Caer Siddi, Diurne. Day 02.
Congratulations! Your Caer Fragment has successfully been attuned to your soul. As you have not attuned it before dying, you have been assigned a random location to return to Navorinelle from.
Location assigned: Delphianna
You have died. The magic of the Firestone Mine Dungeon prevents you from opening a gate to your party. As no one in your party is capable of casting resurrection magic, you have been returned to Caer Siddi.
Alert! Your party has found a safe zone within the Firestone Mine Dungeon. You may respawn there if you wish.
You have died. You must pay the Cost of Resurrection in order to respawn.
Alert! The Cost of Resurrection has changed. The cost is now:
- -10% to the total amount of experience needed to reach your next Class Level. You cannot lose a level, but the total experience needed to reach the next level can fall below zero.
- -10% Progress in your top 10 highest skills. You cannot lose a level, but the total experience needed to progress to the next level can fall below zero.
- Injuries sustained below 25% of your maximum HP will only be healed to the point of no longer being life threatening. You will need to heal those wounds before your health will regenerate above 25%. This cost cannot be avoided by any Ability, Skill, or Item.
Alert! Equipped items and items in your inventory are now considered Soulbound (Level 1) automatically. You will no longer have a chance to lose equipped items or items in your bag of holding. Items are only considered Soulbound (Level 1) in the context of dying. Dropping or unequipping an item removes this protection. An Enchanter must soulbind an item to create a permanent bond or reach a higher level of soulbinding.
Alert! Due to your high level as a party leader, your party possesses a buff which allows one person to respawn without paying the Cost of Resurrection or your entire party to respawn at the site of their death after paying the Cost of Resurrection. This buff has automatically been applied to you as your entire party did not die within thirty seconds of you. You can use the buff by selecting it when you leave Caer Siddi, or you may pay the Cost of Resurrection instead.
Congratulations! Your party has slain Corrupted Miner Samira! Your party has been awarded the following:
- +1050 Experience towards your next Class Level. Note: Reward reduced to +630 experience because your unsuppressed level is 40 higher than this dungeonâs maximum level.
- Corrupted Miner Samiraâs Pickaxe (Only one person may recover this item per instance)
- The right to search for this dungeonâs Heart for the next thirty-two hours and safe passage out of the mine.
As your party is the first to defeat this Instanced Dungeonâs Boss, your party has also been awarded the following:
- Your partyâs members will forever be recorded as this Instanced Dungeonâs first champions.
- All experience rewarded inside this Instanced Dungeon has been increased by 150% retroactively. All enchantments found on any gear inside this Instanced Dungeon are 150% stronger.
Saiphâs body ached all over, but the sight of seeing their crazy plan having worked made it worth it!
He sat up and looked himself over. His armor had certainly taken a beating. The few plates still attached to the shredded chainmail were dented, cracked, and warped into barely protective sheets.
Saiph was almost certain he didnât want this armor repaired. It held the scars of his first dungeon crawl and victory over its boss, but most importantly, it announced that he had died and come back to tell the tale! Saiph tried to let out a whoop, but the absence of air in the chamber and the pain all over his body immediately shut that down. He settled for an excited, if pained, raise of the fist instead.
âOy! Nap timeâs over. Get back down here and help us dig Rose out of the mess you buried her under!â Nix called out.
Damn, I guess not even dying grants a man time to himself, Saiph thought as he moved to the center crystal pillar and opened a portal to the dungeonâs safe zone. Seeing as how theyâd beaten the dungeon and been granted free passage out of it, Saiph used their free respawn.
The safe zone itself was empty, with their party just outside the door to the boss lair. Nix was sitting cross-legged on an outcropping while Cassi and Slaine were busy removing the rubble blocking the boss lair entrance.
Nix looked up at Saiph, âDidnât I just get through fixing your armor?â
âSorry, Dad, Iâll take better care of my toys next time.â
âYouâd better,â Nix said with feigned indignance.
Saiph knelt down beside Nix. âSo, how big was the boom?â
He hadnât actually seen the explosion that had killed him, Samira, and robbed himself of nearly all of his armorâs durability.
âBig enough that you destroyed the whole boss room and a good section of hallway leading to it,â Nix replied. Then his mouth suddenly curled up into a devious smile. âBut not big enough to kill the boss. Rose had to finish her off.â
âBullshit!â Saiph scrolled through the combat log and, sure enough, Lueur Rose had gotten the final blow. She had a full zero hit points remaining, meaning zero HP isnât necessarily an insta-kill. Some realism, I guess. âHow the hell did you survive, Rose?â
âIâm a Rogue,â Rose answered weakly. âThere are i-frames on my shadowstep. The explosion was way bigger than I thought it would be and I had to blink into the shockwave. Aftershocks, though, give me a beating. If you guys could hurry up, surviving several explosions back to back really, really hurts.â
Nix summoned a life wisp and set it on Saiph. The burns and bruises covering his body healed slowly, but it was when the deeper pains finally subsided that his health regeneration finally took over.
