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The Tower Of Infinity: You Stats/The Forger

  (Day 7/After The Forging)

  [You/Stats](L1){0,0Kp}

  Hp(10,0/10,0){S} Rh(+1,0d){S}

  St(10,0/10,0){P} Rs(+1,0d){P}

  Ma(10,0/10,0){T} Rm(+1,0d){T}

  [Atk(10%)]{P} [Def(0%)]{P}

  [Dex(0%)]{S} [Agi(0%)]{S}

  [Car(0%)] [Luc(0%)]

  [Int(0%)] [Sab(0%)]

  [Arc(0%)] [Fai(0%)]{T}

  [Armor]

  [Head(X)] [Chest(X)]

  [Arm1(X)] [Arm2(X)]

  [Back(X)] [Waist(X)]

  [Leg1(X)] [Leg2(X)]

  [Foot1(X)] [Foot2(X)]

  [Body]{Bronze Splint Mail L1}

  [Fisical Defense]{Slash/Pierce}

  {Dense+[1,2×]+[8,4F]=[10,0F]}

  {Weight+[Two Actions for one]}

  [Weapons]

  [Hand1(X)] [Hand2(X)]

  [Head()] [Chest()]

  [Arm1()] [Arm2()]

  [Back()] [Waist()]

  [Leg1()] [Leg2()]

  [Ha1/2]{Copper Warhammer L1}

  [Fisical Damage]{Blunt/Pierce}

  {Atk[10%]+[8,9F]=[9,7F]}

  [Rings]

  [H.Finger1()] [H.Finger2()]

  [H.Finger3()] [H.Finger4()]

  [H.Finger5()] [H.Finger6()]

  [H.Finger7()] [H.Finger8()]

  [H.Finger9()] [H.Finger10()]

  [Abilities]

  [Ritual(0/1)][Skill(0/1)]

  [Magic(0/1)][Trait(0/1)]

  [R]()

  [S]()

  [M]()

  [T]()

  ===========================

  {How Stats Work}

  [Atk]>Ups Fisical Power/Damage.

  [Def]>Reduces Received Fisical Damage.

  [Dex]>Chance of Hitting.

  [Agi]>Chance of Dodging.

  [Car]>Ups Ritual Power/Damage.

  [Luc]>Reduces Received Ritual Damage.

  [Int]>Ups Magical Power/Damage.

  [Sab]>Reduces Received Magical Damage.

  [Arc]>Chance of Activation.

  [Fai]>Chance of Absorption.

  ===========================

  {How Kill Points Work}

  [Kill Points]=[Kp]

  [L1=10kp]

  {+1-100% in one of the stats}

  [L2=20kp]

  {+101%-200% in one of the stats}

  [L1=10kp][100(P)][50(S)][25(T)]

  {+1,0 in one of the (Hp/Rh)

  (Ma/Rm)(St/Rs) stats}

  [L2=20kp][200(P)][100(S)][50(T)]

  {+1,0 in one of the (Hp/Rh)

  (Ma/Rm)(St/Rs) stats}

  {L1(Abilities)=Have One Use}

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  {L2(Abilities)=Have Two Use's}

  {LX(Abilities)=Have Ten Use's}

  [L1=(4 Level 1 Abilities)]

  [L2=(4 Level 2 Abilities)]

  [L3=(4 Level 3 Abilities)]

  [L4=(4 Level 4 Abilities)]

  [L5=(4 Level 5 Abilities)]

  [L6=(4 Level 6 Abilities)]

  [L7=(4 Level 7 Abilities)]

  [L8=(4 Level 8 Abilities)]

  [L9=(4 Level 9 Abilities)]

  [LX=(5 Level X Abilities)]

  [Kill Points]=[Kp]

  {Level 1[Max Kill Points 10,0]}

  {Max Stats=2,0kp}

  {Max Hp/St/Ma=2,0kp}

  {Max Abilities=2,0kp}

  {Max Level=4,0kp}

  {Level 2[Max Kill Points 20,0]}

  {Max Stats=4,0kp}

  {Max Hp/St/Ma=4,0kp}

  {Max Abilities=4,0kp}

  {Max Level=8,0kp}

  {Level 3[Max Kill Points 30,0kp]}

  {Max Stats=6,0kp}

  {Max Hp/St/Ma=6,0kp}

  {Max Abilities=6,0kp}

  {Max Level=12,0kp}

  ===========================

  {How Abilities Work}

  [Ritual]=[Hp]

  {Use's Hp to activate}

  {Need's a grimoire/hood}

  [Skill]=[Stamina]

  {Use's St to activate}

  {Need's a weapon/armor}

  [Magic]=[Mana]

  {Use's Ma to activate}

  {Need's a staff/robe}

  [Trait]=[Body]

  {Use's a stimulus to activate}

  {Need's a organ/limb}

  ===========================

  {How Stats Works In Combat}

  [Opponent]=[Arc(10%)]

  [You]=[Arc(5%)]

  [Opponent]=[Activates First]

  [Opponent]=[Arc(10%)]

  [You]=[Fai(15%)]

  [You]=[Absorbs and Activates]

  [Opponent]=[Fai(5%)]

  [You]=[Arc(5%+10%)]

  [You]=[Hits the Opponent]

  ===========================

  [Opponent]=[Dex(10%)]

  [You]=[Dex(5%)]

  [Opponent]=[Attacks First]

  [Opponent]=[Dex(10%)]

  [You]=[Agi(15%)]

  [You]=[Dodges and attacks back]

  [Opponent]=[Agi(5%)]

  [You]=[Dex(5%+10%)]

  [You]=[Hits the Opponent]

  ===========================

  [Opponent]=[Atk(10%)]

  [You]=[Def(5%)]

