Well this is a current Stats of the MC and will be updated ever chapter. ^^
This should be at the top of the list, if not sorry about that. i'll also put in notes as MC learns things like Stat rules, key people, contacts, etc.
Stolen story; please report.
Magic Skills
Name: Description: Rank EXP
Mana Manipulation: Gives the owner knowledge how to use mana. Allows Spell casting--prerequest: Sense Mana
Name: Description: Rank EXP
Sense Mana: Lets you detect Mana in the area around you. Range 2 Meters + 1 per lvl.
Basic 4 10%
Name: Description: Rank EXP
Deaths Follower Gives a .25 x lvl to avoid death from a certain kill attack. can only be used once a hour.
Special
Name: Description: Rank EXP Gluttony Allows the user to eat items that have are made of magic or had magic, ki or similar power injected in to them. Can work on potions but removes any effects they have. Turns items power in to exp. Every level increases efficiently and what can be eaten.
Lvl 5 Basic 3 65%
Name: Description: Rank EXP
Meditation Increase Mana, Ki and HP regeneration by 10% + .5% per lvl after 1, however cannot be disturbed. Basic 1 15%
[table]
Old Copper Sword.
Attack: Durability Quality Rank
3 1/10 Poor F Bonuses:None Details:A ancient sword made a long time ago. Heirloom of a long forgotten empire.
Old Bismuth Bronze Dagger.
Attack: Durability Quality Rank
5-6 3/15 Poor F Bonuses:None
Details:A ancient Dagger made a long time ago. Bismuth Bronze a rare alloy and no longer used, has collectible value to the right people.
Bismuth Sword
Attack: Durability Quality Rank
10 25/25 Normal E Bonuses:None
Details:A sword made of quality Bismuth Bronze, an Heirloom of Stonesworth house.
White bone.
Durability Quality Rank
N/A Magical E
Details: a Thigh Bone of a undead Nobleman can be use in crafting.
Ring of ???.
Durability Quality Rank
N/A ???? Details:????
Ring of minor defense +1.
Defense: Durability: Quality: Rank:
+1 N/A Magical F
Details:A Old Magic ring added 1 to Defense by using mana around the wear to shield you.
Black Noble Cloak.
Defense: Durability Quality Rank
+2 20/20 Magical F
Details:
Leather Armor
Defense: Durability Quality Rank
+2 10 / 10 Poor F Details:
Bronze helm
Defense: Durability Quality Rank
+1 15/15 Normal F Details:
Minor Storage Bag.
Durability Quality Rank N/A Magical E
Details: Can Store 10 items that fit in it's opening, does allow stacking.Items inside does not increase bags weight. Runic Ring Soul Bound
Durability Quality Rank
N/A Special N/A
Details:Can Store 20 items(nonliving) of any size and can be upgraded with the right materials and enchantments.Items inside does not increase Ring weight. Made of a unknown metal.
*notes on monster races and classes : there are 3 qualities . Normal, Rare and Epic. normal ones can lvl up to 15 in that race. while Rares only get 10 and Epics just 5. how ever the power per lvl of a epic can be massive.
Other items 1 old pack(roughly patched)
Kills (notable ones)
Large Black Rat Boss: 1
Rat Man Zombie Boss: 1
Noble Skeleton: 1
Now for some basic info
-----Rules-----
Str per 5 points gives 1 attack bonus the normal human at lvl 1 can have around 10-20 depends how they grew up. unlike basic skeletons, they can train up Str.
Ever point in Vit gives you 10 HP Normal people at lvl 1 have around 20-40 HP while Basic Skeletons at lvl 1 have 10(nearly no Vit.)
Skeletons have no Char. since they pretty unappealing and no Luck since basic undead are not lucky.
MP is Wis + Int / 2 = MP pool. Stamina is Str + Vit /2 = Stamina pool. For regen 1 the base. have to have 10 in the related stat. MP Regen is every 10 points in Wis = .5 per min After Base meet. HP Regen is every 10 Vit = .5 per min After Base is met.
Class give Stat boost and extra effects. Warriors get extra Str and Vit. as well as double HP per point in vit. Mages get extra Int and Wis. also get double MP per point of int.
EXP amount doubles every lvl up.
I removed a few thigns till i get the spoiler botton to work again.
Ranks of Things.
Ranks are in Groups of 10 and 10 Ranks to max out.
Class and Race lvls: basic jobs lvl up to 15 , advance up to 10 and rare/epic classes can only be lvl up to 5.
Monsters
F, E, D, C, B, A, S, SS, SSS, ???(Divine, Scared Beast, Demon lords, Etc.)
Monsters come in Normal, min-Boss,Boss, Area Boss, World Boss. There also can be Rare, Variants and Leader types.
Humanoid monsters have Classes but they locked in to it, as monster evolves instead of Class up. So a fighter type mob even as it grows it will still be a fighter type. It can not suddenly change in to a mage.
Example: so a lvl 24 Skeleton warrior be a lvl 24 Skeleton that has warrior like abilities. it cannot be a mix naturally, unless it used a multi class corpse as it base. it was a lvl 15 skelton that evolved in to a warrior that gained 9 levels. as basic lvl identify only shows totla levels. at higher end it would break down the info abit more.
Rats become giant rats - rat man- Class (thief and assassin common) Ratman . Ranks go from none - F , F or E , E-D, Varies on stats, int and class/lvl. also if it a rare,boss, etc effect rank as well.
Items
Poor, Normal, Uncommon, Magical, Rare, Epic, Legendary, World Class, Divine, ?????
sometime an item can be Unique this means it is one of an kind or a items that nearly impossible to remake.
Skills
Basic 1-10, Novice 1-10,Apprentice 1-10, Journeyman 1-10, Craftsman 1-10, Artisan 1-10, Veteran 1-10,Expert 1-10, Master 1-10, Grand Master 1-10