home

search

Mage Skill Trees

  Ashcroft comtemplates his choices. Focusing on each skill tree in the window gives a little description.

  Elemental

  First skill: [Type] Bullet - condense a mass of your element and hurl it at your target for (15 + Intelligence) damage.

  Cost: 30 mana 1 second cooldown

  Fire

  Burning. Power. Change. Burn to ash all that stands in your way.

  Fire Mage Skills

  In My Element 9    Fire Bullet 0

  /   \

  Heated Weapon 2   Fire Bolt 2

  /  |    /   \

  Blazing Echo 3 Fire Lance 4 Heated Seekers 3 Fireball 4

  |    |   /    /   \

  Superheated 6 Fire Trail 5 Fire Bolas 4 Blazing Pillar 5 Lava Eruption 5

  /   \      /      |

  Fire Wall 6 Fire Rune 6   Nova Pulse 7   Meteor 7

  /    \   /   \

  Immolation 7  Champion Conflagration 7  Burning Soul 8

  # - skill point cost

  Earth

  Massive. Rigid. Imposing. Surround yourself and crush your foes with might.

  Water

  Lithe. Sustaining. Deep. Seep through cracks, burst with ice, sustain your friends.

  Air

  Formless. Shaping. Unbound. The wind cuts the rock and moves on untouched.

  Shadow

  Concealing. Connected. Terrorizing. Be the cause for others to fear the dark.

  Shadow Mage Skills

  In My Element 9     Shadow Bullet 0

  |   |

  Shadow Cloak 2   Shadow Spike 2

  |        |

  Muffle 3       Shadow Perferation 4

  |  |        |    |

  Fear 4 Detect Concealment 4 Foreshadowing 5 Shadow Bind 3

  |           |    |

  Shadow Deception 6       Enshroud 5   Shadow Grapple 5

  |         |   |      |

  Shadow Domain 7     Shadow Clone 6 Shadow Tribuli 6 Sticky Shadow Web 6

  |  \    /   |

  Shadow Step 7  Transference 8   Night Child 7

  # - skill point cost

  

  Light

  Revealing. Piercing. Uplifting. Shine through all around you.

  Arcane

  Summons

  Bring beings from other planes as your servants in this one.

  First Skill: Vampire Bat - summon a bat for 5 minutes to attack your foes or scout your surroundings. Bat minion is level (4 + Wisdom/10)

  If you stumble upon this narrative on Amazon, be aware that it has been stolen from Royal Road. Please report it.

  Cost: 30 mana 30 second cooldown

  Enchantment

  Imbune your power into objects.

  First Skill: Enhanced Defense - Add (Wisdom/3) armor to target for 1 hour. Or permemantly enchant target with (Wisdom/10) armor. Does not stack.

  Cost: 30 mana 1 minute cooldown

  Souls

  Touch the common thread inside all living things.

  First Skill: Withering Touch - Reach through a being and grasp their soul. 30 damage and ignores armor.

  Cost: 30 mana 5 second cooldown

  Soul Mage Skills

  Impregnable Soul 9    Withering Touch 0    Soul Bound Spell 9

  /    \

  Life Leech 2   Detect Life 2

  /   \     \

  Soul Siphon 3  Absorb Stat 4  Silence 3

  /   |   |  |    \

  Soul Harvest 5 Weakened Res. 4 Frenzy 4 Fear 4  Debilitate 4

  \      /   \    \

  Frayed Soul 6  Fanaticism 5 Paralyzing Fear 6 Soul Sever 7

  \             /

  Soul Implant 7        Soul Puppet 8

  \

  Soul Stitching 8

  # - skill point costA

  

  Tangible

  Alchemy

  Take and blend the aspects of many to match your will.

  First Skill: Mix Two - Make a consumable with the effect that two ingredients have in common. "Consumable" is not to be confused with ingestation, products may be thrown weapons also.

  Cost: 30 mana

  Mechanician

  Humans are frail; improve your prowess.

  First Skill: Graft - Attach metal plating to yourself for innate armor. Armor rating determined by dexterity and level of caster.

  Cost: 30 mana

  Mechanician Mage Skills

  Armorer Hexaped 8

  /

  Autonomous Hexaped 6

  /    \

  Spring Loaded 3   Weaponized Hexaped 8

  /   \    /

  /    Spring Powered 4

  Mechanician Cord 2

  /  \     Polybolos 7    Extra Limb 9

  /   \     /       /

  /   Biomechanical Winch 3    Shoulder Mount 8

  Graft 0        \    /

  \   Enhanced Senses 3 Strengthened Frame 5

  \   /   \

  \  /    Deconstructed Enemy 4

  Claws and Talons 2

  \    Enhanced Resistances 4

  \   /    \

  Install Poison 3   Overclocked Organs 7

  \         \

  Pressurized Reservoir 5   Combat Metabolism 9

  # - skill point cost

  skill names were too long to list this one vertically

  Botany

  Make mighty what once was trodden on.

  First Skill: Strengthen - Increase target's strength by (level / 2) for 1 hour.

  Cost: 30 mana

  Botany Mage Skills

  Poison Immunity 9

  Corpse Flower 5 -- Devil's Claw Fruit 6 -- Mutate 8

  /

  Snapping Thistle Star 3 Status Spores 3

  /  \    /

  /   Sundew Enzyme 4      Time Lapse Garden 6

  /            /   \

  Strengthen 0 -- Layered Bark Armor 2 Garden Inventory 4  Mana Succulent 6

  \      \   /    \   /

  \      Floral Imitation 2  Symbiosis 4

  Enlarge 4

  \       Nature's Pharmacy 8

  \       /

  Mycorrhizae 5  Nature's Will 7

  \   /   \

  Nature's Domain 6  Nature's Equip 8

  # - skill point cost

  Considerations and limitations.

  Because it is a tree, the later skills depend on the former. With the option of the "blood price" to have two trees at once, you essentially lose a level (2 stat points) in exchange for earlier skill choices. However, as skill point accumulation is fixed, with two or more skill trees at the same time you take longer to reach the later skills unless you specifically favor one tree.

  Fire

  Champion Conflagration

  fire takes form as a towering combatant with blazing 2h sword

  Enshroud

  wrapped in solidified shadow, your target grows claws and armor

  Form Balrog

  You know what they awoke in the darkness of Khazad-d?m. Shadow and flame!

Recommended Popular Novels