Friendly Neighbourhood Goblin is going to release on May 5th with 10 chapters on the first day + 1 chapter per day for at least the first month.
The gods are dead, and a summoned has taken their place.
Exiled from his goblin tribe, Stump finds himself in a world reeling from an isekai. The corpses of deities litter the landscape, their guts imbuing the world with magical power, and the last surviving summoned has become the new god.
Stump carves out a small home in a city locked in twilight, in the fungal graveyard of a murdered divine. There he will harness light magic to illuminate a small corner of his darkened world, and start a mercenary company to piece together his fractured neighbourhood through quests big and small; because in the post-post apocalypse, the quest business is a-boomin'.
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But there are those who long for another isekai and the destruction it brings, and they will stop at nothing to recreate the apocalypse of the past.
Book one is fully written at 70 chapters.
Friendly Neighbourhood Goblin is a story about a noblebright goblin in a grimdark world. Think about what it would have been like if Dorothy's house landed in Westeros, or Alice fell down the Dark Souls hole.
D&D-like structure, where big quest story arcs that lean more action-adventure alternate with smaller "downtime" arcs that lean more slice-of-life, comedy, and mercenary company management.
Slow burn without filler. Even during downtime and slice-of-life sections I mean for my characters to grow and the story to progress. Every chapter matters.
Slow progression. No OP characters. We follow our MC from humble beginnings as he climbs each rung of the ladder, going from low-powered to medium-powered. He will always need to strategize about his abilities and will require others to help him achieve great things. This is about building a mercenary company, so the focus is on cooperation and teamwork. It's not about one man taking on the world, but one man uniting it.