Of What Has Gone Before
Myeong Mirae, the undisputed head of Korea’s mighty Myeong Group, accepted a perilous bargain with a mysterious stranger and awoke in the world of Zed Valize—a land within the very game her company had been developing. Her soul now inhabits the body of Seraphina de Sariens, fifteen-year-old daughter of the Kingdom of Aranthia’s most feared and powerful duke—and the one fated to be crushed beneath the heel of the game’s main heroine, the living Saint, Este Lize of the Silver.
Unwilling to accept so cruel a destiny, the new Seraphina exploits two priceless gifts: unnaturally potent strength and intimate knowledge of every event of the game. With those advantages, she gathers loyal allies, and sabotages the Saint’s future triumphs. She even persuades her formidable mother, Anaselena—an oracle who can see through all of her deceptions—to join her cause.
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When Crown Prince Velens, her unofficial fiancé, is nearly slain by “bandits,” Seraphina’s swift sword and sharper wits win his heart and his gratitude. Summoned to the capital to formalize their betrothal, she navigates the gilded viper-pit of court intrigue, outmaneuvering the deadly schemes and machinations before returning home—only to learn that her mother intends to send her to Meridian Academy, the realm’s most prestigious school. The move will buy the de Sariens household precious time to marshal its strength until Seraphina comes of age.
And thus, with enemies massing, allies watching, and prophecy itself hanging in the balance, our tale resumes…