10/9 14:44 (Autumn, Night, Mysterious Island)
Sider didn’t hesitate, turning her attention towards the three remaining Fake-Kobolds, moving left to dodge slashes of Fake-Qi sent by one of them before jumping over some earthen spikes and using a long stone staff to moving herself over wind slashes covered in that malevolent Qi of theirs, the staff breaking apart underneath her.
She spun in mid-air, rejoining the pieces of the staff, twisting it into a spear and throwing it at a Fake-Kobold, Lightning-Attribute Mana accumulating around her hands before it rained down in the form of lightning bolts upon her three opponents, her feet landing on the ground only briefly before launching herself towards one of the scaled ones.
The Amazon-blooded one spun again on herself, a heel kick brutally landing on her target’s head and sending it crashing against the ground, her still raised leg raising even further before falling in a deadly axe-kick, Earth-Attribute Mana coating her foot and increasing its weight at the moment of impact, the floor beneath the two shattering as were the bones of the Fake-Kobold’s neck, upper chest and lower head.
Only two Kobolds remaining, thing that wasn’t strange considering how they all had the “Coordination” Skill and various Skill that would increase their Existence and Efficiency depending on their number and with so little of them left, it was only natural for the battle to quickly turn to her side.
As an explosion of Lightning-Attribute Mana helped destroy the body beneath her feet, Sider stepped forward, Terran Lightning forming an orizontal lightning bolt before her, hands opening before closing around the black and gold lightning bolt before it condensed in a single spear, spinning it around herself a couple of times before posing with her new spear resting upon her shoulder.
Her left foot stomped forward hard, shattering the floor beneath her feet, rocks rising to entrap her feet to help with her stability before twisting on herself, maximizing the strenght of her thrown lightning bolt, the wall before her being erased completely.
The earth beneath her feet cracked open, Sider holding a pair of long rock rods that she swung, her Vital Energy fueling the strikes and sending forth a pair of twin shockwaves that crossed the distance between herself and the two Fake-Kobolds, already distracted as they were from the previous lightning bolt, sending them crashing back to the ground.
She blurred forward, her staffs fusing together into a single greataxe that she swung down with full force, decapitating one of the Fake-Cultivator in an instant before rising her transformed left hand and sending it flying down, erasing its heart in an instant before slashing it in two by swinging her claws down.
The black-haired one made to turn towards the last remaining Fake-Qi user only to stop immediately and bringing her gaze back down to the ground, her Qi-sense expanding around her guided by her instincts, stretching to beneath the floor and following the purple gunk, for the first time finding another hidden Fake-kobold, more specifically a member of the initial group of Fake-Kobolds that hid in her initial assault.
Under her Qi-sense, Sider was able to quickly identify how it was surrounded by the liquid remains, Vital Energy, Mana and Fake-Qi of the other Monsters of its group while Chanting and in what looked to be Deep Meditation.
Feeling a terrible sense of foreboding, the Werewolf joined her hands, forming a compressed Terran Lightning lance and preparing to spear the reptilian one beneath the ground, intent on interrupting the Ritual it was currently preparing, only for her weapon to be struck by a pair of [Qi Slashes] sent by the only remaining one still in the room with her.
Sider’s eyes widened greatly, taken by surprise as her spear, already unstable by its own nature as a weapon made out of Terran Lightning, destabilized further by the strike and exploded violently in her hands, the Werewolf barely able to flare her Mana and Vital Mana to deflect most of the harm and being even forced to create a thin layer of Qi to handle the remaining force before immediately after shedding the Qi that formed her barrier, supremely unwilling to risk being Corrupted in any way.
The Ritual being currently underway beneath various layers of stone was completed, the Kobold making a stone knife from the rocks around it before plunging it into its own heart, ending its life and liquefying to join together with the mass surrounding it before violently erupting upward, encompassing the only remaining Fake-Kobold entirely before exploding with a wave of power.
The focused gaze of the Werewolf finally were able to find their opponent.
The Kobold grew even more, reaching the two meters in height, its scales darkening and sharpening, hiding even larger muscles, its eyes ceasing their glow entirely to give way to a visible purple Aura flaring vibrantly around its body before it stepped forward, the air, no, the way that space around it was shaking on its own demonstrated how not only it increased in Rank but also it having ascended to its equivalent of the Core Formation Stage.
Sider’s sighed to herself. “I see, the light within the other Kobolds’ eyes was the Mark for the sacrificial Ritual and not something natural to you, right? It seems like I was behaving quite arrogantly before, doesn’t it?” She nodded, abbandoning completely her previous pride as Terran Lightning started sparking around her even more violently.
Her Mana and Vital Energy flared while the Qi within her body started to accelerate, quickly analyzing its scales and noticing their increase refinement, individuating them to be caused by that previous Kobold using her blows to refine itself and also explaining why it behaved like that instead of directly defending itself from her blows.