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Shortly after, they cleared a path to Rose. She was lying on the ground, her golden-yellow hair matted down with blood and both her eyes were swollen shut. Her armor was nearly as bad as Saiphâs own.
âI think I might have broken a rib or several,â Rose coughed up blood and still forced a smile, âbut it doesnât hurt anywhere near as bad as I think it looks.â
Nix joined his life wisp in healing Rose and her ragged breathing finally returned to normal.
Saiph offered a hand and pulled Rose to her feet. âCongrats on getting the killing blow. Per the rules of North Remembers, you get the first pick of any boss loot.â
âYou sure you wanna say that? You should know the explosion opened up a hidden entrance over there.â Rose pointed past Saiph and he followed her hand.
Nestled inside a small alcove sat metal mining carts loaded with a rainbow-like assortment of gems and ore in addition to piles of mined firestone. But perhaps the most amazing item in the cache was the small black crystal sitting atop the cart of gems. It pulsed with a soft purple light.The dungeonâs heart! Saiph picked it up.
You have found the Firestone Mine Dungeonâs heart. Would you like to claim this dungeon as your own?
Alert! You are already in possession of a dungeon heart and cannot claim another. Instead a heart crystal has been created and placed inside your inventory. Giving this crystal to someone who does not already own a dungeon will allow them to claim this dungeon instead.
A little annoyed that the rules hadnât changed to allow him to own a second guild castle, Saiph pulled the crystal from his bag and handed it to Rose. âRules are rules. Itâs yours.â
Rose held up her hands. âActually, I think we should give it to Cassi and Slaine. Technically they found the dungeon first. I think itâs only fair.â
Both Cassi and Slaine balked at the idea of running a guild castle when the purpose of the dungeon heart was explained to them. They didnât care who owned the dungeon as long as they could mine it in peace. Following that exchange, Rose accepted the crystal and placed it in her bag of holding.
Saiph picked up Samiraâs pickaxe, which had lain unbroken beside the dungeon heart, and handed it to Slaine. âThis should serve you better than your old weapon. Before we can create a safe instance for you, we will have to leave the dungeon.â
Cassi looked like she wanted to say something. She brought her hands to her chest, then dropped them, repeating the action two more times in what must have been a nervous tick.
âYes, Cassi?â Saiph asked in as kind a voice he could muster.
âI think⌠I think I would like to explore the outside of the dungeon and not come back here. At least not right away.â
âYouâre both welcome to travel with us to Orleana if youâd like. Itâs a beautiful city and I know a lot of nice people. If you guys want, we might even be able to get you some items thatâll allow you to change your stat point allocation. Youâd be able to use your abilities to the fullest. Now, I think weâve wasted enough time down here. I really need some fresh air.â
Many of the rooms theyâd cleared had their wraiths and dreygur respawn. Exactly as the dungeon had promised, none of the undead made any attempt to harm their party. Some even avoided them intentionally, shambling away as they walked by.
Saiph thought it best to let sleeping dogs lie, but Nix had a different idea. He stopped and got close to one of the shorter dreygur. It backed away from him, but Nix kept walking closer to it until he boxed it into a corner. Though it continued to shy away, it didnât make any attempt to harm the Summoner.
âItâs a kid,â Nix said after a moment of intense scrutiny. âProbably early teens. What the fuckâŚâ
Saiph had made every attempt to not look at the bodies of the dreygur heâd put down over the course of their dungeon crawl, but he couldnât help but look now. The undeadâs skin was desiccated and the clothing rotted rags, but without a doubt, this dreygur had been a kid before turning.
âI donât think Samiraâs our monster,â Nix said.
Saiph nodded. Heâd had a similar thought. A dungeon full of undead and no necromancer as the final boss? It went against all the ârulesâ of a dungeon. Even if this world wasnât a game, it still made no sense. Something had reanimated these dead and beefed up Samira. In a game, it could be waved away as magic slapped over a dungeon mechanic. But this wasnât a game.
It was entirely possible the dungeon had more than one boss. Saiph knew of three instanced dungeons that had two bosses that needed to be beat in order to clear the dungeon, but then this dungeon would probably have told them they hadnât beat all the bosses and let them leave it freely.
