This is a list of all skills, spells, abilities, conditions, items encountered so far. Contains notes which might be spoilers. Not required for story!
Skills
Note: Spell Failure bypassed by Josephine manually forming the spells.
Note: Triggers painful backlash a while after use.
Note: Not in her list of available skills when she spends skill points.
Spells
—Normal(Spells IV):
Note: Josephine can boost amplify this by feeding more mana into it.
Note: This is her class level and a lot of traps and doors are higher level.
—Mind(Spells III):
—Shadow(Dark Spells IV):
Note: Shadow Spike remains out of scope even at Dark Spells IV
Note: Can jump into the Shadow Realm when covered in cloak.
—Void(Dark Spells IV):
Note: Healing is temporary
Note: Requires a blade to spread the void over.
Abilities (The Hundred Years War)
Note: Heals and refreshes only followers (not self).
Note: Uses Spirit Points to negate damage, up to a max of 500. If damage goes over 500, it is negated but Aura breaks.
Conditions
Note: This is a compulsion negated by [Tiara of Solace]
Note: Received at Rank 1 Demon Sword. It allows Josephine to taste the soul, here are the tastes she knows of so far…
Lust: Salt
Despair: Sweetness
Greed: Savory
Pride: Spice
Wrath: Bitter
Note: Received at Rank 2 Demon Sword.
Note: The percentage is slowly increasing day by day.
Conditions (The Hundred Years War)
Note: [Divine Guidance] was never explicitly displayed, but Joan knows it well. It’s mentioned in chapter one that it “converted her massive Willpower into accuracy.” So it boosts accuracy based on her [Willpower].
Note: Main effects seem to be boosted attributes growth. There is a possibility of boost in combat rolls as well, but not verified
Note: This is not a compulsion, but rather seems to be an intrinsic part of Joan, like her conscience had been modified and amplified. Here are the virtues…
Prudence, to know and do what is right and proper.
Justice, to fight to make sure everyone is given their rightful due.
Fortitude, to have the strength and resilience to carry on, no matter the adversity.
Temperance, to hold back one’s desires for carnal pleasure.
Note: Un addition to the never healing slash across the cheek, it also gives -5 [Charisma] and +10 [Intellect]
Classes
Note: This class is what lets Josephine see the flow of magic and the structure for spells. It may also be the reason she can’t use fire spells.
Items
Note: Old item from The Hundred Years Wars. It gives +3 [Willpower].
Note: Hybrid item from both games. It gives +7 [Strength], not shown because Attributes are actually from the other game.