-
10/10 6:17 (Autumn, Day, Midrar, Base)
Luna did not hesitate in building her work-around, starting first with Spirit to make sure it would work without any issue or problem by Summoning her Familiar within another one of her Images, quickly examining her Image and noting its more frail-looking appearance before continuing on her experiment.
She took the Black Blood forming her Image containing her Familiar, it being included within the mass of liquid darkness and condensed into a small amount around a sliver of Orichalcum she retrieved, her Aura flaring and surrounding them before starting to compress it even further, shaping it with thousands of small implements and the support of the rest of her Spirits to regulate the temperature a single object, an Artifact to be precise.
A couple of minutes passed before the Lunarian carefully examined her new fully-realized Artifact, a beautiful necklace made of a softly-shining grey metal raffigurating an upside-down skull holding in its mouth a dull grey gem with a string made of chains of the same semi-liquid metallic material, necklace that with the help of her Aura was able to wear around her neck.
Within the skull resting between her breasts, the dull gem started to shift and glow once Spirit was Summoned within it, transforming into a liquid-like crystal that rippled continuously, skulls forming on its surface as if trying to escape only to be pulled back down soon after.
The red-eyed one smiled before recalling her Spirit from the necklace and resummoning it to within it a couple of times, making sure she found no issue before turning to Mafel and communicating with her through their Marks the next experiment.
And in so doing they were able to test the Extra, always active, Effect of the Artifact caused by her Oath, a purple colored glow surrounding her body and increasing her Existence temporarily, caused by a Buff Spell of the Curse-Attribute capable of Enhancing Undeads, before Mafel launched two Holy-Attribute Spells, one with the purpose to damage an Undead and the other Enhancing an individual with Holy-Attribute Mana.
Differently from what it would have happened to an Undead, Luna not only was ignored by the Anti-Undead Spell but was also Enhanced further by the third Spell, being able to easily maintain the Buff from both the Curse-Attribute and Holy-Attribute Spells simultaneusly.
The principal effect active only while the Artifact functioned as a Vessel for Spirit was, unfortunately, impossible for them to test properly as it simply helped in holding together Luna’s Soul, increasing its Durability and in so doing her own survivability, even if not in a measurable quantity.
Satisfied the Vampiric one moved on to the next set of Familiars, the four Attribute-related ones, crafting a series of rings shaped like simple metallic bands with a circular opaque gem of their own and occupying Luna’s left index finger and her right index, medium and ring finger.
She smiled, leaving Core for later and starting to first experiment with the rest of her new Artifacts in order, starting from the ring containing Ash, the only one on her left hand for now.
The gold-like metal of her ring glowed in the light slightly, the red gem embedded in it starting to heat up and transforming into a solid yet vivid flame once her Familiar was Summoned within it before she pointed to one of the targets, some of her Vital Mana concentrating before her before easily converting into flames that she was easily able to wield Fire-Attribute Sorcery, the Vessel Effect of the Artifact that allows her to use her No-Attribute Affinity in place of her absent Fire-Attribute Affinity.
Luna smiled, the Extra Effect of her ring already fully explored as seen by the increasing and lowering of the temperature immediately around her, before quickly doing the same with the Vessel Effects of the rest of her rings.
The dark red of the ring belonging to Warden and resting around her right ring finger, its orange gem constantly spinning on itself while seemigly to compress and expanding cyclically; the bronze one belonging to Blitz circling her right middle finger, its blue gem revealing a mass of sparks at its center; the light blue metal of the ring housing Vision around her right index finger, its vibrant green gem rippling like a violent storm.
She casually punched forward with her right hand, a lightning bolt erupting at once from it, before swinging her left hand as a blade, sharp winds moving with her gesture, the target being severed in two at once before she pulled her right arm up, stone spikes erupting beneath the twin halves of the target, fire and lightning fall upon the two the next instant.
Satisfied she threw a couple of steel blades in the air over herself, noting satisfied how they started to slow down in their fall, before moving around to dodge most of them, the wind herself assisting in her movements before letting a small blade fall upon her body, clanging against the barrier surrounding her, causing her smile to widen even further in satisfation.
Without any additional wait, she turned towards her last remaining Images turning into a mass of Black Blood that melted together with another very small sliver of Orichalcum to form another Artifact, a much more complicated and larger ring resting around her left ring finger’s entire phalanx, its black, scale-like metal shaped like the head of a dragon, the only sign of color being a pair of twin opaque gems of all colors functioning as its eyes.
The gems started to quickly light up, a violent iridescent Aura being emanated and surrounding first the Artifact and then Luna herself, her pupils sharpening into slitted ones while the rest of her irises became more jewel-like, her skin hardening into flexible yet hard scales before the ring’s Aura erupted from her body to form a pair of horns, wings and tail.
