Elmir_Arch-Ham_of_Omega
Third Courtyard of The Fenrir Guild Hall:
“So what will you two be doing?” Siria asked as Viel and Gwen loitered about. Kinu, Kavaris and Sammy were still practicing with their weapons and Apport Rings.
Viel was reading a booklet, her lime-green eyes glowing with the Interpretation Spell as she read through it.
“It’s an instruction manual for how to operate a howitzer.” Viel said.
“A how-it-what?” Siria asked.
“It’s a big gun used for indirect fire.” Gwen expined, having assisted Philia multiple times during her several secret experiments over the years. One of the reasons Philia had spared her life was because she was the only one who had earned her trust. When Philia was only five she had pgued the maids with tons and tons of annoying, repetitive, and unreasonable requests. Being the unwanted daughter of the king; her maids had more titude towards their treatment of Philia.
Only Gwen alone had endured her annoying and sometimes demeaning requests. After enduring a few years of stupid things like cleaning rge objects with a tiny brush and doing things that ran contrary to the king’s orders, she ended up being the only one she revealed her secret boratory to (it too having been destroyed with C-4 when Philia left Elion-Nosco for good).
From then on, she would accompany Philia alone as they went to remote areas to test her modern weaponry. And one of them was the howitzer.
Earlier in the wagon ride, when Viel’s Telekinesis was mentioned she revealed that she could not only grab multiple objects at once but also perform up to three separate tasks. Philia originally had intended for them to use a mortar, but Viel’s superior telekinesis had emboldened the ex-princess to let Viel use the King of Battle.
Viel was a quick reader, and she got to work with the summoning spell. First was an innocuous-looking crate containing a couple of rejuvenation potions, a stake, and several poles to be driven to the ground and a length of rope.
Viel drove the stake into the ground and tied one end of the rope. It had a knot along its length which was supposed to be the “base” of the knot. Then, Viel stepped back and pulled the rope taut until her hand reached the second knot. This was the marker for the perimeter she was supposed to mark on the ground. Walking in a circle, she held the rope taut while Gwen pnted the poles on the ground to mark the perimeter for the summoning spell.
“Sounds like it’s pretty big.” Siria remarked.
Viel then got to work casting the summoning spells. The first one took five minutes and brought up several crates outside of the perimeter as well as a folding table with a bck box atop it. The second spell took almost fifteen minutes to cast, which probably expined why the first crate had more than a few rejuvenation potions. Everyone in the courtyard had at the very least turned around and had a look at what Viel was summoning. Slowly, the glittering particles took the shape of the howitzer.
Viel sat back and downed a few rejuvenation potions. That spell was really complicated and drained her alot, and for good reason, it had so many moving parts. She wondered where Philia had stored this. Even more intriguingly, this didn’t look anything like the howitzer in the picture. Judging from its royal-looking appearance it had to be a reproduction. Viel could only regard Philia with respect considering what she had created.
More than a few adventurers had come over to look at the monstrosity.
“Emm seven-seven-seven one-hundred and fifty-five millimeter howitzer.” Viel said, quickly gncing at the booklet. “We’ll be using this to fight the monsters from a distance.” she expined to the other adventurers.
“So something like a catapult?” One sharp adventurer asked.
“That’s right.” Viel said.
“How powerful is it?”
“Strong enough we have to shoot far away from the front lines.” Gwen replied.
“There’s more,” Gwen said, walking over to the crates. She opened them up and Siria had a look. Inside were several rge cylindrical objects, which narrowed to a point. They were metal, colored green with a yellow stripe around the nose. Atop these objects were two other anomalies. One was white box with four prongs at the corners. These had a pair of wind-mill like bdes, one at the top of the prong and the other at the bottom. The other anomaly was what looked like a ft stone. It had several stubby projections out of it. Gwen quickly picked this up and maniputed what turned out to be buttons. The bck mirror-like center lit up with strange runes, before showing a projection of Siria and Gwen.
“What is that?” Siria asked, wondering what this never-before-seen magic tool was.
“A drone. It’ll serve as our observer since we won’t have a direct view of the fight.” Gwen said. She took the drone and the tablet to the folding table and maniputed some switches on the bck box. It was short and squat. After some manipution the bck box lit up too. Gwen took a smaller bck box attached to it and spoke.
“Maid One to King Fish. Do you copy? Over.”
“King Fish copies. Send Traffic, over.” The box spoke, and it was in Philia’s voice. Viel and Siria jumped in surprise.
