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Chapter 36 - Nest in the Crack

  Warmth-sense checks the eggs.

  Pulse. Writhe. Slick sack. Good-warm.

  Click-call through tunnel. Nest replies.

  Still-eggs. Hatch-soon. Feed-soon.

  Or feed-now, if tunnels empty.

  Feelers brush crack-stone.

  Vibrations none. No prey-sound.

  Air carries hunger-scent only self.

  Wait.

  Wait.

  Wait breaks.

  Click-click. Over eggs. Pierce-soft.

  Anger-hiss answers. Legs scatter stone.

  Broodmother shakes fury.

  Mandibles slice. Fluid spills.

  New meat. Not-egg.

  Feed.

  Feed.

  Feed.

  Satisfaction-vibration hums.

  Air shifts. Warm-current from crack-stone.

  Taste-lash. Foul-salt.

  Warm-movers beyond stone.

  Wrong-warm.

  War-click echoes. Front-limbs rise.

  Bite-ready.

  Silence.

  Tremor slow.

  First prey. Second prey. Many.

  Down.

  Down.

  Down.

  Mandible meets flesh.

  For the colony!

  Slice-open— no.

  Meat cold.

  Wrong meat attacks.

  Trap

  Trap

  Tra—

  As

  the defending veltid warrior forms rushed towards the invading rats,

  a singular green arcane eye floated from the crack with the rats and

  promptly rose high above to take in the scene.

  It

  had taken almost an hour to find the crack in the brick wall leading

  to the cave. Seventh had almost missed it if his lanternlight hadn't

  cast a suspiciously dark shade next to his legs. The crack was barely

  one foot high and four wide, clearly dug low to avoid suspicion.

  Looking

  down at the snowballing massacre, Seventh let out a low whistle.

  There were a lot more veltids than he had estimated.

  The

  bestiary he had read— well, lightly skimmed, really— had claimed

  that veltids were pack hunters, but their social structure wouldn't

  hold more than one or two dozen at the maximum before devolving into

  a cannibalistic frenzy of the fittest.

  Taking

  in the crescent-shaped, gently downward-sloped, cavern Seventh had

  counted twenty-five veltids before giving up in the headcount. They

  blurred in their slithering mass, and their slight differences in

  coloring didn't help much with Wandering Eye's Basic Darkvision— it

  was almost all grey with occasional splashes of color here and there.

  Seventh

  did notice occasional blue strikes and brown spots in the basic black

  coloring, but the differences were too subtle to be noticeable during

  combat, so he focused more on the terrain.

  The

  cavern was composed of similar, jagged monster-hewn, light grey

  stone. Not being a Geomancer, Seventh didn't know exactly what kind

  of stone the cavern was dug into, but the porous and soft rock was

  easy to crumble even with his hand.

  Three

  large stalagmite-like structures jutted from the floor, covered in a

  fist-sized orange eggs. The liquid inside glowed soft orange light,

  backlighting the small creatures growing inside.

  Each

  eggmound had three or four shorter, flatter veltids hovering around

  them and checking the eggs with long antennae that warriors didn't

  have. The egg carers didn't have as long natural weapons as the

  warrior forms, but their armor looked thicker, and the plating

  overlapped, closing the weak spots.

  Far

  in the back, next to the biggest collection of eggs, a large shape

  loomed in the soft orange glow. Seventh didn't see details properly,

  but he could easily assume it was a much larger variant of the

  veltids, perhaps a Broodmother or even a Queen.

  When

  the fighting escalated, and the first veltids died to the rat

  onslaught, bioluminescent veins lighted up in faint pink on the Queen

  as the death screams echoed. The veins painted a picture of a man

  sized head and thick segmented trunk ending on a long,

  tail.

  Seventh

  couldn't see the mandibles, fangs, pincers, or any other weapons, but

  he was sure the Queen had something wicked on her. His focus moved

  back to the fighting as the last rat was cut open to pieces and

  splattered all over the floor. A melodic clicking and clacking of

  mandibles filled the cave.

  Two

  dead veltids in the price of three dozen rats. Kinda bad trade. Time

  for the second wave.


  Four

  chitinous shapes slithered through the crack, towards their living

  brethren. Looking around, Seventh checked his ratkin perimeter. He

  had ordered the four ratkin in twenty-five-foot increments— Fang

  was on his right, closest to him of course— in case there were

  secondary entrances or camouflaged escape tunnels.