Luna stretched lightly before rising her hands, expanding her Fake-Domain fully, enjoying the effects of the Innate Skill “Enhancement: Territory” E granted her passively by her newest Artifact, before activating its Vessel Effect to grant herself the “Elemental Manifestation” D Innate Skill and experimenting with it briefly before moving on to the real motive behind this experiment.
She raised her hands upwards, immediately and easily recreating her previous exercise, four spheres of Vital Mana floating behind her, each belonging to a different Attribute and quickly and freely shifting their Substances and Forms entirely at her will, satisfied, and turning her gaze towards the last of the targets, striking at once.
A spear of Blaze Gems, bright red crystals that seemed to be containing a vibrant flame, struck one of the target at once but before it could release its flames in an explosion, it was simultaneously struck by three different fireballs, each made by a different Composite Attributes with the Fire-Attribute as the Form, Solid Blazes, Free Flames and Galvanic Embers.
The result, reflected in the bright red eyes of the Lunarian, was a wonderful wave of bright pink, soft green and luminous blue flames that covered all the targets, shredding and vibrating them apart while at the same time sticking to them and functioning in a mix between normal flames and acid.
The concerned Jay nodded to itself at seeing this, already stretching in his notebook. “Teaching her was a beautiful mistake.” He correctly and shamelessly deduced, earning himself a number of very nonplussed gazes.
Status
Magicules 141.379
Grade VI
Magicules a Day 735 + 1.000 + 500 + 141 = 2.376
Titles: N/A
Resistances
Damage Resistance
Status Effect Nullification
Racial: Lunarian D
A superior existence alien to the world of Gaea, a fleeting dream made real by the blessing of the Blood Moon and her own nature as a natural Singularity.
The owner has no need for breathing and this body will not be affected by time, finding it easy to use their Vital Energy, that will regenerate automaticaly.
The owner can see in the dark perfectly, will never forget anything they experienced personally, with the addition of the knowledge obtained from the Moon’s database; at this Rank this knowledge while mostly subconscious, can be accessed actively.
The owner will have increased Resistance to all Attributes and a natural Resistance to Status Effects.
The owner is able to store up to 300 leters of blood in their shadows and the ability to convert it in Vital Energy and Mana and the conversion of it in Magicules.
The owner will also, normally, have a large increase to their Affinity to both Dark and Curse Attributes but because of “Singularity” the increase is redirected towards No Attribute Affinity.
Finally if the sucking of Blood kills or the victim has died shortly before, the Soul of the victim is stored within the owner of this Skill’s, adding their knowledge to the Moon’s database.
At D-Rank the owner can now either create Familiars out of the stored Souls or, given enought Mana and Vital Energy, can resurrect them.
The Familiars created are derived by one of the non-Racial Skill of the original Souls, but with one lower Rank than its highest Ranked Skill.
Also at D-Rank the owner can use Vital Energy to control and shape their Blood and Mana to Shape shadows and thanks to “Singularity”, the owner is able to Shape Black Blood instead.
Unique: Singularity C
A Skill that denotes the nature of the owner’s Soul being a black hole in which nothing will ever escape.
The owner of such a Soul cannot use any Attribute Magic of any type; however Magic that doesn’t depend on any Attribute will be vastly enhanced and so will be the ease in the control of Mana and Energy in general and the efficiency and speed of any Energetic conversion and transfer.
Additionally Limits on Magical Affinities, Energy Control and Conversion Efficiency will be nullified.
The final effect at E-Rank will be that the increases in an Attribute Affinity will, instead, increases No Attribute Affinity.
At D-Rank, all Sustain Costs are negated and the Stability of any construct made of Energy is brought to the maximum.
At C-Rank, the User’s Energy is too dense for other’s to interfere with it, upgrading’s the owner’s Status Resistance to Nullification.
At C-Rank, the owner can also start the process of [Annihilating Conversion] but is not able to properly brought it to completion, releasing instead a beam of Energy influenced by all the Skills of the owner by consuming all the Matter and Energy in the area, activated at no cost but with a Cooldown of 30 days {20 days}.
Growth: Soul Harmony B
This Skill denotes that the owner’s Soul is moving towards harmony guided by their Unique Skill, their Soul being strenghtened by this process and increased ease of use of the owner’s Energy and their Potential.
Finally, every day, the owner will receive Magicules equal to the total Rank of all their other Skills times 7.
At D-Rank the owner’s Vital Energy and Mana Quantity are further increased.
At C-Rank, the owner’s Soul is further in harmony with itself reducing sharply Cooldowns while enhancing their Essence and Existence.
At B-Rank, the owner’s Vital Energy Quality and Recovery and Mana Quality and Recovery are increased.
Growth: Unique Arma: Sorcerous Armor of the Singularity C
A person could be considered such if they have an Unique Skill, whether Active or not.