“Howitzer is live. Sending drone up, over.” Gwen replied.
“Use the spike barriers as reference, aim farther ahead of it, no danger close. Over.”
“Maid One copies, signing off.” Gwen said and put down the walkie-talkie.
“That was Philia, to prevent hitting our own people, we will be using this drone to confirm the distance and set the howitzer accordingly…”
Meanwhile, atop the tower of the New Gorpisal city hall, Cecil id down the crates of bullets, as well as guns for the three of them; Cecil, Philia, and Zefir to use.
“Start shooting once the melee starts, aim for the thickest of the mobs behind the frontlines. Angle your shots so you get to hit as many as possible.” Philia said.
The tower’s rooftop was not creneted, which allowed them plenty of room to whip their guns around. Cecil id out two PKP Pechenegs for their light machine guns as well as spare barrels.
“Hmmm… I’m sure these Pechenegs came with ballistic armor?” Zefir joked.
“It did, but a helicopter nded on it.” Philia said. She then quickly taught Cecil and Zefir how to reload the guns as well as repce the barrels when needed.
The walkie talkie sitting atop one of the ammo crates squawked.
“Maid One. Calibrated distance. Howitzer good to go.” came Gwen’s voice.
“King Fish copies Maid One.” Philia replied. She signalled to Cecil. “Use the RPG-7, hang out from your room to avoid the backbst.”
Cecil nodded and began lining up the rockets.
“We’re gonna be alright, right?” Zefir asked.
“We should, Ingrid’s with us.” Philia said. “But if it doesn’t, there is a nuclear shell in that howitzer.”
“That…” Zefir began “...sounds like it's best used for the first wave.”
“Fallout” Cecil reminded him. “...besides, New Gorpisal’s probably been around for a while, we’ll live.”
___
As the sun set on the darkening horizon, a group of volunteer riders galloped back to the town, having spent a good amount of time harrying monsters that were still far away. All the warriors have lined up at the improvised palisades of the town, with a lot of space between them due to their magic abilities to strike farther than their range of their weapons could provide. Also among them in tightly packed groups were the ordinary folk armed with polearms; some improvised and the others handed out by weapons shops. There were also some mages present, those who specialized in short to mid-range magic.
Atop the walls were more mages and archers as well as the occasional ballista. New Gorpisal even had catapults, one per gate, instead of rocks the locals had pced packages of votile compounds that gave their artillery a much wider area of effect.
An hour after the sun had set, the Red Moon was high enough to be seen above the walls of the town, and those standing atop the walls of the town, the sheer number of monsters of all shapes and sizes making their way to the town.
“This isn’t a game, what’s causing this?” Cecil asked.
“Something about the crimson moon affecting them. No idea why it doesn’t affect people, but I heard it affects their minds.” Zefir replied.
“Chronic zombie syndrome.” Philia ughed. “But yeah, Zefir’s answer is pretty right-on. Something about the creatures’ sapience falling above animal intelligence but below sapience makes themselves susceptible to this phenomenon.” That said they don’t always home in on every city. Even a big city like Elion-Nosco didn’t get attacked every year. As a matter of fact, we once had five years of no attacks, but they did get pretty close.”
“Now that you mention it.” Zefir said as loud shouts were heard everywhere. “Some sides of the city are pretty sparse on monsters”
“Don’t count on it.” Philia said “We have all night to fight…”
Sammy, Kinu, and Kvaris heard the shouts from atop the town’s walls, rallying warriors to the north and east side. A second shout to light the fire moats were issued and a small team of townsfolk lit torches from their bonfires and hurled it to the ditches they dug around the city. A bright roaring fme wall lit up as they scrambled back.
Sammy thumped her halberd Silent Storm on the ground while the Enthana girls smacked their longswords against their shields, joining the rest of the warriors cnging out sounds of defiance against the incoming wall of death…
Those near the walls heard a collection of mages standing atop one of the roofdecks of a nearby house, they were chanting together, localized bck clouds formed in the sky and let out intermittent bolts of lightning, striking down the thickest of the mobs before dissipating.
At the courtyard, Gwen jumped off the howitzer after adusting the range per Philia’s direction, having been directed to shoot a little farther than pnned.
“Viel! Rain fire now!!!” She yelled. The ciltran girl nodded and got to work. Using her multi-tasking telekinesis she loaded the rounds and propelnt and closed the firing chamber. Next came the primers which flew into its slot before the firing mechanism closed on it. No string was necessary as Viel was using her telekinesis.