  The

  soft rock was easy to cut with, and there could even be specialized

  burrowers in the hive. All was possible with these monstrously

  adaptive insects, and Seventh wanted to be prepared for once.

  Most

  of his rats had just been slaughtered, but a swarm of them was hidden

  in the water channel like always, and two rats were next to Seventh,

  silently biting into a short length of rope tied to a potion bottle

  filled with black liquid.

  It

  was called an Alchemist's Fire, a concoction that transformed into a

  sticky substance when coming into contact with air, seconds before

  bursting into flames like a Fireball. Expensive like sin, but

  effective in cramped spaces or dry forests, and Seventh had bought it

  just for occasions like this: burning monster nests.

  Checking

  the situation inside, Seventh heard the veltid cheers loudening as

  his four minions entered. The sound ceased the instant when their

  returning kin dashed forward, ripping their first victims open. Death

  Mana bloomed, and the panic started.

  The

  undead cracked carapace, severed heads, and sliced bodies open before

  the shocked living even thought to react.

  The

  Queen's veins flashed red, a high click snapped, and veltids rushed

  and swarmed Seventh's troops. Two of them were overpowered

  immediately and ripped apart piece by piece.

  That

  was fine, the Necromancer of the Sewers had more than enough mana

  floating all around in the battlefield and fresh bodies to use. Two

  bodies under the warriors twitched as Seventh's magic imitated motive

  force, giving them a new undead life.

  Seventh

  didn't even need to see the corpses himself. Wandering Eye worked in

  tandem with Raise Dead's Undead Relay, allowing the Necromancer to

  raise minions without seeing them with his own eyes. There was

  probably a distance limit, but Seventh hadn't found it yet.

  The

  living weren't expecting their fallen nestmates to rise up and start

  slicing them up. Seventh could barely make sense of the writhing,

  wriggling mass of violence.

  Thank

  the gods the minions fight well without separate orders,
Seventh

  thought as he chugged Mana Potion to top off his bar and chose

  another corpse to raise.

  Siphoning

  the ambient Death Mana through Area Channeling gave Seventh a stable

  source of mana for casting, he only needed to make sure he didn't

  drain all corpses. He needed more minions after all, so every second

  enemy was destined to rise back up.

  It

  looked like for every two dead minions, three living monsters were

  killed and reanimated. Slow and sure immoral mathematics, slowly and

  surely eradicating monsters.

  Focusing

  out of the Eye, Seventh checked his vicinity. "Anything?"

  Four

  squeaks confirmed all was good in the rearguard, and Seventh dived

  back into the nest view.

  The

  dead were devastating the living with their unnatural tenacity and

  uncaring attitude towards mortal wounds. They stopped only when their

  health slowly ticked to zero and slipped back to peaceful death.

  And

  then they were turned to ash to power up the next wave of undead.

  She

  was right,
Seventh thought in an odd mix of satisfaction and grim

  realization.

  All

  Seventh needed to do to win was to keep watch of his mana, avoid

  overextending himself, and steadily roll new undead to the fight.

  But

  a loud series of clicks echoed in the small chamber filled with dying

  and undead insects. The living gained momentum, secured each other's

  flanks, and even grabbed Seventh's troops to give their comrades a

  chance for lethal blows.

  The

  fight subtly moved away from the nearest egg cluster to the exit, and

  Seventh saw a handful of antennae bearing veltids staying still,

  close to the eggs. Another series of clicks later, the egg tenders

  carefully climbed on top of the eggs, protecting them with their

  bodies. The Queen flashed yellow, and she leaned forward to assess

  the situation.

  Oh,

  isn't that interesting? What would happen if I poke her a bit?


  All

  of the reanimated veltids weren't immediately deployed to the

  frontline. Seventh had kept a small reserve of three undead lying

  still on the floor, just in case.

  Whisper

  Wind relayed his orders, and when they were clear from the moving

  fight... a dash of chitin attacked the nearest eggmound.

  Seventh

  saw his minions struggling more than usual to puncture and slice

  through the egg tenders' thicker armor. All they did against better

  weapons and an uncaring attitude towards stubby mandibles was buy

  time.

  To

  the necromancer's disappointment, all his minions achieved was a

  handful of lower-end veltids to raise and a batch of unborn horrors

  cut down.

  As

  a counterattack, the nest rerouted a portion of its warriors back.