This is nothing but the use of Orichalcum to manifest it in a physical form able to be wielded only by its owner.
This particular Unique Arma is derived by the Unique Skill “Singularity” and, as such, is extremely efficient at Converting, Transfering and Amplifying Energy.
Additionally, this Skill increases the Quantity and the Recovery of Energy of the owner, depending on this and the Unique Skill “Singularity”’s Rank.
Manifested State:
_At E-Rank this Skill increases the Existence of the owner and their Spells, Techniques, Arts and Creation are Casted as if with extra Energy depending on this Skill’s Rank.
_At D-Rank the owner’s Damage Resistance is increased and so is the Quality of all Energy of the owner.
_At C-Rank it will be able to awaken by using the command “Awaken!”.
_This Skill manifests for the moment as two armored gloves covering a little beyond the owner’s forearm and armor that covers the owner’s feet and a little beyond their foreleg; principally made of a black scale-like material, had a circle made of Orichalcum on the center of it, both in the palm and the back of the hand with details in platinum around them connecting with a bracelet made of the same material around her wrist.
Awaken State:
_While in the Awakened State, all incoming damage is reduced while the Existence of the owner is increased.
_The Cooldown is equal to one hour plus the Activation Duration {60 minutes + Activation Duration/1,7}.
_While it is Awakened, it constantly absorbs Vital Mana from the owner.
Finally, every day, the owner will receive Magicules depending on this and the corresponding’s Unique Skill Ranks.
Growth: Devouring Evolution D
This Skill denotes the ability of the owner to devour other Beings and take in their power to expand the owner’s own Skills and increases their Potential at the cost of any potential Familiar or 100% of the Magicules to be absorbed.
Finally, every day, the owner will receive Magicules equal to this Skills Grade times 100.
At D-Rank, this Skill will Activate automatically once enough “blood” is drinked by the owner while their control over this process is increased.
Growth: Core Implosion E
This Skill demonstrates the ability of the owner to temporary crush down someone’s Essence Points into Power, using in this case a combination of “Authority: Black Blood”, “Authority: Vital Mana”, “Unleash Aura” and “Singularity” to temporarily increase all of the owner’s other Skills’ Rank by one.
In addition, this act passively increases the owner’s Potential, Essence, Essence Recovery, Existence, Vital Mana, Vital Mana Control, Vital Mana Quality and Vital Mana Recovery and grants an amount of Magicules depending on the total amount of Magicules absorbed by the owner.
Core Implosion State:
_Cost: Max EP x 0,5; Vital Mana x 0,5; Cannot Recover EP while in this state;
_Increase the Rank of all other Skills of the owner.
Innate: Regeneration C
This Skill denotes that the owner is able to Heal themselves using Vital Mana alone.
In this particular case, however, the Skill function as an Enhancement towards the Healing caused by the nature of the owner as a Lunarian.
At D-Rank this Skill also further increases the well of Vital Energy and Mana of the owner.
At C-Rank, the owner is more resilient to Status Alteration and can Heal even more efficiently.
_Devouring Evolution: The owner now passively heals without the use of Energy.
Innate: Authority: Vital Mana D
This Skill denotes the Authority of the owner over the use and creation of Vital Mana.
It automatically fuses together Vital Energy and Mana within the owner and thanks to Unique Skill “Singularity”, the Efficiency of said fusion is set to a minimum of 100% while the process itself is instantaneos and passive.
It allows the owner to feel Vital Energy, Mana and Vital Mana around them in a Range equal to the Grade twice multiplied depending on Rank .
This Skill can be used to boost an object with Vital Mana to Shape an existing Spell within it, power depending on the Rank of this Skill and the Rank of the Sorcery Skill in question.
This Skill can be used to make independent Shapes out of Vital Mana, depending on this Skill, Control and the Affinity of the owner towards the chosen Attribute; they are transparent except for their outline and can be manipulated freely.
At D-Rank, the Quality of Vital Energy and Mana is increased further.
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_Devouring Evolution: The owner can make a maximum number of Self equal to the owner’s Grade, each one of them has all the Skill of the owner at E-Rank; Additionally, all other Shapes made from this Skill inherit one Skill of the owner at E-Rank;
_Devouring Evolution: The owner’s Vital Energy and Mana Quality, Quantity and Recovery is increased even further and she can now manifest her highest Affinity, the No Attribute one in this case, in the area around her.
Innate: Familiar Summoning C
This Skill denotes the ability of the owner to fight with Summoned Familiars, made with Mana or otherwise.
In this case, the number of Maximum Familiar is negated because of the owner being a Lunarian, so long as all Familiars are made by the Lunarian Skill, even if they still require Vital Energy and Mana to be Summoned.
Additionally the growth of all Familiars is increased.
At D-Rank, the Familiars can increase in Rank when it comes to Skills, up to the Rank of this Skill [C-Rank].
