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Appendix B: Level 69

  Note: This appendix omits all abilities that are in Appendix A

  Jun Kyung Han

  Pathbreakers Founder

  Lupus Rex squad leader

  Synergist Level 69

  Avg lvl 13~

  1st Step Classes

  Mage, level 1

  Fighter, level 1

  Rogue, level 1

  2nd Step Classes

  Charge Barrage Caster, level 3

  System Scout, level 3

  Far Caller, level 8

  Up Close With A Knife Killer, level 3

  3rd Step Classes

  Hedge Rake, level 3

  Frost Burn Chimerablood Sorcerer, level 4

  Telekinetic Psychic, level 3

  Mid Ranger, level 3

  Hidden Blade Assassin, level 3

  4th Step Classes

  Armed Magus, level 7

  Supportive Ki Monk, level 4

  Masked Phantom, level 3

  Library Archmage, level 9

  Scummy Scoundrel, level 9

  Special Abilities

  Synergist Level 30 - Double Down. Choose one of your subclass abilities and enhance its effects.

  Synergist Level 50 - Duo Development. Choose two classes you qualify for. When you gain a level in one, you gain a level in the other as well.

  Strength 100 - Impact - Your attacks and instant uses of strength are increased by 50%.

  Dexterity 100 - Fire - Your attack speed increases by 50%.

  Agility 100 - Sprint - Increase your running speed by 50%.

  Intelligence 100 - Multitasking - You may split your intellect up into sub-minds to perform multiple tasks and thought patterns at once.

  Reflexes 100 - Peripheral - Your focus using all your senses becomes 50% more effective.

  Ki 100 - Accelerated Recovery - Your Ki Point recovery rate is increased by 50%.

  Arcana 100 - Refined Use - Your Arcana Point spell costs are halved.

  Subclasses

  Charge Barrage Caster - You can hold spells before completing the cast to empower them. You focus on small spells that can be used in quick succession. Basic attack spells cost 1 AP less, to a minimum of 1 AP

  Far Caller - Your familiar doesn't have to be anywhere near you anymore. There's no distance limit to it.

  Up Close With A Knife Killer - Melee weapons you wield deal 10% more damage. Knives you wield deal 15% more damage.

  Frost Burn Chimerablood Sorcerer - Your fire and ice spell damage increases by 25%. While in negative AP your body takes on aspects of the elemental magic you use.

  Mid Ranger - You can use techniques limited to either melee or ranged weapons with the opposite type, assuming it isn't an impossibility to do so.

  Hidden Blade Assassin - Light blades you wield deal 25% more damage.

  Supportive Monk - Your Ki is most often used to heal and purify. Your master and lower support and healing techniques use 33% less Ki. Techniques you learn are more likely to be support and healing techniques.

  Masked Phantom - You can summon a mask that instantly transforms you into a second outfit, only to return to your previous clothes when you remove the mask.

  Library Archmage - You gain all advanced spells.

  Scummy Scoundrel - Your status effects and debuffs are 33% harder to resist.

  Physical Attributes

  Strength 100

  Dexterity 105 (+4 from M3 Mongoose)

  Agility 105 (+4 from M3 Mongoose)

  Toughness 30

  Constitution 30

  Mental Attributes

  Intelligence 110

  Memory 51

  Wisdom 15

  Charisma 50

  Reflexes 111 (+4 from M3 Mongoose)

  Etheric Attributes

  Ki 100

  Spirit 0

  Faith 0

  Arcana 112

  Luck 10

  Techniques

  ---Striking Techniques---

  Trip

  Sweep the leg. Your foe takes a little extra damage if they fall for this move.

  Cost: 1 Ki Point

  Proficiency: 0%

  Cross Slash

  Strike with two melee weapons in rapid succession, your Ki adding to the speed and damage of the strikes.

  Cost: 2 Ki Points

  Proficiency: 12%

  Rapid Strike

  Strike, but a little faster. 10% faster to start. You should practice this one to make it matter.

  Cost: 2 Ki Points

  Proficiency: 0%

  Fade Strike

  Strike, then immediately slide back a few feet. Keep your enemies guessing.