  Fast mandibles and pincers gleamed in the pale green light of the

  Wandering Eye. Armor was punctured, flesh was torn, and undead ash

  mixed with the yolk in the end.

  Starting

  slowly to recognize some of the living warriors, Seventh followed a

  large brown veltid as it confusedly dragged its singular, jagged

  mandible across ash. It had personally killed at least six of

  Seventh's minions and was slowly becoming a problem.

  The

  looming shape of the Queen in the darkness stirred, taking a step

  forward while its mandibles and scythe-like talons clang together in

  rage. Over fifteen feet long and seven wide, the Queen of the Hive

  rose high to observe the battle, turning its triangular head slowly

  from left to right until looking up, straight to the magical eye on

  the ceiling.

  Seventh

  unblinkingly answered the stare, and for a moment, the time seemed to

  slow down as the two commanders evaluated each other. The Queen's

  luminescent veins slowly shifted between yellow, orange, and red.

  The

  Queen broke the staring contest by making a long stride, slicing two

  of Seventh's minions to pieces with ease. She looked back up,

  clicking her mandibles, mocking the necromancer.

  Seventh

  licked his lips from his safe command post. Fighting close to three

  dozen veltids was already a strain, not to mention fighting

  thing. "Okay, plan Firebomb is a go. ," Seventh

  said without breaking the Eye connection.

  He

  felt the two small rats skittering away, towards the fight. One of

  them was Swift-Foot, the rat he had named on a whim while pranking

  another adventurer.

  Swift-Foot...

  Stupid to name him like that. I shouldn't do that in the future.


  The

  two rats ran through the downward slope to the nest and slowed down.

  The floor was flooded with insectoid parts, pieces of carapace,

  blood, and gooey guts, making traversal difficult for the small

  vermin.

  Splitting

  to make sure even one of them would survive to deliver the payload,

  Swift-Foot took right as the biggest rat Seventh had ever seen, or

  reanimated, took left.

  The

  Queen was too busy biting her former reanimated hivemate into pieces

  to notice the curious rats, but she paused and looked around when a

  rhythmic clicking from the egg protectors found her ears— or

  whatever veltids used to hear sounds.

  Seeing

  the fat rat with a potion bottle legging towards the left eggmound, a

  fast order from the Queen changed the battlefield once again. All

  warriors not currently engaged with the enemy disengaged and rushed

  towards the only rat they saw.

  The

  Queen herself kept the undead at bay with her advanced weapons. She

  could have been even more terrifying if she hadn't secured every kill

  with a stab through every corpse, killing two hiding undead in

  passing.

  "Clever

  girl..." Seventh muttered. He'd have to make mental notes of

  which bodies the Queen had bodychecked and raise them when able.

  Deciding

  one of the rats was expendable, Seventh ignored veltids chasing it

  and ordered all undead to swarm the Queen.

  Seventh

  had never named the rat. It was for the best. The largest warrior

  form used its tail to pin the rat down, and after cutting its head

  off, eviscerated the body from neck stump to the groin.

  The

  glass bottle was still intact, held tightly by the severed head.

  Seventh grunted when he saw the Ratkiller gingerly biting into the

  head and slowly moving it with the dangerous object as far away as

  possible from the eggs.

  A

  clear victorious click waved through the defending warriors.

  Seventh's mana was running slow, he couldn't keep up the reanimation.

  Downing another Mana Potion, a blinking icon appeared in his vision,

  a blue potion bottle, telling him that Potion Toxicity had finally

  kicked in.

  If

  Seventh drank another potion now, there would be painful cramps,

  vomiting, and loss of consciousness. Maybe even death if it were a

  high-quality potion. Countdown appeared next to the icon, telling

  Seventh he had to wait five minutes before he could take another

  potion.

  Back

  in the cave, veltids slowly moved the tide to their favor, and moved

  more boldly, encircling the last four undead centipedes, eyeing the

  crack on the wall from where the intruders had come.

  Only

  a few of them saw a faint glimmer of a flying bottle. A small, agile

  rat had delivered its payload of liquid fire.

  Stolen novel; please report.

  The

  Queen let out a loud, shrill shriek, pointing at the bottle in

  flight. It was for naught as nobody in the cave could do anything

  about it.

  The

  bottle shattered on the roof, raining down solidifying, smoldering,

  tar-like substance all over the battlefield. Both the living and the

  undead were pelted with the rain and were violently lit aflame when

  the stuff finally ignited.