At C-Rank, the Familiars can increase in its own Rank, up to 1 Rank lower than this Skill’s [D-Rank].
_Devouring Evolution: The owner of this Skill has the Effect of the Skill “Coordination” D when it comes to the owner’s Familiar.
_Coordination D:
__The owner is Linked to the “Coordination Link”.
__All those in the Coordination Link no longer interfere with each other while Casting.
__All those in the Coordination Link have their Existence Amped by x 1,03 [EV].
__All those in the Coordination Link have their Recovery Amped by x 1,03 [EP, Vital Mana].
Innate: Authority: Black Blood D
This Skill denotes the authority of the owner over the use of Black Blood.
It automatically fuses the Blood and Shadow of the user, rising the quality further and vastly strenghtening the owner’s EP and EV and their Energy Quantity.
Said Black Blood can transfer all kind of Energies from and to the owner or be turned into Energy, with the additional ability to boost an object or a Spell to beyond its limits by mixing in Black Blood.
It also allows the owner to absorb the blood of others into themselves to convert it into Energy or, if the process is fatal or done on a corpse freshly killed, Magicules.
This Skill can also store objects and non-living beings within the owner’s Black Blood.
It allows the owner to Sense Blood, Shadow and Black Blood around them in a Range equal to the Grade twice multiplied depending on Rank.
At D-Rank, the Quality of Black Blood as a Material is increased even further.
Innate: Lunar Resistance C
This Skill denoted the ability of the owner to comfortably live in an actively hostile territory with no effort.
This Skill also increases the owner’s Damage Resistance and Status Alteration Resistance.
At D-Rank, the owner can decide on up to two Damage Types to increase their Resistance to, for up to 12 Hours and with a Cooldown of 12 Hours.
At C-Rank, the first time every day that the owner of this Skill would die, they are instead completely healed, any Status Alteration on the owner and any Cooldown on them is immediately negated.
{Cooldown 12 Hours [7 Hours].}
_Devouring Evolution: The owner is even more Resistant to Physical, Lightning-, Water-, Curse-Attribute Damage and Status Alterations.
_Devouring Evolution: If the owner recieves no Damage from an attack, their Existence increases with a Buff.
{Max Duration 10 s; Stackable}
Innate: Unleash Aura C
This Skill shows the ability and degree of the owner to Unleash their Aura.
At D-Rank the owner can imbue their Aura in every single one of their Melee attacks when the Aura is not Unleashed at the cost of some Energy.
At C-Rank the owner can imbue their Aura in every single one of their Arts, Technique and Spells attacks when the Aura is not Unleashed at the cost of some Energy, being considered as Melee Hits when it comes to additional effects from this Skill.
Unleashed Aura:
_The owner’s Existence Value is greatly Amped.
_Every single Melee Hits from the owner will inflict extra True Damage and Knockback.
_At D-Rank the owner’s Spells and Arts are considered as Melee Hits when it comes to additional effects from this Skill.
_At C-Rank the owner’s Aura is vastly easier to manipulate, generate and sustain.
_At any time the owner can deactivate this Aura to inflict Damage to all Enemies in a Range.
_It is further altered depending on the owner’s other Skills and, in this case, the owner’s Familiars.
Innate: Presence: Charm D
This Skill shows the natural ability of the owner to use Vital Mana to cause the Status Effect “Charmed” in everything within a Range equal to the owner’s Grade multiplied depending on Rank [6 * 3m = 18m].
At D-Rank, the owner’s Curse-Attribute Affinity is increased.
Innate: Enhancement: Senses E
Increases the Potency and Range of every single one of the owner’s Senses by 10%.
Innate: Enhancement: Status Alteration D
Increase the Potency of all Status Alteration Casted by the owner by 30%.
At D-Rank, the owner’s Curse-Attribute Affinity is increased.
_Devouring Evolution: At the cost of Vital Mana, the owner can sent a wave of Energy that will Increase the Status Alteration of any nearby (30 meters) Enemy, Cooldown: 60 seconds.
Ability: No-Attribute Sorcery C
This Skill denotes the ease and ability with which the owner can uses No Attribute Sorcery, it also increases the owner’s No Attribute Affinity and the Power of No Attribute Sorceries.
No Attribute Sorcery is based upon the use of Mana untainted by any attribute within the owner’s body and without any chant, magical circle or other similar ways based entirely on the owner’s willpower.
At D-Rank this Skill increases the ease with which the owner can manipolate Mana.
At C-Rank this Skill increases the owner’s No Attribute Affinity again.
Ability: Artifact Mastery D
The power of all Artifacts Attuned to the owner is increased slightly.
At D-Rank, the owner’s “Unique Arma” and Shapes made by the owner are both considered as Artifacts Attuned to the owner.