  Cost: 2 Ki Points

  Proficiency: 0%

  Blind Strike

  Strike to your side or back, letting your Ki guide your blow to a target you can't see. Your Luck increases the chance this works out.

  Cost: 5 Ki Points

  Proficiency: 0%

  Pressing Strike

  Strike with additional force that doesn't deal more damage but does knock the enemy back 2 feet.

  Cost: 8 Ki Points

  Proficiency: 0%

  Ricochet Shot

  Fire at any surface and rely on your Luck to make the shot bounce and hit your target.

  Cost: 15 Ki Points

  Proficiency: 0%

  Spiral Thrust

  Stab forward while twisting your weapon, adding drill-like spiral energy to your attack.

  Cost: 15 Ki Points

  Proficiency: 0%

  Eye Gouge

  Strike, if you land a hit anywhere near your target's eyes your Ki pulls your weapon into their eye. Gross, but effective.

  Cost: 20 Ki Points

  Proficiency: 0%

  Iai Strike

  Draw and strike. The draw is 30% faster and the strike deals 30% more damage.

  Cost: 30 Ki Points

  Proficiency: 0%

  Empowerment Techniques

  Backstab

  You deal more damage to foes when you hit them from behind. 25% more damage, to be exact.

  Passive

  Proficiency: 17%

  Sneak Attack

  You deal more damage to unaware foes. 25% more.

  Passive

  Proficiency: 19%

  Bloody Blades

  You deal 14.5% more damage to enemies in the 5 seconds after you deal damage. This effect doesn't stack but gets refreshed if you keep attacking.

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  Passive

  Proficiency 145% (increased damage)

  Headshot

  This ability increases the damage if you hit their head. If the target doesn't have a head you're out of luck.

  Passive

  Proficiency: 77%

  Peerless Knives

  Your knives deal 46.1% more damage. Get straight to the point.

  Passive

  Proficiency: 461% (increased damage)

  Injury To Insult

  You deal 33% more damage to foes under a status effect that you dealt to them. This effect doesn't stack if you apply multiple effects to a foe, but honestly being a dick to monsters is fine, so why not?

  Passive

  Proficiency: 35%

  Scummy Insult

  Enemies under one of your status effects are 35% more likely to be inflicted with another of your effects.

  Passive

  Proficiency: 0%

  ---Defensive Techniques---

  Unarmored Armor

  Your Toughness is increased by 10% when not wearing armor. You can still wear clothes, we're not promoting nudists. FYI, abilities like this only increase their proficiency for each minute you're in battle.

  Passive

  Proficiency: 87%

  Glancing Chance

  You have a 5% chance to turn any strike against you into a glancing blow, which deals 50% less damage.

  Passive

  Proficiency: 0%

  Pain Killer

  Your pain threshold is increased by 20%. You'll still feel pain even if you master this, it just won't bother you as much.

  Passive

  Proficiency: 78%

  Ki Body Armor

  While not wearing armor the damage resistance from Toughness is increased by 50% of your current Ki Points. Thus incentivizing you to never use KP on all the fancy abilities you have.

  Passive

  Proficiency: 87%

  Iron Cloak

  While wearing a cloak or coat and no armor, the damage resistance from Toughness is increased by 50% of your current Agility.

  Passive

  Proficiency: 0%

  Purity Of Body

  Your body recovers from toxins and poisons 33% faster than normal. This is on top of whatever your Constitution does for you.

  Passive

  Proficiency: 0%

  ---Recovery Techniques---

  Pure Palm

  Hold your hand over a target and reduce the duration of a status effect on them.

  Range: 2 inches

  Cost: 1 Ki Point per second

  Proficiency: 99%

  Healing Palm

  Hold your hand over a wound to slowly heal it. Doesn't regrow anything chopped off.

  Range: 2 inches

  Cost: 1 Ki Point per second

  Proficiency: 241% (increased speed)

  Pain To Gain

  You recover health equal to 25% of the damage you dealt with your last attack.

  Cost: 15 Ki Points

  Proficiency: 0%

  Restoration Palm

  Hold your hand over a wound to gradually heal it. Can't regrow things lost but can stitch together things severed.

  Range: 2 inches

  Cost: 10 Ki Points per second

  Proficiency: 312% (increased speed)

  Exorcising Palm

  Hold your hand over an ally who is under a mental effect or curse and they'll have a better chance of recovering from that effect. Your Luck increases this effect.

