Erik:
Core Ability
Name: Unexpected Arsenal
Tier: Iron
Type: N/A
Cost: Variable
Effect - Iron:
Manifest spiritual power in objects around you. Items used can have varying effects.
Applicable items limited by mass, volume, density, quality of materials, spiritual bond, spiritual power and more.
Major Ability
Name: Authority
Tier: Iron | Rank: 3 | Willpower
Type: Aura, Control, Will
Cost: N/A
Effect - Iron:
Improved Aura, Aura sense and Aura control. Aura effect changed to Authority.
Minor Ability
Name: Confiscate
From: Authority
Type: Utility, Control
Cost: Medium
Effect - Iron:
Temporarily steal an ability from someone else. Your own attributes will be used in all aspects of using the stolen ability. Stolen ability will be rendered inert in the original owner for the duration of Confiscate. Confiscate cannot be used again immediately.
Major Ability
Name: Umbralux
Tier: Iron | Rank: 4 | Wisdom
Type: Spell, Light, Dark, Affliction
Cost: Meagre (Flash), Middling (Entropy)
Effect - Iron:
Flash (Light): A beam of light scorches the target.
Entropy (Dark): Expels miasma which decays targets from inside.
Minor Ability
Name: Gloom
From: Umbralux
Type: Summoning, Dark, Construct
Cost: High
Effect - Iron:
Construct (Gloom): Summon a Gloom construct to aid you. Constructs have no time restraints, but must be resummoned after taking severe damage. The Gloom construct deals escalating corrosive dark damage on enemy contact.
Major Ability
Name: Unleash
Tier: Iron | Rank: 5 | Speed
Type: Altering, Metamorphosis, Enhancement
Cost: Variable
Effect - Iron:
Alters the composition of the body.
Major Ability
Name: Earthkeep
Tier: Iron | Rank: 4 | Strength
Type: Enhancement, Earth, Defence
Cost: Moderate
Effect - Iron:
Manipulate the earth to protect the body.
Jessie:
The genuine version of this novel can be found on another site. Support the author by reading it there.
Core Ability
Name: Call of Nature
Tier: Iron
Type: Spell, Fire, Water, Earth, Wind, Channelled
Cost: Variable
Effect - Iron:
Elemental Call:
Scorch (Fire): Set fire to target. Medium cost.
Restore (Water): Restore the physical body of the target to its natural state. Middling ost over time. Channelled.
Replenish (Wind): Replenishes stamina of target. Middling cost over time. Channelled.
Spike (Earth): Forces the earth beneath target into a jagged spear. Will explode after a short time. Moderate cost.
Major Ability
Name: Reap the Harvest
Tier: Iron | Rank: 5 | Willpower
Type: Spell, Fire, Water, Earth, Wind
Cost: Low
Effect - Iron:
Elemental Scythe (Varied): Fires an elementally charged crescent blade at target.
Minor Ability
Name: Atmosphere
From: Reap The Harvest
Type: Aura, Will
Cost: N/A
Effect - Iron:
Improved Aura, Aura sense and Aura control. Aura trait changed to Surge.
Major Ability
Name: Enter The Storm
Tier: Iron | Rank: 5 | Reflex
Type: Spell, Field, Lightning, Activated
Cost: Middling
Effect - Iron:
Storm: Activate a field around you, charging the area and sending bolts of lightning at targets.
Minor Ability
Name: Volt Surge
From: Enter The Storm
Type: Spell, Lightning, Affliction, Channelled
Cost: Middling
Effect - Iron:
Volt Surge: Sends a self-amplifying current into target, dealing increasing damage over time.
Major Ability
Name: Familiar
Tier: Iron | Rank: 3 | Wisdom
Type: Familiar, Summoning
Cost: Moderate
Effect - Iron:
Summon your chosen familiar to aid you. Familiars share an energy pool with caster. Dead familiar can be re-summoned for Substantial cost after one week.
Major Ability
Name: Ease The Burden
Tier: Iron | Rank: 3 | Regeneration
Type: Spell, Conjuration, Space
Cost: Low
Effect - Iron:
Conjure:
Able to conjure up to two different weapons, each with separate elemental effects. First-time conjuration of each weapon at Substantial cost. Maximum schema is two.
Schema: A first-time conjured weapon is made a ‘Schema’. Schema cannot be changed. Schema can be destroyed from ‘Armoury’ at Excessive cost. Schema slot in ‘Armoury’ will be locked for 30 days.
Armoury: Dimensional space for schema to reside in when in use. Has additional storage space.
Major Ability
Name: Natural Flow
Tier: Iron | Rank: 4 | Speed
Type: Perception, Elemental
Cost: N/A
Effect - Iron:
Improved senses. Senses attuned to nature.
Minor Ability
Name: Jet
From: Natural Flow
Type: Mobility, Enhancement
Cost: Variable
Effect - Iron:
Increase your speed of traversal through natural mediums.
This archive is updated in the loving memory of Sophie Callum.