Ability: Meditation B
This Skill normally lowers the time needed to sleep however a Lunarian has no need for that and, as such, this Skill instead increases the Recovery of all Energy of the owner.
At D-Rank, the owner can now enter in Deep Meditation.
At C-Rank, this Skill increases the owner’s control over their Energy and Boosts the effects of Deep Meditation.
At B-Rank, this Skill increases Essence, Vital Energy and Mana and Boosts the effects of [Deep Meditation] once again.
Deep Meditation:
_While in Active Meditation, the user becomes more Resistant to Status Alterations.
_While in Active Meditation, the user’s Energy and Essence Recovery increases.
_To activate it, 1000 seconds of Meditation is the base Activation Time required and thanks to “High-Speed Processing” C, it is divided by 1,5. {667 seconds}
_Thanks to “High-Speed Processing” C, [Deep Meditation]’s Activation Time is 1,5 times faster.
_Because of “Parallel Processing” C and “High-Speed Processing” C, it is possible to mantain a permament [Deep Meditation] without the use of any Process.
Ability: Presence Suppression C
This Skill shows the degree of the owner’s ability to hide one’s own presence.
Thanks to Singularity, all form of Energy within the owner is passively hidden.
At D-Rank, the owner’s Presence Suppression is spread also to their Weapons and Familiars.
At C-Rank, the owner’s Hidden Attacks (Spells and Arts included) deal more Damage. {x1,5}
_Devouring Evolution: While outside of Combat, the owner is even harder to Sense.
Ability: High-Speed Processing C
This Skill speeds up the perception of the owner.
At D-Rank, this Skill is applied also to the owner’s Familiars and other Processing-Type Skills.
At C-Rank, this Skill increases the Potency of the owner’s Processing. {x1,5}
Ability: Parallel Processing C
This Skill shows the ability of the owner to process information through multiple thoughts at once.
At this Rank, it allows 5 extra Processing.
At D-Rank, this Skill increases the Control of the owner on Energy.
At C-Rank, this Skill increases the Potency of the owner’s Processing. {x1,5}
Ability: No-Attribute Magecraft E
This Skill denotes the ease and ability with which the owner can uses No Attribute Magecraft, it also increases the owner’s No Attribute Affinity and the Power of No Attribute Magecraft.
No Attribute Magecraft is based upon the use of Magic Circles or Chants to, through Mana, Manifest a phenomenon upon the World.
Ability: Formalcraft E
A Skill that denotes the ability to modify the price and result of Magecraft, depending on Mana Control.
This Skill additionally increases the owner Mana Well and Mana Control.
Ability: Crafting C
A Skill that increases the Quality of every single Item Crafted by the owner.
Thanks to “Authority: Black Blood” and “Authority: Vital Mana”, Spells and Shapes Casted using either Black Blood or Vital Mana are influenced by all relevant Crafting-Type Skills as if they are a Crafted Item while the Quality of the Black Blood and Vital Mana themselves are passively increased.
At D-Rank, the Items, Spells and Shapes Created from the owner require less Energy and Materials to be made.
At C-Rank, the Artifacts made by the owner obtain an additional, compatible effect.
Ability: True Calamity Eternal Mastery D
The ability to manifest the owner’s true nature, in that case it being a perpetual disaster in humanoid shape, in a superior fighting style Unique to them thanks to their mastery over all forms of combat, creating and allowing full access to Arts based on Unique Skills and increasing the Potency of all Arts of the owner.
This Skill absorbs all other Ability Skills related to weapons and non-Magical combat in general in itself, being strenghtened for each.
This Skill greatly increases the owner’s Vital Energy and Mana Quantity and Recovery, the Potency of Arts, Spells and Crafts related to Weapons and the Existence and Essence of the owner, while decreasing the Cost of all Arts of the owner.
Finally the owner of this Skill will find themselves able to fight at full power, independently of their situation and any Status Alteration on them, positive or negative.
At D-Rank the owner’s Grade increases the base EP, EP multi and EP Recovery of the owner.
Ability: Bladesmithing E
This Skill denotes the ability of the owner to make Weapons in general, increasing their Potency by 1%.
Ability: Blacksmithing E
This Skill denotes the ability of the owner to make Armors in general, increasing their Potency by 1%.
Ability: Oath Making D
Increase the Potency of all Oaths on the owner by 30%.
Expands all of the owner’s Oaths once.
Ability: Divine Power E
Allows Authority-based Manipulation of things the owner can feel.
Additionally also enhances the owner’s base EP and EV.
Ability: Counterspell E
The Ability of the owner to not only disrupt a Spell but also to incite a backlash on its Caster, so long as this last one can be Sensed, by spending Vital Mana.
The owner can only affect Spells with a Value lesser than the Existence Value used for the activation of this Skill [Vital Mana used, Vital Mana Quality, increased by 10% at E-Rank] with the backlash varying depending on the difference between their Spell Values as True Damage.