  Range: 2 inches

  Cost: 10 Ki Points per second

  Proficiency: 1%

  Restoring Clap

  Clap and release healing energy into the air around you, healing those within range by a small amount.

  Range: 10 feet

  Cost: 15 Ki Points

  Proficiency: 1%

  Restorative Meditation

  While out of battle your Ki recovers 25% faster. This ability doesn't gain Proficiency if you're already at full KP.

  Passive

  Proficiency: 54%

  ---Utility Techniques---

  Ki Cloth Weaving

  Use your Ki to repair mundane cloth and clothing. Also cleans clothes. Doesn't repair armor, but can clean it.

  Range: 5 feet

  Cost: 5 Ki Points

  Proficiency: 8%

  Shadow Sheathe

  You sheathe a weapon in a shadow on your body, and can withdraw it from your shadow at any time later.

  Cost: 1 Ki Point

  Proficiency: 0%

  Smoke Cloak

  While inside of smoke you are 25% harder to detect.

  Passive

  Proficiency: 0%

  Chakra Scan

  You gain the ability to see the chakras of those around you.

  Range: 30 feet

  Cost: 20 Ki Points per minute

  Proficiency: 0%

  ---Mobility Techniques---

  Half Step

  Slide half your stride in any direction.

  Cost: 1 Ki Point

  Proficiency: 12%

  Back Dash

  Suddenly slide back 3 feet.

  Cost: 2 Ki Points

  Proficiency: 5%

  Soft Step

  Your steps are quieted

  Duration: 10 minutes

  Cost: 3 Ki Points

  Proficiency: 0%

  Flicker Step

  As you move you become invisible for 0.1 seconds, which may throw off your foes.

  Cost: 5 Ki Points

  Proficiency: 7%

  Spiral Dodge

  A spinning dodge that lends centrifugal force to any strike you make immediately afterwards.

  Cost: 10 Ki Points

  Proficiency: 2%

  Meteor Charge

  Fly 50 feet at high speed, towards a foe. You have to target a foe to use this.

  Cost: 20 Ki Points

  Proficiency: 0%

  ---Mapping techniques---

  Plant Flag

  You create a small flag on a metal stick that can be put in the ground or stuck to an object. The color of the flag is your choice. At the end of the duration you may choose to pay the KP cost and refresh the duration.

  Duration: 24 hours

  Cost: 5 Ki Points

  Proficiency: 1%

  Counter Radar

  You don't appear on enemy radar if their technique is Advanced or lower.

  Passive

  Proficiency: 0%

  Map Share

  Touch an ally and grant them all of your radar related passive abilities for 10 minutes. At the end of the duration you may choose to pay the KP cost and refresh the duration.

  Range: Touch

  Duration: 10 minutes

  Cost: 15 Ki Points

  Proficiency: 23%

  Hunt Prey

  Lock on to a foe. You always know which direction they're in for the duration.

  Range: sight

  Duration: 1 hour

  Cost: 10 Ki Points

  Proficiency: 0%

  ---Fire Spells---

  Heat Sheathe

  Coat a weapon in flames.

  Range: 1 held weapon

  Duration: 1 minute

  Cost: 5 Arcana Points

  Proficiency: 0%

  Smoke Ball

  Throw a ball which explodes into a cloud of smoke.

  Range: however far you can throw a ball

  Area: 10 foot radius

  Duration: 1 minute

  Cost 5 Arcana Points

  Proficiency: 0%

  Burning Palm

  This hand of mine burns with justice, telling me to beat you!

  Cost: 15 Arcana Points

  Proficiency: 0%

  ---Electric Spells---

  Electro Charge

  Flow electrical energy into a battery or other electrical storage device.

  Range: 15 feet

  Cost: 0.5 Arcana Points per second

  Proficiency: 0%

  Spark Jump

  Using a coating of electrical speed, you leap 10 feet.

  Cost: 2.5 Arcana Points

  Proficiency: 0%

  Zap Shot

  Fire a ball of electric energy at a foe.

  Range: 30 feet

  Cost: 2.5 Arcana Points

  Proficiency 1%

  Stun Snap

  Static Snap with a greater stun effect. Before it was a side effect. Now it's the main draw.