  [Opponent]=[+5% Fisical Power/Damage]

  [Opponent]=[Car(5%)]

  [You]=[Luc(10%)]

  [Opponent]=[-5% Ritual Power/Damage]

  [Opponent]=[Int(10%)]

  [You]=[Sab(5%)]

  [Opponent]=[+5% Magical Power/Damage]

  ===========================

  [Opponent]=[Def(5%)]

  [You]=[Atk(10%)]

  [You]=[+5% Fisical Power/Damage]

  [Opponent]=[Luc(10%)]

  [You]=[Car(5%)]

  [You]=[-5% Ritual Power/Damage]

  [Opponent]=[Sab(5%)]

  [You]=[Int(10%)]

  [You]=[+5% Magical Power/Damage]

  ===========================

  {How Levels Work With Stats}

  [L1]=[Level 1]

  [Primary Stats(2)]{1%-100%}

  [Secondary Stats(2)]{1%-50%}

  [Terceary Stats(1)]{1%-25%}

  [Primary Hp/Rh-St/Rs-Ma/Rm(1)

  {10/1,0d}{100/10,0d}

  [Secondary Hp/Rh-St/Rs-Ma/Rm(1)

  {10/1,0d}{50/5,0d}

  [Terceary Hp/Rh-St/Rs-Ma/Rm(1)

  {10/1,0d}{25/2,5d}

  [L2]=[Level 2]

  [Primary Stats(2)]{101%-200%}

  [Secondary Stats(2)]{51%-100%}

  [Terceary Stats(1)]{26%-50%}

  [Primary Hp/Rh-St/Rs-Ma/Rm(1)

  {101/10,1d}{200/20,0d}

  [Secondary Hp/Rh-St/Rs-Ma/Rm(1)

  {51/5,1d}{100/10,0d}

  [Terceary Hp/Rh-St/Rs-Ma/Rm(1)

  {26/2,6}{50/5,0d}

  [L3]=[Level 3]

  [Primary Stats(2)]{201%-300%}

  [Secondary Stats(2)]{101%-150%}

  [Terceary Stats(1)]{51%-75%}

  [Primary Hp/Rh-St/Rs-Ma/Rm(1)

  {201/20,1d}{300/30,0d}

  [Secondary Hp/Rh-St/Rs-Ma/Rm(1)

  {101/10,1d}{150/15,0d}

  [Terceary Hp/Rh-St/Rs-Ma/Rm(1)

  {51/5,1d}{75/7,5d}

  ===========================

  {How Itens Work In Combat}

  [Weapon]=[Base Damage]

  {Iron Sword L1[7,8 Fisical Damage]}

  {Atk[10%]+[7,8F]=[8,5F]}

  {Iron Staff L1[7,8 Magical Damage]}

  {Int[10%]+[7,8M]=[8,5M]}

  {Iron Grimorie L1[7,8 Ritual Damage]}

  {Car[10%]+[7,8R]=[8,5R]}

  [Armor]=[Base Defense]

  {Iron Helmet L1[7,8 Fisical Defense]}

  {Def[10%]+[7,8F]=[8,5F]}

  {Iron Robe L1[7,8 Magical Defense]}

  {Sab[10%]+[7,8M]=[8,5M]}

  {Iron Hood L1[7,8 Ritual Defense]}

  {Luc[10%]+[7,8R]=[8,5R]}

  [Ring]=[Base Effect]

  {Ring of Health L1[+10% Hp]}

  {Hp[10,0]+[10%]=[11,0E]

  {Ring of Stamina L1[+10% St]}

  {St[10,0]+[10%]=[11,0E]

  {Ring of Mana L1[+10% Ma]}

  {Ma[10,0]+[10%]=[11,0E]}

  ===========================

  {How Levels Work With Abilities}

  [Skill L1]

  {Cost 1-10 Stamina}

  {Power 10% The Cost}

  ---

  [Ritual L1]

  {Cost 1-10 Hp}

  {Power 10% The Cost}

  ---

  [Magic L1]

  {Cost 1-10 Mana}

  {Power 10% The Cost}

  [Trait L1]

  ---

  {Bonus 1%-100%}

  {Bonus Equal To Negative}

  ===========================

  {How Levels Work With Itens}

  {Sword L1[1-10 Fisical Damage]}

  {Helmet L1[1-10 Fisical Defense]}

  {Staff L1[1-10 Magical Damage]}

  {Robe L1[1-10 Magical Defense]}

  {Grimorie L1[1-10 Ritual Damage]}

  {Hood L1[1-10 Ritual Defense]}

  {Ring Of Health L1[1%-10% Hp]}

  {Ring Of Mana L1[1%-10% Ma]}

  ===========================

  [World 1]{Golens Awakening}

  Description: Is A World Where Golens Of Varius Types Of Metals Begin Awakening In Human Settlements And Cause Caos All Aroud The World.

  Objective: Destroy 4 Different Types Of Golens In The World, Find The Key, And Open The Portal Too Proced.

  ===========================

  [Ranks of Items]

  [Mortal][Dark][Ancient][Draconic][Dimensional]

  ===========================

  [Stats Bonus in Items]

  [Dense+]=[Base Defense×1,2]

  [Sharp+]=[Base Atack×1,2]

  [Weight+]=[One Action for two]

  [Dense-]=[Base Defense-16%]

  [Sharp-]=[Base Atack-16%]

  [Weight-]=[Two Actions for one]

  [Health+]=[Base Hp×1,2]

  [Stamina+]=[Base St×1,2]

  [Mana+]=[Base Mana×1,2]

  [Health-]=[Base Hp-16%]

  [Stamina-]=[Base St-16%]

  [Mana-]=[Base Mana-16%]

  ===========================

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