Ability: True Calamity Runic Supremacy E
An highest-Class Runic Skill, showing the owner’s Ability to make their own Runic Language and even understanding other Runic Languages.
This Runic Cipher is specialized mostly upon the Conversion and Fusion of various forms of Energy and Matter in varied ways.
In addition to that, the Base Essence, Existence, Vital Mana and Vital Mana Control of the owner is increased.
{Known Concepts:
Matter: Blood, Shadow, Black_Blood, Soul;
Energy: Vital_Energy, Mana, Vital_Mana, Energy;
Phenomenon: Conversion, Fusion, Transfer, Absorption, Generation, Storage;
Beings: Human, Elf, Ghoul, Vampire, Ancestor, Lunarian; Luna, Amber, Sabel, Mafel; Moon}
Magicules sources.
#Lunarian #Singularity #Authority:Black_Blood
A process to convert Blood in Magicules, depending on the amount of Magicules the victim had.
The amount of Magicules gained is equal to 100 plus the total amount of Magicules the former owner absorbed.
Thanks to Singularity this process is instantaneous and has an Efficiency of 100%, however this process still kills the victim without any doubt.
Additionally because of the Innate Skill “Authority: Black Blood” the efficiency is further enhanced to 107%.
The final gain of Magicules is 100 plus the Magicules absorbed by the victim, all of it increased to 107% or 100 plus the Magicules absorbed by the victim lowered to 7% if “Devouring Evolution” is Activated.
#Soul_Harmony
A process to automatically gain Magicules equal to the sum total of all other Skills the owner possess depending on their Rank times 7 every day.
E=1; D=3; C=5; B=7; A=10.
At the moment the Owner possesses, other than Soul Harmony:
9 E-Rank;
9 D-Rank Skills;
11 C-Rank Skills;
2 B-Rank.
Every day, then, the owner will gain 105 Magicules times 7, 735.
#Unique_Arma #Singularity
A process to automatically gain Magicules every day equal to the value of Unique Arma’s and Singularity’s Rank.
E=100; D=300; C=500; B=700; A=1k
At the moment Unique Arma is C-Rank and Singularity is at C-Rank and so, every day, the owner will gain 1000 Magicules.
#Devouring_Evolution
A process to automatically gain Magicules every day equal to the value of the Skill Grade times 100.
At the moment the Skill Grade is 5 and so, every day, the owner will gain 500 Magicules.
#Core_Implosion
A process to automatically gain Magicules every day equal to the Total Magicules divided by 1k.
At the moment Luna has 141k Magicules, leading to a gain of 141 Magicules.
Familiars:
_Coordination Link
All those in the Coordination Link no longer interfere with each other while Casting.
All those in the Coordination Link have their Existence increased by 25%.
All those in the Coordination Link have their Energy Recovery increased by 23%.
All those in the Coordination Link have their Energy Quality increased by 20%.
_Vision D/D
Third Eye of Physicality C/C
Weapon Mastery C/C
Projectile Fire C/C
Coordination C/C
Soul Sight E/C
Air-Attribute Sorcery E/C
_Warden D/D
Imperial Scale C/C
Physical Resistance C/C
Metallic Body C/C
Coordination C/C
Barrier C/C
Cold Immunity E/C
Adaptability E/C
Earth-Attribute Magecraft E/C
_Ash D/D
Fire-Attribute Magecraft C/C
High-Speed Flight C/C
Coordination C/C
Acceleration C/C
_Blitz D/D
Magnetic Amplification C/C
Electrify C/C
Lightning-Attribute Amplification C/C
Coordination C/C
Lightning-Attribute Druidry E/C
_Spirit E/D
Undying Body E/C
Coordination E/C
_Core E/D
Dragon Heart E/C
Coordination E/C
Breath Attack E/C
Draconic Affinity E/C
Elemental Manifestation E/C
Mates
Mafel (Spectral Elf D; US Malice Generator D)
Sabel (Human D; US Unknown)
Amber (Demon Phoenix C; US Piercer E)
Stored Souls
Aurora (Ice Tyrant Dragon C; US Bestower D)
Curse Elemental
Vows:
“I will always be in a state of “Deep Meditation”.”
The Recovery and Control of Energy of the User is increased;
The owner’s Status Alterations Resistance is increased.
The owner’s Status Alteration Resistance is applied also internally.
[Multi: x 1,1 x 1,3 = 1,43]
“I will never use Vital Energy and Mana separated.”
The Quality, Recovery and Control of Vital Mana is increased.
The owner’s Vital Mana naturally flows in the World around them creating a False Domain with increased control over Vital Mana.
[Multi: x 1,1 x 1,3 = 1,43]
“I will never use Blood and Shadows separated.”