Rose walked over to another, adult-looking dreygur. She winced and pulled away. âLook at their status pages. Their disposition is âsufferingâ. Same as Samiraâs had been. Can we help them?â
âIâm not sure. Weâre definitely in a better position to do so now. But we donât know anything. Weâll have our work cut out for us if we want to help them and clear the mine.â Saiph frowned. âI would think if thereâs a way to destroy the dungeon, then the dungeonâs heartâll be it.â
âBut it only lets you make a guild castle or an instance with custom difficulty,â Nix said.
Rose suddenly looked up. âHow many instanced dungeons are there?â
âFifty-six. No, fifty-seven. This oneâs new,â Saiph answered. âIâm pretty sure at least as many have been found on the other servers.â
âAnd how many dungeon hearts have been found?â Rose asked.
âNorth Remembers has five, six if you include Pallasâ Watch. The LCS and LP guild systems each have one, and the Sonnet Guild System owns two. And this dungeon makes another one. EU West and East servers each have six between them, Asia One, Two, and Three have eleven. And I donât think South America, Oceana, and Africa have found any yet,â Saiph answered again.
âSo that makes the odds roughly⌠one in ten, right? What if thereâs another item that can disable the dungeon, but itâs so rare no one could even stand a chance of finding it.â Rose said.
âNorth Remembers has cleared Azeban probably a thousand times by now. Iâm pretty sure if there were another item to control a dungeon, weâd have found it by now. UnlessâŚâ Saiph suddenly had a thought. âThat room where we found this dungeonâs heart, did anyone remember seeing even a hint of an entrance for it before we blew up the boss room?â
Everyone shook their heads. Environmental destruction hadnât been possible in Annwyn Online. But that wasnât the case now, which could mean the dungeon hearts could be literally anywhere in hidden rooms or secret pockets that no one would ever have been able to find.
Finding an instanced dungeon was hard. Finding its heart was even harder and was considered the peak quest in the game. But this, finding Roseâs hypothetical item, if it existed, would greatly surpass that goal.
But the reward prompt had been clear in its language: they were free to search for the dungeon heart and leave the dungeon. Theyâd already done the first part, the dungeon might turn hostile if they stayed past the thirty-two hours theyâd been given or tried to hunt down a way to destroy it. Saiph didnât intend to find out how seriously the dungeon meant what it had said.
The cool, crisp evening air was a welcome relief from the oppressive high ambient heat and stale air of the dungeon.
Both Cassi and Slaine froze in the mineâs entrance, mouths agape. Solaire had set and in its place as the center of the cloudless night time sky, a full Diurne cast a bright whitish-purple light on the forest. The blues and greens of the forest pulsed with a soft purple from the rhythmic light of Diurneâs crystal half. Saiph didnât see Nocturne, but that moon was hardly ever visible. She was nearly completely black and much smaller than Diurne, leaving her really only visible when she eclipsed her larger sister.
âSo pretty,â Cassi said, mouth agape.
Placing a hand on each of their shoulders, Saiph said to them, âWe take this kind of view for granted. I am only sorry you couldnât have seen the preceding sunset.â
A tear trickled down Slaineâs cheek as he glanced from Cassi to the brightly lit forest. âI want to protect you while you mine, but I do not think I can go back into that cave with so much beauty to see here.â
Cassi turned and hugged Slaine. âMe neither.â
And the two took off, touching every blade of grass and sniffing every flower. Even Nix was wiping tears at the child-like behavior of the pair. When Saiph eyed him, Nix gave a stare and turned away, leaving Saiph to smile.
Lueur Rose was still inside the cave. She was kneeling on the ground with her back to Saiph.
âYou alright, Rose?â
âYou guys didnât hear her?â
âHear who?â
âSamira. She was standing here. She looked like a normal person. I tried to speak to her, but she just fell on the ground screaming. I tried to help her, but her body disappeared. You really didnât hear anything?â
Saiph looked around the cave. There was no sign that anyone else had been in there. âNo, I didnât.â
Rose sniffled and wiped tears from her eyes. âI think she was calling for help. What do we do?â
âWeâll bring up your idea about another possible dungeon controlling item to both North Remembers and the Brotherhood of Pirates. Weâll come back here with a full party and weâll see if we can talk to her again,â Saiph said. âIf thereâs a way to help her and the people of the mine, even if it means destroying this dungeon, weâll do it.â
âOkay,â Rose wiped her eyes and took one last look into the cave.
She, Saiph, and Nix continued to watch Cassi and Slaine get their fill of the new world theyâd been introduced to before heading back to Ericâs shop.