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Chapter 82 - Beast Lands Part 1

  Dungeon Day 121 to 143 – Continues

  Dan spent quite a while creating and spawning more monsters. Out of everything in his dungeon creation spree, that was what always took the longest. He was just glad that it wasn’t too boring since he could always watch his monsters fight. A pastime that had become less problematic the more time he spent spawning monsters.

  At first, he had been rather spread out throughout the various areas in his dungeon, but the more areas he populated with monsters, the less troubling things got. The town and lake hadn’t made the biggest differences since the town had been a rather small area with fewer monsters while the lake's creatures were mostly underwater. However, even then, the town monsters, at least the ranked ones, could patrol the townlands while the flying and semi-aquatic monsters from the lake could help patrol the surrounding lake area.

  The biggest shift came with the druid and tainted area. Those two places combined represented at least a quarter of his total land. So, having it patrolled by its respective monsters meant Dan could shift the rest to his other areas. The overall progress was slow, but Dan was slowly starting to overwhelm the invading monsters.

  As he continued spawning the monsters for the latest dungeon areas, Dan went through a checklist to ensure he had gotten the important bits of his dungeon creation. He had created the two main bosses, set the events, and had quests even if the variety was incredibly low. Dan also made the spawn points and tweaked the crystals from Diana's faction to act as spawn nodes. Of course, to that end, he was letting the taint spread throughout the land.

  Dan had also set the paths beasts would take from the Druid’s Domain and the Tainted Lands, having them overlap to create natural conflict. However, the two monster types wouldn’t actually fight each other until the dungeon opened up. After all, there was no point for Dan to waste mana respawning his own monsters because they were fighting each other when they could be fighting the other invaders. That went for the whole dungeon since nothing would start until adventurers started coming in.

  After a lot of monster spawning and messing about with the system to make adventurers get notifications and whatnot, Dan eventually felt the Druid’s Domain and The Tainted Lands were ready to go and knew it was time to move on.

  The next place Dan was going to work on was his first claimed area. Dan had never given the land a proper name since his progress had been swift, and the threat there had been removed rather early. However, now, it was time to officially give the area a name, and since it was going to be a place focusing on his beasts, he felt it was right to name it the Beast Lands. A rather generic name, if Dan had to admit, but one that was good enough for him.

  Dungeon Day 144 to 186

  The Beast Lands was going to be a place with possibly the most unique set of monsters. The reason for this was that it was going to be home to the monstrosities. Now, Dan knew it was a bit silly and rather contradictory to name the place the Beast Lands and then not have it solely be about beasts, but Dan felt it was the best approach.

  Initially, he was going to make the area solely about beasts, but he felt the need to have some conflict that, much like the rest of the dungeon, let adventurers become deciders in the final outcome. At first, he had-had the idea to make two factions of beasts vie for power until an ultimate winner was decided by having adventurers go out and convince Beast Lords to join one side or another. The problem with that was that he had done the exact same thing in the lake.

  To begin with, the background story for the beast area would be rather simple. Basically, a long time ago, there had been a King of Beasts who ruled the Beast Kingdom. However, blah blah, blah, the kingdom fell apart due to infighting, and the Beast Lords left when the king died. Honestly, that part didn’t matter. What mattered was that it was the segue for the present.

  The descendant of the king, Ingot, felt it was time to revive the kingdom once again. Why did he feel that need? Well, Dan would get to that. However, first, the king decided it was time to reunite the Beast Lords since that was the way to revive the kingdom. Now, Ingot already had some loyal Beast Lords that had joined him, such as George, Fir, and Fur. However, to truly revive the kingdom, he needed to find more Beast Lords. To that end, adventurers would be sent out to find these scattered Beast Lords in the rest of the map and have them join Ingot.

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  Of course, many would argue that the scenario was still technically the same as the one he had set up in the lake, but just in a larger scope, with there even being two beast factions. One was the kings, and the other, though scattered, was the Beast Lords faction, even if each lord was independent.

  Now, Dan would argue that since the adventurers couldn’t join the Beast Lords in resisting Ingot, there wasn’t an actual second faction, but that was beside the point. The issue at hand was that it was boring. There were no actual stakes, and Ingot would end up winning unless a time constraint was put in place. Or unless, for some reason, adventurers decided to only fight the beasts in the area and do nothing else.

  Anyways, to actually bring in some actual stakes, Dan had decided to make the Beast Lands the home of monstrosities. Originally, he was going to let them roam throughout the rest of the map like beasts could, but with the new idea, it was better to keep them contained, giving the Beast Lands their own unique monsters.

  With the decision to have monstrosities, it had been easy to give Ingot a reason why he wanted to revive the kingdom. The reason was that the monstrosities were breaking nature's natural balance and attempting to take over the world, or in this case, the dungeon floor.

  Having resolved that particular problem, Dan had questioned why the monstrosities wanted to take over the world. And, well, that was simple there was a big bad monstrosity who wanted to rule the world, because why not? Since when did monsters need reasons to be evil?

  With two factions for adventurers to join, they would need a way to be introduced to said factions. Dan would get this done through combat. Adventurers would come in and immediately start battling beasts and monstrosities. After all, neither of the two sides was really peaceful from the start, and for beasts, it was the law of the jungle, while the monstrosities acted like monsters and attacked everything else.

  To that end, adventurers would encounter single or groups of monsters like in the other areas, with both the monstrosities and beasts fighting each other as well as the adventurers.

  As to the way adventurers would be introduced to the two factions. Well, it would be by having them kill the faction's respective monsters. See, Ingot didn’t just have bears, gorillas, and elks in his faction at the start. He still had other beasts since they weren’t all following their respective Beast Lords, even if some of their kind did. Anyways, Ingot would get told about adventurers who were marked as skilled combatants by the beasts they fought. Ingot would then order the beasts to approach the adventurers and bring them to Ingot's “castle.”

  On the other end of things, monstrosities would follow the same strategy, telling the boss monsters in their factions about powerful adventurers. Thus, the monster faction would try to contact these adventurers. It was at that point that an adventurer could make a call to join a faction right then and there or wait until a threshold was reached and the faction they were yet to be contacted by reached out. Of course, adventurers didn’t need to choose a faction, though not doing so meant they would be indiscriminately attacked by monsters from both factions.

  Upon joining a faction, the adventurers would be tasked with two things. One way was to kill the opposite faction's monsters, meaning beasts, if they joined the monstrosities, or monstrosities if they joined the beasts. The other task was to go and find the Beast Lords.

  If an adventurer joined Ingot’s faction, which Dan planned to call the Beast Kingdom, then they would be tasked with going out and recruiting Beast Lords. This recruitment could vary, but in full honesty, Dan was looking to give adventurers combat but with more of a challenge. See, adventurers couldn’t kill the Beast Lords. They had to knock them out and bring them back to Ingot so these lords could swear fealty.

  Of course, if the adventurer joined the monstrosities or the Monster Mash, as he planned to call the faction due to the fact that they were made of mixed monster parts, said adventurer would be offered a similar quest as finding the Beast Lords. Except instead of capturing the lords, they had to outright kill them. Obviously, Dan had made the quests like that to put the factions at odds and add some further rivalry between the adventurers of each faction.

  And in the end, that’s all Dan was planning to do for quests in the Beast Lands. It wasn’t much, and it just came down to two quests, but both quests would be enough to let adventurers do plenty of fighting, which was one of the big reasons they were coming into his dungeon. Still, that was just the start of the Beast Lands, and Dan still had plenty of work to do, such as destroying his beautiful fort.

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