home

search

Squire

  Gilmour's voice was the same temperature it had been during the conversation. No anger in it. This was not something he felt; it was something he did.

  Josh opened his mouth.

  He was going to explain. He had a speech forming — about the loop, about the skull, about the fact that he wasn't actually Kaelen, about how none of this was what it looked like — and some part of him, the optimistic part, the part that had built a zipline to a swimming pool and thought that was a reasonable idea, genuinely believed that if he could just get the words out the man's boot would lift and the situation would become negotiable.

  He didn't get the words out.

  — ? —

  He was aware of the world for exactly two more seconds.

  In the first second he heard voices — other soldiers, nearby, and Gilmour saying something flat and procedural to them, and boots on the ground, and the sound of something being drawn from a scabbard, smooth and metallic and absolutely final.

  In the second second he understood that there was no version of the next moment in which he talked his way out of it. Not because the argument was wrong. Because nobody was listening for an argument. He was a deserter and deserters were executed and that was the whole shape of the thing — clean, impersonal, old as the camp itself.

  He thought, very clearly: I have been an idiot.

  He thought: I didn't know enough.

  He thought: I need to—

  — ? —

  ——————————————————————————————————

  ◆ SYSTEM NOTIFICATION ◆

  ——————————————————————————————————

  Level 0

  Death count: 2

  Way of death: Beheaded by Sir Gilmour.

  [Resistance to Mind Enslavement: Level 0 → Level 1]

  Would you like to learn the skill [Iron Skin]?

  ——————————————————————————————————

  Josh woke with the blade still cold against his memory, which was not a thing he could have explained to anyone but which was true nonetheless.

  Sky. Platform. Chain. Aldric, below, waiting.

  He lay there and let himself feel it — the full specific stupidity of what he'd just done. Not the dying. The dying was going to happen many more times, he understood that now, and he could not afford to spend emotional resources on it. What he couldn't afford to waste was the pattern it had just shown him.

  He had walked into Loop 2 with one piece of genuine knowledge — Aldric's name — and he'd used it well. It had produced a reaction, a small opening, something real. And then he'd thrown all of it away by running on instinct, by defaulting to what felt bold rather than what was considered. He'd treated the camp like a puzzle where confidence was the answer and it had cost him his head, literally, and he had nobody to blame for it but himself.

  The skill notification still hovered at the edge of his vision. [Iron Skin]. He accepted it without really thinking about it — harder to kill was always better — and felt the faint settling sensation of something new installed in him.

  Skill acquired: [Iron Skin — Level 0]

  [???] — Locked.

  ——————————————————————————————————

  Below, Aldric had not moved. Still leaning on the post. Still looking at nothing. The man had extraordinary patience — or else he'd learned to turn the waiting into a kind of absence, to not be present in the time that passed without him being needed.

  Josh watched him and thought about what he actually knew.

  He knew the Baron wanted to see him. He knew the reason was a promotion that was really a death sentence — scout for a village full of something that killed people, dress it up with ceremony, solve two problems at once. He knew the camp's layout well enough now to navigate it without incident. He knew Gilmour's name, his face, his patrol pattern, and the exact speed at which his leg could extend when he decided a conversation was over.

  Support the creativity of authors by visiting Royal Road for this novel and more.

  He knew Aldric had been startled when Josh said his name. Which meant Aldric had not told it to him — not in any version of this morning that Aldric could remember.

  He knew there was a forest to the east with a skull in it that would peel his mind like an orange, and that north was where he'd just died, and that west and south were unexplored.

  He knew the village existed. He knew the thing in it had killed him.

  He lay there and arranged these things into something that was not yet a plan but was the precondition for one. Information. What he had. What he needed. The distance between.

  Aldric's voice drifted up from below. Not the announcement — just a quiet, neutral: "You're awake."

  "Yes," Josh said.

  "Baron's waiting."

  "I know."

  A pause. Then, carefully: "You going to run again?"

  Josh sat up slowly. Looked down at the man. Aldric was watching him now with an expression that was not quite concern but was adjacent to it — the expression of someone who has seen this story before and knows how it ends and is not entirely sure why that bothers him.

  "No," Josh said. "Not today."

  Aldric held his gaze for a moment. Then he climbed the stairs and undid the chain without a word, and Josh let him, and when he was done they stood on the platform together in the cold morning air looking at the camp.

