(Day 7/After The Forging)
[You/Stats](L1){0,0Kp}
Hp(10,0/10,0){S} Rh(+1,0d){S}
St(10,0/10,0){P} Rs(+1,0d){P}
Ma(10,0/10,0){T} Rm(+1,0d){T}
[Atk(10%)]{P} [Def(0%)]{P}
[Dex(0%)]{S} [Agi(0%)]{S}
[Car(0%)] [Luc(0%)]
[Int(0%)] [Sab(0%)]
[Arc(0%)] [Fai(0%)]{T}
[Armor]
[Head(X)] [Chest(X)]
[Arm1(X)] [Arm2(X)]
[Back(X)] [Waist(X)]
[Leg1(X)] [Leg2(X)]
[Foot1(X)] [Foot2(X)]
[Body]{Bronze Splint Mail L1}
[Fisical Defense]{Slash/Pierce}
{Dense+[1,2×]+[8,4F]=[10,0F]}
{Weight+[Two Actions for one]}
[Weapons]
[Hand1(X)] [Hand2(X)]
[Head()] [Chest()]
[Arm1()] [Arm2()]
[Back()] [Waist()]
[Leg1()] [Leg2()]
[Ha1/2]{Copper Warhammer L1}
[Fisical Damage]{Blunt/Pierce}
{Atk[10%]+[8,9F]=[9,7F]}
[Rings]
[H.Finger1()] [H.Finger2()]
[H.Finger3()] [H.Finger4()]
[H.Finger5()] [H.Finger6()]
[H.Finger7()] [H.Finger8()]
[H.Finger9()] [H.Finger10()]
[Abilities]
[Ritual(0/1)][Skill(0/1)]
[Magic(0/1)][Trait(0/1)]
[R]()
[S]()
[M]()
[T]()
===========================
{How Stats Work}
[Atk]>Ups Fisical Power/Damage.
[Def]>Reduces Received Fisical Damage.
[Dex]>Chance of Hitting.
[Agi]>Chance of Dodging.
[Car]>Ups Ritual Power/Damage.
[Luc]>Reduces Received Ritual Damage.
[Int]>Ups Magical Power/Damage.
[Sab]>Reduces Received Magical Damage.
[Arc]>Chance of Activation.
[Fai]>Chance of Absorption.
===========================
{How Kill Points Work}
[Kill Points]=[Kp]
[L1=10kp]
{+1-100% in one of the stats}
[L2=20kp]
{+101%-200% in one of the stats}
[L1=10kp][100(P)][50(S)][25(T)]
{+1,0 in one of the (Hp/Rh)
(Ma/Rm)(St/Rs) stats}
[L2=20kp][200(P)][100(S)][50(T)]
{+1,0 in one of the (Hp/Rh)
(Ma/Rm)(St/Rs) stats}
{L1(Abilities)=Have One Use}
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{L2(Abilities)=Have Two Use's}
{LX(Abilities)=Have Ten Use's}
[L1=(4 Level 1 Abilities)]
[L2=(4 Level 2 Abilities)]
[L3=(4 Level 3 Abilities)]
[L4=(4 Level 4 Abilities)]
[L5=(4 Level 5 Abilities)]
[L6=(4 Level 6 Abilities)]
[L7=(4 Level 7 Abilities)]
[L8=(4 Level 8 Abilities)]
[L9=(4 Level 9 Abilities)]
[LX=(5 Level X Abilities)]
[Kill Points]=[Kp]
{Level 1[Max Kill Points 10,0]}
{Max Stats=2,0kp}
{Max Hp/St/Ma=2,0kp}
{Max Abilities=2,0kp}
{Max Level=4,0kp}
{Level 2[Max Kill Points 20,0]}
{Max Stats=4,0kp}
{Max Hp/St/Ma=4,0kp}
{Max Abilities=4,0kp}
{Max Level=8,0kp}
{Level 3[Max Kill Points 30,0kp]}
{Max Stats=6,0kp}
{Max Hp/St/Ma=6,0kp}
{Max Abilities=6,0kp}
{Max Level=12,0kp}
===========================
{How Abilities Work}
[Ritual]=[Hp]
{Use's Hp to activate}
{Need's a grimoire/hood}
[Skill]=[Stamina]
{Use's St to activate}
{Need's a weapon/armor}
[Magic]=[Mana]
{Use's Ma to activate}
{Need's a staff/robe}
[Trait]=[Body]
{Use's a stimulus to activate}
{Need's a organ/limb}
===========================
{How Stats Works In Combat}
[Opponent]=[Arc(10%)]
[You]=[Arc(5%)]
[Opponent]=[Activates First]
[Opponent]=[Arc(10%)]
[You]=[Fai(15%)]
[You]=[Absorbs and Activates]
[Opponent]=[Fai(5%)]
[You]=[Arc(5%+10%)]
[You]=[Hits the Opponent]
===========================
[Opponent]=[Dex(10%)]
[You]=[Dex(5%)]
[Opponent]=[Attacks First]
[Opponent]=[Dex(10%)]
[You]=[Agi(15%)]
[You]=[Dodges and attacks back]
[Opponent]=[Agi(5%)]
[You]=[Dex(5%+10%)]
[You]=[Hits the Opponent]
===========================
[Opponent]=[Atk(10%)]
[You]=[Def(5%)]
[Opponent]=[+5% Fisical Power/Damage]