  The

  fighting had been eerily quiet. Clinks of chitin against chitin,

  death screams, and occasional orders from the Queen had been the only

  sounds.

  Now,

  the cavern filled with panicked screeching and screams as the fire

  ate through the tough carapace or started to boil the insects'

  insides. Flaming undead ignored being on fire and used the

  distraction to their advantage and charged forward.

  Seventh

  sucked in his lips as he watched flaming veltids fighting with each

  other and setting their surroundings and bodies on fire. Veltid goo

  was apparently flammable, and the puddles of blood

  slowly ignited all around the cave.

  That

  image of fire was going to stay with him forever.

  Death

  Mana flashed as the undead troops hacked and cleaved through the

  nest. Leaving pieces and blood behind.

  The

  nest had fallen into pandemonium.

  Clattering

  and panic filled the air, almost overcoming the pain-screech. A mass

  of black and deep brown surged towards their only way out, the

  cracked wall. The burning bugs writhed and tried to pat the fire out,

  only to spread the flaming substance all over their bodies and

  passing nestmates.

  Quickly

  losing control and trying to get her children on the line, the Queen

  concentrated too hard on ordering them and failed to properly defend

  herself against an unfearing foe.

  Seventh's

  troops chomped down on the Queen's soft underbelly, aimed their

  pincers through the weakly armored sides, and parried her sloppy

  talon-swipes.

  The

  smaller veltids couldn't penetrate deep enough to deal killing blows,

  but they did make her angry. Two of them even climbed on her back,

  ineffectively trying to slice through the thick armor.

  Deciding

  that this had been enough, the Queen slammed herself on the wall,

  crushing the bugs on her back, killing them immediately. The two last

  undead met their second final fate as she swept the room with her

  tail, uncaring what she hit. Bodies were sliced open, trunks split,

  and gushing wounds appeared on both the living and the undead.

  The

  Queen wasn't the only one abandoning all civility of war. The

  Ratkiller also stabbed his brethren on the back while trying to get

  through the mass of his kin. He had almost got clean through the hole

  when something smashed above him.

  Black

  solidifying goo rained on him and promptly lit his tail on fire.

  Swift-Foot

  had located the second Alchemist's Fire and had chucked it to the

  exit. It had taken a moment to locate the bottle, but in the end, the

  timing was perfect.

  Panic

  and pain echoed from the crack in the wall next to Seventh. A foul,

  bitter smoke and red glow made it look like a gateway to Hells.

  And

  its flaming denizens were coming.

  "Brace

  for burrowers! Bone Wall!"

  The

  ratkin closed the perimeter and stopped in ten-foot intervals as a

  white wall rose in front of crawling veltids, trapping them inside

  with the fire.

  Seventh

  felt immediately the wall's durability being chipped away, but he

  could raise three more, back to back, with only a small crack of

  space between them. When the furthest wall broke, he raised a new

  one.

  After

  two walls had been broken down, Seventh's walls were left alone, and

  an ominous silence fell over the bricked tunnel.

  It

  was broken by a single brick falling and crumbling on the floor.

  The

  closest ratkin to the tunneling centipede struck a knife to its

  thorax as the veltid tried to escape the burning nest. With a twist,

  Death Mana lit up inside, and the other bugs behind the first one

  started to scream in pain as the flames caught up to them.

  The

  wall started to crack and break as the monstrous insects found their

  way out of the burning nest. Seventh chose not to use Shadowbolt, he

  had a Cleave to rank up, and it didn't matter if he decapitated the

  veltids.

  Burnt

  corpses were poor material for necromancers.

  He

  was Cleaving through his fourth enemy when the wall violently

  exploded with burning chitin, and Seventh recognized the perpetrator.

  Ratkiller had survived the bombing but was injured. Half of the

  brownish armor was charred black, covering the subtle blue streaks.

  Somehow, it had stopped the flames and was now looking around for

  something to kill.

  Ratkiller

  met Seventh's eyes.

  It

  couldn't make the normal mandible click with its singular jagged

  appendage, but a loud hiss told Seventh its rage and dissatisfaction.

  The

  clear challenge that was accepted with a gleeful screeching yell and

  a dash of ratkin rage matching the veltid's own. Fang appeared next

  to Seventh, already measuring up his opponent.