  "The other stable boy," Josh said. "The one before me. What happened to him?"

  Aldric's jaw shifted slightly. "He died."

  "How?"

  "Scouting mission." He said it the way people say things they don't want to say — not quickly, which would have been avoidance, but flat and direct, the way you hold something sharp. "Village to the east. Nothing came back."

  Josh nodded slowly. Said nothing.

  "You should go to the Baron," Aldric said.

  "I will." Josh started for the stairs, then stopped. Turned back. "Aldric. The village — do people in camp talk about it? What's in it?"

  A long pause. The hollow-cheeked man looked at him with that same unreadable quality, the one that moved through several rooms before it settled.

  "They don't talk about it," he said. "That's the thing. Men who've been here long enough to have seen three scouts go in — they don't talk about it."

  He went down the stairs. At the bottom he stopped, his back still turned.

  "That should tell you something," he said. Then he walked away.

  Josh stood on the platform for a moment longer, looking east.

  The trees were still. The morning was cold. Somewhere in the camp, a horse shifted and blew out a long breath, and somewhere further, a bell rang once for some purpose he didn't understand.

  He had been wrong about what the problem was. The problem was not boldness. The problem was not cowardice. The problem was the distance between what he knew and what he needed to know, and that distance was very large, and the only way to close it was to stop running at things and start paying attention to them.

  He had one loop's worth of knowledge and two deaths and three skills.

  He went down the stairs.

  He went to see the Baron.

  Loop Three

  The Enemy Has a Face

  He went to see the Baron.

  This time he listened.

  The tent smelled of tallow candles and old leather and something metallic that might have been the maps themselves, rolled and stacked in the corner on a wooden rack. Three men stood around the central table — the Baron, broad-shouldered and older than Josh had registered from a distance, with the face of a man who'd spent two decades making decisions that killed people and had learned to live with the weight of them. At his hip, sheathed, a sword whose hilt was wrapped in church-blessed linen — the kind that cost more than a village, the kind that meant someone powerful had decided this campaign mattered. Two officers stood opposite him, their names matching fragments of Kaelen's memory: Captain Aldous and Sir Renwick. Neither of them Gilmour, which was a small mercy.

  Josh bowed when he entered. Not from habit — from calculation. Kaelen's instincts had their uses.

  The Baron raised his head and studied him for a moment with eyes that were flat and assessing in the way of men who have learned to evaluate things quickly and cheaply.

  "Kaelen," he said. Not a greeting. More like confirming something on a list.

  "My lord."

  "We've decided to promote you to Squire."

  He said it the way a man says the weather — flat, informational, the decision already fully formed and requiring nothing from Josh except receipt. There was no ceremony in it. No warmth. There was, if Josh read the room correctly, a faint quality of apology in Captain Aldous's posture, the small adjustment of a man who knows what something means and doesn't want to look at the person it's being said to.

  Josh kept his face still. He knew what this was. The previous scout hadn't come back. The Baron needed a replacement and had one standing right here, conveniently disposable, conveniently already in his debt by virtue of the desertion charge hanging above him.

  "I'm honoured, my lord," he said.

  He watched the Baron's eyes. Nothing moved in them.

  "Good," the Baron said, and turned back to his maps.

  — ? —

  The training ground was in the camp's southern quarter, a flat rectangle of packed earth bordered by weapon racks and a row of practice dummies that had been hit so many times they'd developed a permanent lean to the left.

  The captain was a leather-clad man named Vorse who had the compact, unhurried quality of someone who had never needed to be large because he was always the most dangerous person in the space he occupied. He looked at Josh with no particular interest when the guard introduced him.

  "New recruit," the guard said.

  Vorse grunted. The guard left.

  Josh picked up a wooden sword because it seemed expected and matched with another soldier in training — a young man, maybe seventeen, who fought with the loose aggressive confidence of someone who'd been doing this since childhood and had never yet met a consequence. He was good. He was also not trying, which Josh understood was its own kind of message.

  He lost repeatedly and without grace.

  The wooden sword felt wrong in his hands in a way the fact of wrongness couldn't fully account for. Kaelen had never trained. Kaelen had mucked stalls and fetched water and done everything a person could do to be useful without ever being worth defending. Josh's hands knew how to open a beer can, how to type, how to throw a frisbee with the flick-wrist release that produced a clean arc. These skills did not transfer.

Recommended Popular Novels