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Beastiary Extended

  A list of monsters encountered sofar, and their relevence to the main character. With each monster is their Wild Intuition skill and Herd Enhancement bonus. This will be expanded later, but I don't want to spoil some developments.

  Rat - Level 1

  Animalist bonus: 0.7 vit

  Skill: Pathfinder - Identify the best path to take to the intended destination.

  0 mana 1 minute cooldown

  Soulsilk Worm - Level 1

  Animalist bonus: 1 cha

  Skill: Mana Thread - Produce a tangible thread with your mana

  1 mana for 3 inches

  Lumisancti - Level 1

  Animalist bonus: 0.4 wis

  Skill: Sanctinesence - Removes 1 curse on touch, every 5 minutes

  Passive

  Feisty Fish - Level 1

  Animalist bonus: 1 cha

  Skill: Waterbreathing - Ability to stay underwater without suffocating.

  Passive

  Ivory Spike Turtle - Level 2

  Animalist bonus: 1.5 vit

  Skill: Shielded - Quadruple armor rating for 30 seconds.

  20 mana 5 minute cooldown

  Mire Newt - Level 2

  Animalist bonus: 0.5 int

  Skill: Mud Pit - Turn earth to mud at target location within 15 ft of caster. Affects a 2 foot radius of the target.

  30 mana 2 minute cooldown

  Kizuna Snail - Level 2

  Animalist bonus: 0.7 wis

  Skill: Spirit Connection - Establish understand without needing words. Sharing pain is part of the deepest understanding. You and your target are connected for 1 minute.

  5 mana

  Marsh Slime - Level 2

  Animalist bonus: 0.6 wis

  This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.

  Skill: Slime Consumption - Drain enemy with a touch. Drains mana first. Drains stamina if target is out of mana. Drains health if target is out of stamina. Drain rate based on Intelligence. A Marsh Slime drains 5 points / second

  5 mana/s 10 second cooldown

  Plains Snake - Level 3

  Animalist bonus: 0.9 str

  Skill: Ambush - If undetected, deliver 6x damage

  Passive

  Dreameater Moth - Level 3

  Animalist bonus: 1 cha

  Skill: Stun Gaze - Throw your spirit through your eyes at your enemy, to stun them for 5 seconds. This is a contest of intelligence and charisma

  30 mana 3 minute cooldown

  Blade Mantis - Level 4

  Animalist bonus: 1 dex

  Skill: Leaping Strike - Rapidly cross the distance to your target and deliver a strike

  15 stamina 2 second charge time

  Timber Spider - Level 5

  Animalist bonus: 1 int

  Skill: Camouflaging - Using silk or other strings attach pieces of your surroundings to yourself. Trees dont bite, so who fears a mound of bark?

  100 mana

  Young Wolf - Level 5

  Animalist bonus: 1.4 dex

  Skill: Scent Tracking - Know who has been here, how long ago, and which direction they went. Can also be used to detect if a previous scent is now in the area.

  25 Stamina

  Raven - Level 6

  Animalist bonus: 1 wis

  Skill: Premonition - Sense imminent death of self and nearby friendly units.

  passive

  Daisey Dervish - Level 6

  Animalist bonus: 0.8 dex

  Skill: Dervish Dance - 16 hits of half damage spread among targets around user.

  25 mana 5 second cooldown

  Triffid - Level 7

  Animalist bonus: 1.5 int

  Skill: Entangle - Rapid growing roots errupt from the ground and wrap around everything in a 5 foot radius of target.

  100 mana 5 minute cooldown

  Brown Bear - Level 8

  Animalist bonus: 1.5 str

  Skill: Sturdy Frame - While active, cannot be staggered or stunned.

  1 stamina/s

  Tusked Razorback - Level 9

  Animalist bonus:

  Skill: Keen Edge - Increase target weapon’s attack power by 30% for 2 hours.

  150 mana 1 minute cooldown

  Stag - Level 9

  Animalist bonus: 0.7 vit

  Skill: Stag Point - Stab with the simultaneous points of antlers. Consecutive hits increase the number of points.

  30 mana

  Hooded Asp - Level 10

  Animalist bonus: 1 dex

  Skill: Poison Spit - Propel a wad of caustic poison at your emeny. Eats through armor, weakens target by half, and does 15 seconds of damage based on your vitality.

  100 mana 5 minute cooldown

  Troll - Level 12

  Animalist bonus: 2 vit

  Skill: Battle Regeneration - When in combat, health regeneration is 10x normal, mana and stamina do not regenerate. Can be stopped by fire.

  passive

  Wyrven - Level 19

  Animalist bonus: 1.5 vit

  Skill: Ice Breath - Your breath is winter. Release a torrent of ice and snow from your mouth. Chance to slow all who are hit. Damage based on intelligence (ice) and strength (wind).

  200 mana 15 seconds cooldown

  Night Lynx - Level 15

  Animalist bonus: 2 str

  Skill: Resizing - Reach that enemy that you couldn't before. This ability is designed to be used for both physical and psycological battle.

  50 mana n/a cooldown

  Means it has 189 health, 189 mana, 8 armor (hide is usable for leather armor, so higher defense), 12 base damage (antlers are like wooden sword, 3 dmg * 4str) but it has that rapid use skill that grows with each hit. It can use that skill 6 times right away, so that is 12*2 + 12*4 + 12*6 + 12*8 + 12*10 + 12*12 = 504 damage in quick succession if the attack is not dodged or thwarted.

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