  Range: touch

  Cost: 4 Arcana Points

  Proficiency: 0%

  Forked Bolt

  Touch a foe to shock them, and up to two additional nearby targets will suffer the same fate.

  Range: Touch, 30 feet

  Cost: 7.5 Arcana Points

  Proficiency: 37%

  Electric Cage

  Drop a cage of lightning on a foe.

  Range: 10 feet

  Area: up to 10 feet diameter

  Duration: 10 seconds

  Cost: 7.5 Arcana Points

  Proficiency: 0%

  Lightning Lance

  Launch a massive spike of lightning at a foe.

  Range: 500 feet

  Cost: 25 Arcana Points

  Proficiency: 0%

  ---Earth Spells---

  Sand Slash

  A reaping claw of sand attempts to eviscerate your target.

  Range: 10 feet

  Cost: 1 Arcana Point

  Proficiency: 0%

  Sand Cloak

  A thin cloak of sand swirls about you, reducing the force of incoming attacks. May also reduce certain elemental attacks as well.

  Duration: 1 minute

  Cost: 1.5 Arcana Points

  Proficiency: 0%

  Stone Shot

  Fire a rugby ball of stone at a foe

  Range: 20 feet

  Cost: 2.5 Arcana Points

  Proficiency: 1%

  Stone Shield

  Turn a held shield or worn piece of armor into stone. It's up to you whether this ends up as a benefit or not.

  Duration: 1 minute

  Cost: 5 Arcana Points

  Proficiency: 0%

  Stone Ride

  You slide rapidly across stone, dirt, sand and any other earthen surface.

  Duration: 1 second

  Cost: 0.5 Arcana Points

  Proficiency: 0%

  Rock Hide

  Coat your skin in stone, increasing your Toughness my 25%.

  Duration: 1 minute

  Cost: 7.5 Arcana Points

  Proficiency: 0%

  Sand Storm

  Conjure a swirling vortex of sand that slices into anyone inside of it- even you.

  Range: 50 feet

  Area: 20 foot diameter

  Duration: 10 seconds

  Cost: 15 Arcana Points

  Proficiency: 0%

  ---Wind Spells---

  Gust

  Shoot a burst of wind. May be enough to distract or disorient a foe.

  Range: 30 feet

  Cost: 0.5 Arcana Points

  Proficiency: 0%

  Air Bullet

  Fire a small shot of air. Probably not strong enough to break the skin but enough to bruise.

  Range: 50 feet

  Cost: 0.5 Arcana Points

  Proficiency: 0%

  Blow Out

  Create an eddy of swirling wind to distract people, disrupt projectile flights and mess up stacks of paper.

  Range: 50 feet

  Area: 5 feet

  Cost: 0.5 Arcana Points

  Proficiency: 0%

  Illusive Sound

  Throw off the origin point of sounds you make.

  Range: 30 feet

  Duration: 5 minutes

  Cost: 1 Arcana Point

  Proficiency: 0%

  Whirlwind Slash

  Release a circular slash of air all around you.

  Area: 5 foot radius

  Cost: 2.5 Arcana Points

  Proficiency: 1%

  Gale Boots

  Increase your movement speed by 10%. If your Reflexes aren't good enough to handle the speed that's your problem.

  Duration: 1 minute

  Cost: 2.5 Arcana Points

  Proficiency: 0%

  Aero Shell

  Pull air into a round barrier around you to absorb a bit of incoming damage.

  Duration: 1 minute

  Cost: 2.5 Arcana Points

  Proficiency: 0%

  Air Rifle

  Fire a bullet of air with extreme range and precision.

  Range: 200 feet

  Cost: 7.5 Arcana Points

  Proficiency: 0%

  Flight

  You can fly. Your max flight speed is 100% of your maximum running speed.

  Duration: 1 minute

  Cost: 5 Arcana Points

  Proficiency: 0%

  ---Water Spells---

  Bubble Spray

  Fire a stream of 5 to 20 vaguely threatening bubbles at foes. Popular with toddlers.

  Range: 10 feet

  Cost: 1.5 Arcana Points

  Proficiency: 0%

  Water Cutter

  Have you ever seen one of those machines that cut steel with a high pressure water jet? This isn't that strong, but you get the general idea.