[Opponent]=[Car(5%)]
[You]=[Luc(10%)]
[Opponent]=[-5% Ritual Power/Damage]
[Opponent]=[Int(10%)]
[You]=[Sab(5%)]
[Opponent]=[+5% Magical Power/Damage]
===========================
[Opponent]=[Def(5%)]
[You]=[Atk(10%)]
[You]=[+5% Fisical Power/Damage]
[Opponent]=[Luc(10%)]
[You]=[Car(5%)]
[You]=[-5% Ritual Power/Damage]
[Opponent]=[Sab(5%)]
[You]=[Int(10%)]
[You]=[+5% Magical Power/Damage]
===========================
{How Levels Work With Stats}
[L1]=[Level 1]
[Primary Stats(2)]{1%-100%}
[Secondary Stats(2)]{1%-50%}
[Terceary Stats(1)]{1%-25%}
[Primary Hp/Rh-St/Rs-Ma/Rm(1)
{10/1,0d}{100/10,0d}
[Secondary Hp/Rh-St/Rs-Ma/Rm(1)
{10/1,0d}{50/5,0d}
[Terceary Hp/Rh-St/Rs-Ma/Rm(1)
{10/1,0d}{25/2,5d}
[L2]=[Level 2]
[Primary Stats(2)]{101%-200%}
[Secondary Stats(2)]{51%-100%}
[Terceary Stats(1)]{26%-50%}
[Primary Hp/Rh-St/Rs-Ma/Rm(1)
{101/10,1d}{200/20,0d}
[Secondary Hp/Rh-St/Rs-Ma/Rm(1)
{51/5,1d}{100/10,0d}
[Terceary Hp/Rh-St/Rs-Ma/Rm(1)
{26/2,6}{50/5,0d}
[L3]=[Level 3]
[Primary Stats(2)]{201%-300%}
[Secondary Stats(2)]{101%-150%}
[Terceary Stats(1)]{51%-75%}
[Primary Hp/Rh-St/Rs-Ma/Rm(1)
{201/20,1d}{300/30,0d}
[Secondary Hp/Rh-St/Rs-Ma/Rm(1)
{101/10,1d}{150/15,0d}
[Terceary Hp/Rh-St/Rs-Ma/Rm(1)
{51/5,1d}{75/7,5d}
===========================
{How Itens Work In Combat}
[Weapon]=[Base Damage]
{Iron Sword L1[7,8 Fisical Damage]}
{Atk[10%]+[7,8F]=[8,5F]}
{Iron Staff L1[7,8 Magical Damage]}
{Int[10%]+[7,8M]=[8,5M]}
{Iron Grimorie L1[7,8 Ritual Damage]}
{Car[10%]+[7,8R]=[8,5R]}
[Armor]=[Base Defense]
{Iron Helmet L1[7,8 Fisical Defense]}
{Def[10%]+[7,8F]=[8,5F]}
{Iron Robe L1[7,8 Magical Defense]}
{Sab[10%]+[7,8M]=[8,5M]}
{Iron Hood L1[7,8 Ritual Defense]}
{Luc[10%]+[7,8R]=[8,5R]}
[Ring]=[Base Effect]
{Ring of Health L1[+10% Hp]}
{Hp[10,0]+[10%]=[11,0E]
{Ring of Stamina L1[+10% St]}
{St[10,0]+[10%]=[11,0E]
{Ring of Mana L1[+10% Ma]}
{Ma[10,0]+[10%]=[11,0E]}
===========================
{How Levels Work With Abilities}
[Skill L1]
{Cost 1-10 Stamina}
{Power 10% The Cost}
---
[Ritual L1]
{Cost 1-10 Hp}
{Power 10% The Cost}
---
[Magic L1]
{Cost 1-10 Mana}
{Power 10% The Cost}
[Trait L1]
---
{Bonus 1%-100%}
{Bonus Equal To Negative}
===========================
{How Levels Work With Itens}
{Sword L1[1-10 Fisical Damage]}
{Helmet L1[1-10 Fisical Defense]}
{Staff L1[1-10 Magical Damage]}
{Robe L1[1-10 Magical Defense]}
{Grimorie L1[1-10 Ritual Damage]}
{Hood L1[1-10 Ritual Defense]}
{Ring Of Health L1[1%-10% Hp]}
{Ring Of Mana L1[1%-10% Ma]}
===========================
[World 1]{Golens Awakening}
Description: Is A World Where Golens Of Varius Types Of Metals Begin Awakening In Human Settlements And Cause Caos All Aroud The World.
Objective: Destroy 4 Different Types Of Golens In The World, Find The Key, And Open The Portal Too Proced.
===========================
[Ranks of Items]
[Mortal][Dark][Ancient][Draconic][Dimensional]
===========================
[Stats Bonus in Items]
[Dense+]=[Base Defense×1,2]
[Sharp+]=[Base Atack×1,2]
[Weight+]=[One Action for two]
[Dense-]=[Base Defense-16%]
[Sharp-]=[Base Atack-16%]
[Weight-]=[Two Actions for one]
[Health+]=[Base Hp×1,2]
[Stamina+]=[Base St×1,2]
[Mana+]=[Base Mana×1,2]
[Health-]=[Base Hp-16%]
[Stamina-]=[Base St-16%]
[Mana-]=[Base Mana-16%]
===========================