  Seventh

  looked down at his companion and fractionally lowered his readied

  halberd. "Alrighty then. You do you, Fang."

  He

  turned away to Shadowbolt a faraway veltid trying to get its burning

  body out of the wall. The trusted Fang to hold up on his own, even

  against a bigger foe.

  Fang

  didn't need to be told twice. After cracking his neck, he started

  running forward.

  Using

  Ratkiller's surprise of an unexpected challenger, Fang ducked low and

  aimed a long slice at the veltid's right legs.

  Not

  being a newborn, Ratkiller slammed its chitin armor down to the

  floor, blocking Fang's knife, and swiped with its sharp tail. A

  powerful knife throw unbalanced the strike, making it narrowly miss

  Fang's throat.

  Expecting

  a backslash, the ratkin grabbed Ratkiller from the upper chitin and

  heaved himself up and away from the slashing tail, finding himself on

  the veltid’s left side that was unfortunately just a fraction too

  high from the block, more than enough space for a ratkin hand.

  Fang's

  hand worked fast as he stabbed repeatedly at the softer underside,

  making Ratkiller shudder in pain. Yellow blood squirted from a

  multitude of wounds.

  Quick

  curl of a body and a closing in mandible make Fang backstep away,

  blocking the natural weapon.

  To

  Fang's displeasure, Ratkiller didn't follow through the strike

  properly, but headbutted at the midpoint, sending them both towards

  the wall.

  Fang rolled his eyes.

  While

  getting bone-crushingly bodyslammed to the wall, Fang calmly buried

  his prized steel fang-knife handle-deep into the centipede's eye.

  Holding tight, the veltid couldn't use its mandible to slash at Fang,

  and the tail-pincer was too far a strike.

  All Fang needed—

  The tail curled, thinned, and swept at the ratkin's head.

  Long

  since coagulated blood and dead tissue arched in the air as Fang's

  hold loosened and he was flung across the tunnel.

  "Fang!"

  He

  crashed down hard, slid in the wet rock, and quickly flipped back up

  almost immediately without a stop. Fang absently noticed his left leg

  had been bent, and the fingers on his right hand didn't seem right.

  Knuckles didn't usually let fingers bend far.

  Wounds

  and damage like that would have made a living fighter pause for a

  bit, maybe even succumb to their painful fate. Even panic.

  But

  not Fang. Succumbing was for the living.

  Thankfully,

  Ratkiller was also dazed— dagger to the face had generally that

  effect— and Fang had a fraction of a second to formulate a plan.

  With

  a sweep of his hand, Fang recalled his previously thrown dagger just

  to throw it immediately at the burnt, bleeding, and confused veltid.

  It bounced off the armor, but reminded the monster that the fight

  wasn't over.

  Seeing

  unarmed, clearly wounded prey, it charged forward, mandible raised

  for a finishing blow.

  Fang

  moved his hand, and the knife jutting from Ratkiller's eyesocket

  returned to his hand. The pain and surprise made the oldest warrior

  of the nest scream, raising its head up.

  The

  first and the last scream it made in its life.

  Rearmed

  and with a clear opening, Fang ducked low and thrust his blade

  towards the faint orange glow of a weak spot under the veltid's head,

  somewhere under its mouth.

  The

  chitin cracked and gave in. Fang's hand sank yet again deep into

  guts. The tail slashed next to him, almost cutting him again.

  Calmly

  slashing and stabbing, Fang stopped only when he felt the muscle

  tension disappearing from the dead foe.

  He

  carefully led the bigger body slam next to him, not on him. It would

  be embarrassing to get crushed under a bested enemy corpse.

  A

  smile rose to his lips as he squeaked a small victory celebration,

  just for himself.

  Looking

  around, Fang could tell the fight was over. The leftover enemies were

  either killed in the walls, burned to a crisp, or were unlucky enough

  to be on fire, survive their exit, and find the fire-quenching waters

  were filled with a devouring rat horde.

  Forgetting

  his malfunctioning leg, Fang shifted his weight awkwardly, almost

  falling before catching himself. Clicking his tongue, he stuck his

  knife to the twitching veltid to free his only grabable hand, and

  fetched a potion from his belt.

  Seventh

  had given him his own equipment, including potions to be used when

  necessary. All Fang needed to do was return the used bottles, and he

  would get a new one.