  Range: 25 feet

  Cost: 0.5 Arcana Points per second

  Proficiency: 116% (increased pressure)

  Bubble Helmet

  Create a spherical helmet around you or an ally's head. The helmet absorbs a tiny amount of damage but also contains clean air.

  Range: 10 feet

  Duration: 1 minute

  Cost: 2.5 Arcana Points

  Proficiency: 0%

  Wet Floors

  Create a puddle of particularly slippery water.

  Range: 30 feet

  Area: 5 foot diameter

  Cost: 5 Arcana Points

  Proficiency: 0%

  Needle Rain

  A very, very hard rain falls, ripping apart any under it.

  Range: 50 feet

  Area: 20 foot diameter

  Cost: 15 Arcana Points

  Proficiency: 0%

  Flood

  Create a porthole in space that discharges 100 gallons of water for every second you cast the spell. You can choose if it's freshwater or saltwater.

  Range: 50 feet

  Cost: 5 Arcana Points per second

  Proficiency: 0%

  ---Ice Spells---

  Chill Guard

  Add a thin coating of cracked ice to any exposed part of your skin, protecting you from both extreme cold and extreme heat.

  Duration: 1 hour

  Cost: 0.5 Arcana Points

  Proficiency: 0%

  Frost Skin

  Add an ice attuned layer of Arcana to your skin, giving you the strengths and weaknesses of ice.

  Duration: 1 minute

  Cost: 0.5 Arcana Points

  Proficiency: 0%

  Sapping Cold

  Call forth a cloud of chilling air around you that slowly erodes enemy strength and life. Also known as “Brr It's Cold Out Here.”

  Area: 5 foot radius

  Cost: 0.5 Arcana Points per second

  Proficiency: 180%

  Ice Armor

  Create part of a suit of ice armor with each cast, choosing which limb, your head or torso you're protecting. You can cast up to 6 times to cover everything, and can recast to restore broken parts.

  Duration: 10 minutes

  Cost: 7.5 Arcana Points

  Proficiency: 0%

  Snow Blind

  Create a circle of snow around a foe, effectively blinding them for a moment. You can't see them either during this time, so use this carefully.

  Range: 25 feet

  Area: up to 10 foot diameter

  Duration: 5 seconds

  Cost: 10 Arcana Points

  Proficiency: 0%

  White Dragon Breath

  Breathe ice, snow and cold like a white dragon. This is absolutely devastating to any normal human or animal.

  Area: A cone 50 feet long and 30 feet at its widest.

  Cost: 22.5 AP

  Proficiency: 0%

  ---Light Spells---

  Light Mote

  Release a speck of light that circles you for 1 minute until you come within 15 ft of a foe, at which point it buries itself in the foe.

  Duration: 1 minute or impact

  Range: Personal / 15ft

  Cost: 0.5 Arcana Points per mote

  Proficiency: 0%

  Yellow Beam

  A sci-fi style blaster bolt.

  Range: 40 feet

  Cost: 5 Arcana Points

  Proficiency: 1%

  Sunglasses

  This creates sunglasses and equips them to your face. It does nothing else.

  Duration: 1 hour

  Cost: 2.5 Arcana Points

  Proficiency: 0%

  Shimmer Step

  You slide, and are blurry as you move, making it harder to hit you.

  Range: 5 feet

  Cost: 2.5 Arcana Points

  Proficiency: 0%

  Gaslight

  An enemy sees you in the corner of their vision, distracting them.

  Range: 50 feet

  Duration: 30 seconds

  Cost: 7.5 Arcana Points

  Proficiency: 0%

  Book Cover

  Put a protective barrier around a book.

  Range: 5 feet

  Duration: 24 hours

  Cost: 5 Arcana Points

  Proficiency: 0%

  Solar Slam

  Create a basketball of light. You can throw it and it'll explode or dunk on someone with it to punch them real good.

  Range: however far you can throw a basketball

  Area: 15 feet (if thrown)

  Cost: 17.5 Arcana Points

  Proficiency: 0%

  Scroll Scribing

  Create a scroll of one of your spells. This costs 10+ the spell's regular AP cost. You can choose the duration of a sustainable spell, paying that amount of AP. Scrolls can be used by anyone, at the cost of 10 AP, regardless of its contents.

