Fusion magic is notoriously difficult, but you managed to fuse elemental and non-elemental magic—a significant step up. To achieve this without understanding the underlying principles is astounding. Typically, fusion magic is highly classified and not something you can learn casually. The fact that you improvised and self-taught this skill proves you're a monster in terms of talent. Naturally, I granted you a higher rank right away to incentivize you to remain in this kingdom. It makes sense, now dose it not minister?
"Of course your majesty."
After completing all the formalities, I left with a noble smile and met up with Queen and 13.
“You’re looking at the newest vicount,” I announced.
“Oh, I thought you’d only become a knight,” someone replied, surprised.
It turns out fusion magic is not only extremely difficult but also highly classified. Most people can’t learn it, even with proper instruction. Fusion magic involving both elemental and non-elemental types is particularly tricky because the two don’t naturally harmonize. Yet somehow, I managed to pull it off.
“Is it a benefit of being a player?” someone asked curiously.
“Given this game’s realism, I’m inclined to think it’s just my natural talent,” I said with a shrug. “Still, it’s not as broken as Queen’s arrows. She’s using wind magic to create a wind tunnel that eliminates air resistance, fire magic as a thruster, and telekinesis to adjust its trajectory and aim. Then, for good measure, she adds a fire magic explosion spell to detonate on impact. It’s insane!”
Since the fire magic acts as a propulsion system, it bypasses the usual speed restrictions of telekinesis magic.
The concept of combining magic like that isn’t fusion magic, though—it’s multicasting. Fusion magic integrates multiple spells into one cohesive entity, whereas multicasting uses several spells simultaneously. Queen’s magic bow, for instance, has an unlimited supply of arrows thanks to its enchantments, an example of fusion magic.
Through the power of real-world money, we purchased a massive mansion to serve as our base camp for establishing a guild. While the game doesn’t have an official guild system, we could still create a player guild. The property is enormous, featuring side buildings for servant quarters and a sprawling garden akin to a mini Central Park—though not as large.
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The mansion’s front yard boasts intricate landscaping with flowers and bushes, while the backyard resembles a small forest. As someone raised in a wealthy family, adapting to the etiquette required for this lifestyle wasn’t difficult. The maids and butlers helped polish any rough edges in my behavior.
Historically, the kingdom of Alfheim was once a proud elven nation. However, during humanity’s rise, the humans conquered it, using magic tools crafted from magic cores. These tools granted humans, who were otherwise weak in magic—only 1 in 1,000,000 could use magic, and even among those, only 100 would become mages—the ability to dominate other races.
Despite their subjugation, the elves, led by their queen, eventually revolted. The queen secretly developed advanced magic tools with high resistance, granting her partial autonomy from the slave collar meant to turn her into a mindless, obedient puppet. Using her newfound freedom, she devised a powerful spell to destroy the slave collars binding her people. This spell extended its reach to all slave collars suppressing non-human races, granting them freedom and the chance to escape.
The revolt resulted in significant casualties among both humans and non-humans, but it marked the beginning of the end for the human empire.
The human empire’s reliance on magic tools ultimately led to its downfall. After the revolt, shortages of magic tools caused infighting among humans. The Dwarven Nation and Demon Empire capitalized on this weakness, waging a war that decimated the remaining human magic users. The Dwarves, protected by their labyrinthine mountain fortresses, and the Demons, residing in mana-rich hotspots inhospitable to humans, remained unconquered. The human empire crumbled, and the Age of Humans ended.
Today, Alfheim is a multiracial nation. The original elven forest was destroyed along with the first elven kingdom. While elves remain the majority, other races now coexist within the kingdom. Many of the non-human slaves who fled with the elf queen helped build this new nation. A council was established to govern fairly, consisting of the elf queen, the dwarf king, the demon queen, and the beast king, each representing their respective races. This council was designed to prevent favoritism toward any single race.
The non-human population, however, had been greatly diminished due to the human empire’s wave tactics, which slowly whittled down their numbers before conquering them. The elven population, once numbering in the tens of thousands, was reduced to just 3,000 after the revolt. Other races fared no better, with the elves and demons particularly suffering due to their low fertility rates.
To address this, the queen developed the Sacred Tree, a magical entity capable of purifying someone’s bloodline. As long as an individual had even a single drop of non-human blood, they could be transformed into a full non-human—whether elf, demon, or another race. Many half-humans, often plagued by genetic problems and short lifespans, took this opportunity to purify their bloodlines and join the kingdom.
To protect the new kingdom, it was strategically established in a hotspot of magical energy, making it difficult for humans to invade. While humans developed magic tools to survive in these areas, these tools had severe limitations. They consumed enormous amounts of magical energy, allowing only short stays in these hostile environments. Reducing the energy consumption weakened the protective barrier, leaving users vulnerable to the high concentrations of magical energy that could kill them.
As a result, the kingdom successfully fended off numerous human invasions. However, these battles further reduced the number of human magic users and the production of magical tools. The relentless assaults on the newly established kingdom proved to be the human empire’s greatest mistake, accelerating its inevitable downfall.
Of course, I have no doubt that non-human slaves with a small amount of elven or other racial blood who refused to have their bloodlines purified were likely killed. Though this isn’t explicitly mentioned in the history books, it seems like a grim but probable truth.
Now that I’ve learned the necessary amount of historical knowledge expected of a nobleman, I suppose I can finally start researching magic. It’s actually required by societal norms—well, not exactly by law, but it is an essential part of the Noble etiquette.