  Lining

  up his leg bones for a better fuse, Fang downed the potion and felt

  the muted healing magic fixing the biggest injuries. There were

  probably more broken bones that Fang didn't notice, but the leg was

  the most important and was fixed now.

  Apparently,

  the living fussed a lot over the bones, something about spikes and

  wrong angles. Nothing that an undead ratkin would care about.

  While

  making a test jump, Fang wondered where his other knife had bounced

  off to. He didn't have enough mana for Recall Daggers, so he would

  have to do scourging the good-old-fashioned way.

  "Fang?"

  Seventh's tone told the ratkin he had done something naughty, like

  broken the family heirloom vase. Fang turned to look at Seventh's

  incredulous expression.

  "Was

  that a Skill? You've had Skills all this time, and you didn't tell

  me?!?"

  Fang

  looked up to the ceiling in thought, scratched his cheek, twitched

  his ears, and finally, inevitably, shrugged.

  Groaning

  loudly, the necromancer drew his hand over his face, mumbling

  incoherently. It was probably his fault for not asking.

  Garth

  is never going to let me leave the sewers if I tell him that I

  haven't used Identify on Fang.


  He

  opened his mouth to ask more questions, but a loose thought made him

  realize he had forgotten a small, or very big, detail.

  What

  happened to the Queen?


  Something

  slammed the farthest Bone Wall, shattering it immediately and

  damaging the wall behind.

  Walls

  crumbling down, the smoke and flames being held back sprouted from

  the crack, lighting the underground battlefield for a split second

  before Queen's elongated head and one of her long scythes appeared

  from the smoke.

  Her

  chitin was burnt, cracked from the heat, and the scythe had been

  blunted from her excavation. Nevertheless, her rage was apparent. A

  bright red flashed on her luminescent veins, and her multitude of

  eyes searched the destroyer of her nest.

  All

  she saw was a man raising his hand and chanting a spell.

  Carefully

  shaped, sloped, and almost sharp Bone Wall sprang from the floor,

  cutting off the Queen's scythe and burying itself halfway to her

  neck.

  Surprisingly

  to Seventh, the Queen could still scream. A melodious, haunting

  screech filled the sewers as the veltid struggled against the

  conjured wall and Seventh took his position.

  Bloodied

  halberd rose high, and with a word, came down.

  "Cleave."

  Chitin

  snapped, familiar yellow blood mixed with the filthy water, and the

  Queen's pained yells only intensified. The red veins turned to yellow

  and orange, slowly dimming out.

  It

  took three more swings before Seventh successfully decapitated her.

  It was an easy kill for him. The Queen hadn't thought out any exit

  strategies, trusting her size and brood to resolve everything. The

  nest had been her small empire, so Seventh had decided to prove her

  wrong with fire and a brood of his own.

  The

  narrow crack in the wall was an excellent way to keep the nest

  hidden, but not too much of an escape tunnel. Trapped, she had become

  an easy prey for the Necromancer.

  Breathing

  heavily, he leaned on his weapon and stared at the colossal severed

  head. Only now did he notice the warm okra tones of her carapace, and small yellow flecks along its edges.

  The

  rainbow of pink, blue, and light green Death Mana was almost

  soothing. He didn't need to wait long before the System message

  popped into his head.

  "And

  that's how we do it!" Seventh yelled at the sewers while raising

  his halberd above his head in triumph. He had to push himself not to

  start dancing and secure his position first.

  As

  Garth had suspected, it was an Agility Skill, but not what Seventh

  would have liked. It was a passive ability that improved his overall

  stance, but his build really needed something that got him moving

  over the battlefield. Seventh was expecting a dashing, teleporting,

  or even jumping Skill, something active.

  It'll

  probably be useful at some point. I can always look for a skillbook

  or trainer,
Seventh thought as he closed the window and turned to

  check his minions. Not that he had money for such luxuries. Yet.

  Against

  all odds, the ratkin trio was still around, not even badly injured. A

  healing potion shared between them fixed them all to one hundred

  percent.

  Most

  of the rats in the water had survived, only eight had been killed,

  and the initial sacrificial wave had given a little more room for

  minions. Seventh still had to wait between every veltid reanimation,

  and had now a grand total of six of them in his command.

  Well,

  no matter. I have over a dozen fresh bodies waiting for their turn to

  be my minions,
he thought while storing the burnt and decapitated

  corpses.

  Waaait

  a minute...


