids slamming into their ship.
"Robert the Lizfura won't back off till they get what they want. So you're going to have to make them think it isn't there anymore. I would suggest the old magic trick of making your ship disappear." Simon said, his voice filled with excitement at all the action going on, and if Robert would get what he was hinting at.
Luckily for Robert, he did, so Robert quickly began to go back over the designs for the workshop and add a cloaking function, and in a flash of light, the moon-sized workshop was suddenly invisible. The Lizard stayed for another half hour, enduring several asteroid hits, before moving on.
"So Simon, care to tell me why the Lizfura decided to use me for target practice?" Robert said in a bit of a peeved voice at the sudden attack.
"Ahh, the Lizfura are a rather dark race. They are always looking for two things: powerful sacred flames or powerful beasts that can contain them. The flames power their technology, and the beast they kill, they then turn into their warships." Simon said with a bit of a British accent, like this was a British documentary.
"Well, that's a bit disturbing, but why were they after me? I'm not a beast or a sacred flame." Robert asked Simon with clear confusion.
"Well, you're not a beast, but you do have a sacred flame at your core. So they were probably planning on cracking you open and tearing out what would be considered your heart to be the power source of their next warship." Simon said, still in his British accent.
"Well, getting off that disturbing train of thought. I think I want to focus on my job now, like what game should I make first?" Robert said, trying to shake off the image of him being cracked open and his heart torn out with the trepidation of knowing that the very first game he put out for purchase would be his first impression to the people of this earth, and considering the many negative ways that it could be taken if done wrong, he had to make a welcoming game with no mistakes for his first game, or he would ruin any future prospects.
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"Good idea; better leave bad business behind us. Now my dear contestant Robert, why worry yourself with making your own game and just use some of the more popular games from your original world? Simon asked with curiosity, wondering why Robert hadn't simply done that or if Robert was just having trouble deciding which one he would start with.
"Simple because more than likely they already have them or something similar." Robert answered shocking Simon and made him wonder what had made him come to that conclusion.
"Oh, and what would make you think that people of another reality would have the same popular games or similar ones to your old world?" Simon asked, burning with curiosity, especially knowing his viewers would be too.
"Well, if people in my original world could make a specific video game, then there's no reason to believe that this world couldn't or, more likely, make a similar one to what my world created. Besides simply copying and pasting famous games from my old world, it seems boring. If I use them, it will be as inspiration, but besides that, I'll try to be as original as possible." Robert said, conveying his thoughts on the matter.
"Huh, honestly, I hadn't really thought about the tedium of just copying what had already been done. As well with you needing to make a good impression, the last thing you need is companies screaming at you about copyrights if you do end up accidentally copying something that was also created in this world. So that's off the table then." Simon replied, realizing the whole copying popular games idea would have opened a can of worms that Robert wouldn't have wanted to deal with because who really wanted to go to court and deal with lawsuits?
"So now I need to think about what type of game I can create, what it should be about, as well as if it can meet any of the needs of this world to drum up positive support." Robert said he was anxious that he was having so much trouble at what was essentially his first step in doing his actual job.
"Well, think about what you're trying to accomplish here. Your first game will be for establishing yourself on Wonder and the Mad, which will be your first market. So remember that your game worlds cannot actually hurt their players and that the players can bring back certain rewards from their gaming experience. So take that into account and think about not only what the players may want but what they need. When deciding the first game world you build." Simon said, trying to steer Robert down the right and viewer-rich path.
"Hmmm, what do the players want? To play a fun game, of course, but since this will essentially be a real world that their minds are downloaded into, they'll probably be hesitant, so I need something in the game that they'll want to bring back. Simon, would you mind telling me about how game rewards work? You said. the players could bring some of the rewards back with them, right?" Robert asked Simon, needing to know how exactly rewards worked before making any final decisions.
"Yes, I did my contestant. Well, how it works is quite simple: by playing the game, players will win rewards. Those rewards will be split into two types: in-game rewards and out-of-game rewards, which will be rare and limited in every game world you make. The second thing to note is that as the amount of players playing the game grows, as well as just the regular passage of time, the power of that game will grow. Once it reaches certain intervals, it will be able to give out even better awards." Simon said.
"Do my games worlds have power levels?" How does a world have a power level, and what are the intervals?" Robert was very confused about the concept.
"Simple when you first create a game world, it will only be a world in its infancy, but as the player interacts with the world, The world will begin to grow out of its infancy and expand, adding new aspects to itself, allowing for new rewards to be given as well as new content to be played. As for intervals, well, infancy is just the first, and the others will be a surprise. Simon said with a smirk.
"Okay, well, ignoring the lack of an answer on the growth intervals, I believe we have rewards figured out, and with that answered, I think I know the game I want to create." Robert said with certainty.
"Really? Then for my viewing audience, I must ask what game will be your very game and what kind of game will it be? A shooter, RPG, or even a base builder come on Robert, don't keep us in suspense." Simon said with a nervous excitement.
"The fields of Alyssa, and it is a sandbox/dungeon diving game." Replied Robert.
"Well, once again I must ask for my viewing audience why that? Simon asked, brimming with curiosity.
"Simple: the fields will give food as one of the rewards, and well, people need to eat no matter what world." Robert said with a rather embarrassed smile at his simple answer to the needs question.
"Ahhh, the old saying 'the way to the heart is through the stomach'—well, time will tell if it works." Simon said he was excited to see what the fields of Alyssa will end up being in the end.