The Quality and Control of Blood and Shadows is increased;
The Quality and Control of Black Blood is increased;
Buffs effectiveness on the owner is increased.
The Black Blood of the owner can become very corrosive and the objects corroded are considered eaten.
[Multi: x 1,1 x 1,3 = 1,43]
“I will never use Artifact made by other’s hands if they aren’t made explicitly for me.”
The power of all Artifacts Attuned with the owner is increased;
The power of all Artifacts made by Luna is increased.
The lowest Quality Material of an Artifact made by the owner is considered equal to the second lowest.
[Multi: x 1,1 x 1,3 = 1,43]
Attuned Artifacts (7):
Unknown Artifact
_A large mass of Black Blood vaguely cross-shaped and enveloped in bandages.
_Effect: Unknown Effect;
_Extra Effect: The Effect is active even while within the Wielder’s shadow.
(New) Familiar Holder Artifact Set (1, 6, 7, 8, 10, 11/?)
_Artifacts made to hold within a Familiar, made of a mix of Orichalcum and Black Blood brought up to the Quality of Orichalcum, made to hold a single Familiar and demonstrate some of its power throught the Artifact’s Wielder, so long as they are the Familiar’s Master; As they are Attuned Orichalcum, they cannot be destroyed or stolen.
_Material: somewhat-liquid metal of various colors with a gem, very opaque while inactive, present; Once it is active, it becomes made of somewhat-liquid crystals with extra particulars.
_Number 1: necklace
_Numbers 2-10: simple metal bands functioning as rings associated each with a different Attributes (In order: Holy, Curse, Light, Dark, Air, Fire, Lightning, Water, Earth) and a different finger (In order by pair: R/L thumb, R/L pinky, R/L index, R/L middle, R ring)
_Number 11: much more elaborated ring.
Familiar Holder Artifact Number 1
_Necklace with a chain ending in an upside-down skull holding its gem within its mouth.
_Metal color: Grey.
_Gem aspect: Grey; Once active: it constantly ripples, revealing and hiding various skull-like shapes on its surface, almost as if they were souls trying to escape from within only to be pulled back down.
_Effect: Containing the Familiar called Spirit.
__Vessel Effect: It holds the Wielder’s Soul together, increasing its Durability.
__Extra Effect: The Wielder may be considered an Undead if this would be advantageous to them.
Familiar Holder Artifact Number 6
_Metal band functioning as a ring with a small gem at its center; right index finger.
_Metal color: Sky blue.
_Gem aspect: Green; Once active: it constantly ripples in a pattern similar to a storm.
_Effect: Containing the Familiar called Vision.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Air-Attribute Affinity.
__Extra Effect: The air around the Wielder subtly helps them, both in and out of combat, increasing their chance to hit and dodge attacks and traps.
Familiar Holder Artifact Number 7
_Metal band functioning as a ring with a small gem at its center; left index finger.
_Metal color: Gold.
_Gem aspect: Red; Once active: it constantly moves like a wild, vivid flame.
_Effect: Containing the Familiar called Ash.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Fire-Attribute Affinity.
__Extra Effect: The Wielder is surrounded by warmth that increases their Resistance to both heat and cold.
Familiar Holder Artifact Number 8
_Metal band functioning as a ring with a small gem at its center; right middle finger.
_Metal color: Bronze.
_Gem aspect: Blue; Once active: it shows a mass of sparks at its core.
_Effect: Containing the Familiar called Blitz.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Lightning-Attribute Affinity.
__Extra Effect: The Wielder naturally emits a magnetic field that slows down and weakens metallic attacks on them.
Familiar Holder Artifact Number 10
_Metal band functioning as a ring with a small gem at its center; right ring finger.
_Metal color: Dark Red.
_Gem aspect: Orange; Once active: it constantly spins on itself, half-compressing inward before expanding outward in a cycle.
_Effect: Containing the Familiar called Warden.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Earth-Attribute Affinity.
__Extra Effect: The Wielder is enveloped by a tight barrier that weakens very slightly all incoming damage, behaving somewhat like a Nullification Skill.
Familiar Holder Artifact Number 11
_Elaborated ring raffigurating the head of a True Dragon covering most of the phalanx, its eyes being composed by its hidden gem; left ring finger.
_Metal color: Black, scale-like.
_Gem aspect: All colors; Once active: it starts shining and releasing a violent Aura.
_Effect: Containing the Familiar called Core.
__Vessel Effect: It confers to the Wielder access to either one Skill at D-Rank or two Skills at E-Rank in a list of Draconic Innate Skills [Dragon Flight, Soul Sight, Elemental Manifestation, Dragon’s Heart, Imperial Scale, Material Roar].
__Extra Effect: The Wielder may be considered a Dragon if this would be advantageous to them; It also confers the effects of the Innate Skill “Enhancement: Territory” E to the owner.