home

search

Chapter 50: Time to stack boosters

  The moment I returned home after the event, the first node I looked at was of course this one.

  Several skills revealed themselves at once.

  The first was Stamina Regulation.

  Its description was blunt and unsentimental: improved efficiency of energy expenditure during sustained activity, smoother drop-off instead of sudden collapse, and reduced penalties when operating near exhaustion. In other words, I would last longer on the pitch before my legs turned to lead. Useful, but predictable.

  Then there was Fatigue Stability.

  The description caught my attention more than I expected. It reduced the increase in technical errors under exhaustion: heavy touches, mistimed passes, late reactions. Not removing fatigue, just making it less destructive.

  There were a few more, but I stopped skimming after I found what I had actually been looking for.

  Accelerated fatigue dissipation following sustained exertion; faster normalization of muscle responsiveness; reduced carryover exhaustion into subsequent days, all the good stuff.

  Then I saw a small note below the name of the skill.

  This meant that even at decent sharpness, recovery crawled.

  At 100% Match Sharpness, that was 4–6% per day. At 70%, closer to 2.8–4.2%. And my sharpness was 55%. If I miss a session to relax, I lose sharpness, and the next day I’d recover even less.

  Which would explain how my body was recuperating at such glacial speed. Without this skill, recovery was governed by a baseline rule I had never been shown outright, only forced to live with.

  Then I checked the skill I actually cared about.

  I stared at the numbers for a long moment. This would cost me all the points I’d just gained, and today was already a Thursday. The difference wouldn’t be meaningful enough; I’d still be drained if I played from the start.

  What if I could fetch something from that new Booster Shop?

  I took a look. Unlike the skill tree, this one felt blunt. There were nothing but what those playing RPG games would call ‘consumables’, neatly categorized and unapologetically transactional. These were one-time-use only.

  I scrolled.

  Most of them were situational at best: minor focus enhancers, short-lived reaction buffs, things clearly meant for emergencies rather than planning. Then I saw the one that mattered.

  It was crude, but honest. A panic button, clearly labeled as such. I’d think about using it when Saturday came and I knew if I’d play or be put on the bench.

  If you encounter this story on Amazon, note that it's taken without permission from the author. Report it.

  I kept scrolling.

  Most of the remaining items were noise—micro-adjustments masquerading as strategy, like single-use focus strips that sharpened reaction time for five minutes, or a balance stabilizer that reduced missteps on wet ground. Useful, perhaps, if your career hinged on one corner kick in a thunderstorm. None of them addressed the underlying problem.

  Then one entry made me slow down.

  I read it again, more carefully this time.

  Adaptive Assimilation was under Training Efficiency, which sat one node over from Physical Economy. I had glanced at it earlier and dismissed it as long-term thinking incremental gains, compounding over weeks, not something that helped me this Saturday. But paired with this?

  It was still incremental, but it might be worth it now.

  EXP translated directly into levels. Levels meant attributes. Attributes unlocked thresholds. Thresholds unlocked skills. And every level refunded XPoints back into the system.

  A rebate.

  If I used the EXP booster during a competitive match, when EXP yields were highest, the gain wouldn’t just be the thirty percent on paper. It would cascade. The system rewarded momentum.

  So that was the shape of it. Stack the right foundation skill with the right consumable, deploy it at the right moment, and let the system do the rest.

  This was hands down the best starting combo. Time to stack boosters.

  I went back.

  The interface folded smoothly as I backed out of the Booster Shop and slid one node to the side, into Training Efficiency. Several skills populated the branch, but my eyes went straight to the one linked to the token.

  The name was annoyingly vague, which usually meant it mattered.

  I opened it.

  I stared at the last line longer than the rest.

  This skill does not increase physical output during play.

  Of course it didn’t. Nothing ever gave you something for free in the moment. The system was consistent about that, if nothing else. You still had to run, press, sprint, track back, make decisions while your lungs burned.

  Which brought me back to the thing that had been bothering me since the beginning.

  EXP gain had never been flat.

  I’d already noticed it in training. A clean drill with sharp execution paid out more than going through the motions.

  I scrolled back up.

  There it was, buried under a collapsed tooltip, like an afterthought.

  I snorted.

  Of course. Of course there was a second system inside the first system. Of course the clarity was gated behind another unlock. Grind first, understand later. Classic.

  Still, the confirmation mattered. This weekend, we’d be playing Portishead, the team with the worst attacking record in the league. If this wasn’t the one chance to farm that EXP, then I might as well start a weekly podcast about ‘process over results’ and pretend mid-table anonymity is a lifestyle choice.

  That settled it.

  I spent the free node unlock on Training Efficiency.

  Then I unlocked Adaptive Assimilation — Rank I.

  The interface pulsed once, approvingly.

  I returned to the Booster Shop and purchased the Accelerated Learning Token without ceremony.

  Barely enough to matter. Perfect. Now I just had to perform against Portishead.

Recommended Popular Novels