So at first I wasn’t going to start posting until I had around 10 chapters, but I thought I’d ask you guys on your thoughts about some topics and talk about the future. As you could tell by the first few chapters, I want this story to feel more like an adventure than someone playing a video game, and this leads to some problems since it’s based on a video game. Wanting this feeling of the story being an adventure is also why I want to use the least amount of tables as I can. So what are your guys’s thoughts on using tables for distributing souls at bonfires(if you don’t play Dark Souls you’ll see what I mean in the next chapter or so) and more importantly, when the mc acquires items. I hadn’t planned on using tables when he gets items since it feels so much like a video game, but the more I think about it the more I might use them. Using tables for those situations can lead to giving more information about the object, like
So again, what are your thoughts on this? Also, it might be a while since I post. I only have around 70 hours in the game so I still don’t know much about it. But there’s just so many paths to take, so many npcs to meet, I’ll need to do a bit more research before continuing. I also plan to change a few things like adding an extra character and other smaller things.