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Misc. - Index

  Endurance

  It determines HP and pain tolerance.

  Attack

  It determines physical attack power.

  Defense

  It determines the ability to defend against physical attacks.

  Magic

  It determines MP and the capacity to unleash and defend against magic.

  Dexterity

  It determines accuracy, speed, reflexes, and coordination.

  Magic Stone

  The source of life and magic of monsters dropped upon death. It can benefit other monsters.

  Job

  The occupation a humanoid holds.

  Adventurer

  An occupation humanoids may acquire that entails doing tasks for a reward or hunting monsters.

  Class

  A profession a humanoid takes granting access to skills and stats.

  Rookie Magic Swordsman

  A beginner in the ways of being a Magic Swordsman a user of both Magic and Swordsmanship.

  Mage

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  A user who excels in basic magic.

  Rookie Warrior

  A beginner in the pursuit of being a powerful warrior.

  Unique Race

  Creatures who are unique to the standard, the only one that exists, generally have higher intelligence and are stronger. All unique races are immune to mind control. Unique Monsters can evolve into an Intelligent Named monster earlier than normal monsters.

  Magic Steel Dagger

  A dagger forged using magically enhanced steel.

  When equipped: +150 Attack

  Magic Core

  A magic core that when swallowed is equipped to the owner's soul. If the owner swallows a higher rank core the old core will be destroyed and replaced.

  When equipped increases spell's power.

  Victus

  Human country of Ethena.

  Almant

  Elven country of Ethena.

  Mitho

  Dwarven Country of Ethena.

  Savan

  Beast-men country of Ethena.

  Cryptica

  Demon country of Ethena.

  Unique

  Monster country of Ethena.

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