  Range: self

  Cost: 5+ Arcana Points

  Proficiency: 0%

  ---Dark Spells---

  Night Shield

  Create a platter of shadow that is good at absorbing elemental damage but won't stop physical attacks. The plate attaches to any part of you.

  Duration: 1 minute

  Cost: 1.5 Arcana Points

  Proficiency: 0%

  Shadow Stab Strike

  Stab with a weapon. A Shadow Stab extends your blade.

  Cost: 1.5 Arcana Points or 3 Ki Points

  Proficiency: 0%

  Dark Mote Shot

  Attack with a ranged weapon. Where your projectile lands a Dark Mote will emerge to strike at a foe.

  Duration: 1 minute or impact

  Range: projectile's range / 15ft

  Cost: 1 Arcana Points or 2 Ki Points

  Proficiency: 0%

  Night Shield Parry

  Instantly create a Night Shield and use it to block an attack. If you time the block to happen at the same time as the Shield finishes forming, the shield will absorb twice as much damage as normal.

  Duration: 1 minute

  Cost: 1.5 Arcana Points or 3 Ki Points

  Proficiency: 0%

  Void Lance

  Launch a slender spear of purple void energy.

  Range: 50 feet

  Cost: 5 Arcana Points

  Proficiency: 0%

  Shadow Shell

  Coat yourself in dark energy. This can help hide you in dim light, but also absorbs some of light and dark elemental attacks.

  Duration: 1 minute

  Cost: 5 Arcana Points

  Proficiency: 0%

  And Darker Still

  Wrap rings of shadow around your wrists, boosting your next dark elemental attack by 25%

  Duration: 1 minute or next dark elemental attack.

  Cost: 4 Arcana Points

  Proficiency: 0%

  Shadow Slash

  A blade of shadow appears from your hand and runs along the ground to find a foe.

  Range: 25 feet

  Cost: 6 Arcana Points

  Proficiency: 0%

  Obsidian Sphere

  Conjure a large ball of void energy to swallow anything in its path.

  Range: 50 ft

  Cost: 15 Arcana Points

  Proficiency: 7%

  Create Shade

  Create a shadow animal that fights alongside you. You can only have one summon at a time.

  Duration: 1 hour

  Cost: 15 Arcana Points

  Proficiency: 0%

  Tome Absorb

  Instantly absorb all information in a book, destroying that book in the process. If the book is a spellbook, you learn any spells contained within.

  Range: touch

  Cost: 25 Arcana Points

  Proficiency: 0%

  ---Toxic Spells---

  Rot Touch

  Reach out, touch someone and make their flesh rot. Doesn't work on things without flesh.

  Cost: 0.5 Arcana Points

  Proficiency: 0%

  Poison Blade

  A weapon you're holding becomes tinged with a slowing and damaging poison.

  Duration: 10 minutes or until your weapon hits a foe

  Cost: 2.5 Arcana Points

  Proficiency: 0%

  Splash Guard

  Your poison resistance is increased by 10%.

  Duration: 1 minute

  Cost: 0.5 Arcana Points

  Proficiency: 0%

  Toxic Breathing

  You can breathe in toxins and poisons without harm.

  Duration: 1 minute

  Cost: 2.5 Arcana Points

  Proficiency: 0%

  Noxious Dart

  A small, pen sized projectile flies unerringly into a target to deliver a harmful and crippling poison.

  Range: 50 feet

  Cost: 20 Arcana Points

  Proficiency: 0%

  ---Psychic Spells---

  Telepathy

  Open a channel with another, then send them your thoughts. It comes to them like a whisper, always in your voice. They can refuse the connection.

  Range: 100 feet

  Duration: 1 minute

  Cost: 0.5 Arcana Points

  Proficiency: 0%

  Psi Punch

  Deliver a short range, powerful telekinetic blow.

  Range: 15 feet

  Cost: 7.5 Arcana Points

  Mental Wall

  Your defense against psychic attacks is increased by 150%.

  Duration: 10 minutes

  Cost: 7.5 Arcana Points

  Proficiency: 0%

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