  Seventh

  stared at a veltid head resting peacefully on the brick floor. He

  looked over the Queen’s enormous head. Fang was looking it over,

  curiously poking at it with his knife. Seventh looked back at the

  smaller veltid's head.

  Realization

  hit him like a dragon bodyslamming him. "Fuckfuckfuckfuuuuuck!

  Of course, you decapitated her! Suuure, why not? It's not like you

  wanted to reanimate the strongest damn monster in the whole damn

  sewers!" Seventh's yells devolved into incoherent swearing, and

  Fang looked over at his master, whiskers twitching in amusement.

  "Oh!

  Don't you think I forgot your stunt, my furry balled ball of knives!

  Get your ass over here!" Seventh shouted, and Fang quickly

  obeyed the command, running on all fours in front of him.

  Seventh's

  hand landed on the ratkin's head and squeezed lightly. Fang lowered

  his ears and started to duck away.

  "Don't

  you try. Stop moving. ."

  Fang

  crossed his arms as Seventh's left eye twitched as he read the

  results from Identify. Garth would be displeased.

  Seventh

  blinked the screen away, slowly turning his gaze to Fang. The ratkin

  calmly picked his nose, sniffing his findings. The dabbling

  Necromancer sensed a long, detailed conversation over the tea in his

  imminent future.

  “Okay...

  So, Skills and Classes are a thing for advanced undead. Wait for a

  second,” he said, and tilted his head while focusing.

  Information

  trickled in his head, confirming that after a full day, all Skills

  and Classes should deactivate in any undead with Seventh's current

  Skill-rank, making Fang once again a System-defying oddity.

  Well,

  maybe not System-defying. There's just something that Garth and I

  haven't figured out. And then there's that missing Presence...


  Slowly

  turning his head, Seventh looked at his oldest companion. Fang was

  happily examining the scythe-talon the Bone Wall had sliced off from

  Queen. Seeing him like this, it was hard to remember there wasn't a

  soul inside. Only magic tugging some strings.

  Feeling

  a cold washing in his chest, Seventh continued his head-turn to look

  at the severed Queen's head, Seventh sighed deeply. He really should

  have taken the post-combat reanimations into account while thinking

  his plan, but this had been by far the most effective plan.

  “No

  crying over spilled milk.” Seventh shrugged and lifted the enormous

  head. He could barely hoist it up from the ground, an important

  condition for his voidspace. He could only drop things in and out

  when they were lifted up from the ground or in his hand.

  The

  undead were another thing entirely. Being dead matter that could

  cross the purple portal's threshold, they could walk in and out, one

  undead per Skill activation.

  Looking

  at the Queen's body, Seventh decided it wasn't possible to start

  digging around. It could cause a collapse or create a drainage

  somewhere dirty water shouldn't go. If the city hadn't noticed the

  nest by now, it was best left alone as is.

  He

  could still use it to identify if it really was a Queen.

  

  It

  had been a coin toss between Broodmother and a younger Queen.

  Broodmothers didn't lay eggs, but received batches of them from other

  Queens and carried them to term in separate nests.

  No

  way Seventh could have killed a mature one, and he suspected the city

  would notice a full hive of veltids before juveniles fully maturing.

  He'd have to check a monster manual on the bugs, but Seventh

  remembered it took around five years for them to mature. Less if they

  had evolved again, and more for the Queens.

  Continuing

  his post-combat checklist, Seventh reanimated the bodies he could and

  looted the rest. Fang was oddly defensive of him to reanimate the

  biggest of them, Ratkiller. Seventh shrugged and stored it instead of

  reanimation. Better to keep his partner happy than have one irregular

  veltid on a leash.

  Walking

  around, opening purple portals and raising the dead, Seventh noticed

  his steps were different than before. The cold, wet stone had gained

  more traction, keeping him better upright, and his boots didn't slide

  as much until he willed them to do so.

  Must

  be Combat Footwork's effect. I wonder if it works on ice, too? I'd

  have to wait for winter or ask for a Cryomancer to freeze a floor for

  me.


  He

  was still a little bit sour about the lackluster Skill, but it was

  something at least. Being passive, he didn't even have to think about

  actively training the Skill until it started to lag behind, but a

  Skill that affected his walking? It would rank up without him even

  noticing it.

  “The

  System is great,” Seventh said mockingly. Hopefully the next skill

  would be a more exciting one.

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