The Silence spell Gwen had put around the perimeter wasn’t perfect, it deflected all the sound upwards and helped muffle the noise, making its operation much more tolerable for a newbie to use, and greatly reduced the effects of the shockwaves to the nearby buildings.
Viel and Gwen still felt a light push coming from the howitzer and a great plume of smoke erupted from the barrel. Meanwhile the shell sailed high over the city, past the designated poles the mages used as a visual aid before the shell opened and dispersed its cluster munitions.
“King Fish here, good work Kitty-Five. Keep it up and shoot a little farther away. Over.” Philia said over the radio.
“Kitty-Five?” Viel asked. Working efficiently, she began the post-fire operation by opening up the breech. Philia quickly used the mop-like implement to brush the insides of the firing chamber then stepping side so Viel could load the next round.”
“That could only mean you. Viel.” Gwen replied. After Viel readied the cannon, Gwen quickly adjusted the angle as per Philia’s instructions. Being a ciltran she could jump pretty far away and as soon as she kicked herself off Viel let out another round.
“Good effect! Good effect!” Philia said. “Keep changing the distance.”
“That’s pretty impressive!” Sammy said as she saw the ground far away erupt into fmes. A wild cheer ensued from the defenders of the city, punctuated from the bolts of lightning that struck down the tightly packed mob as they swarmed past the marker poles.
It was then the mages at the walls then started casting their most destructive spells to cut down their numbers while the monsters hesitated over the fiery wall. Hailstones the size of a man dropped the furthest away from the fiery trench so it would become more difficult to use them to quench the fire, while fireballs and lightning strikes detonated over those close to the trench. This decimated the monsters huddled around the fiery wall. Now it was the archers’ turn. They waited until they gathered around the trench before loosing a volley of arrows at them.
Cecil got to work immediately and started firing off one RPG around after another at the same side that Viel was shooting; figuring that if they could quickly cut down the numbers on one side the other warriors could relocate to the other side. He hovered high above Philia and Zefir so they would avoid the backbst.
Meanwhile, Philia joined Zefir on the eastern side and they began opening fire into the back rows of the advancing monsters.
“Short bursts only!” Philia commanded. “Angle it so it hits as many as possible! Kitty-Five, turn the howitzer a few degrees every three shots!”
Sammy looked at Kinu and Kvaris, as she saw the howitzer and RPG decimate the monsters. She saw some adventurers rushing towards the east side palisades which were starting to buckle against the assault.
“Enthanas! Let’s seek glory there!” She yelled, running at full sprint. The two girls quickly followed, howling like wolves as they reached the defensive line, empowering Sammy, themselves and others nearby. Sammy did the same, adding another yer of enhancement as she and the other orcs roared a defiant warcry. The palisades are knocked over and soon the monsters start pouring through them. Sammy took the left side while the Enthana girls took the right side, fighting as one.
Sammy’s ability to quickly switch between a greatsword and halberd instantly allowed her to take advantage of each weapon’s quirks whenever she saw an advantage. The halberd was excellent for chopping, stabbing, and hooking while the greatsword, while seemingly redundant, had much better handling for sshing attacks, allowing her to make rapid-fire combos. Her Guardian swords quickly following up after every attack gave her breathing room as she swung at full force. Coupled by her ability to summon and unsummon her weapon thanks to the Apport Ring, she was able to quickly position her now-empty hands for the next strike.
Meanwhile the Enthana garm girls used their enchanted axes at long range. Its enchantment allowed them to strike multiple targets as it cloned itself the moment it left their hands. Their corseca spears with their long piercing bdes punctured deep and struck vital organs and major blood vessels, the outward-pointing crescent prongs pushing back, and the augmentation of the Companion Rogue Shillegh summoning a warhammer to strike the monster’s heads or legs or chests with vicious force and causing them to topple over.When the fighting got into mid-range they switched to their fils; the enchanted weighted head allowed them to swing extremely fast and strike with immense force, shattering skulls, knees, and lower legs. Closer up, the girls switched to their long swords; their broad, double-edged straight bdes made them a whirlwind of steel as they hacked and sshed their way through. When the opportunity presented itself, the girls would either use their shields to bludgeon an enemy or shatter bones by striking with the edge. Alternatively they would use the Wand of Duality imbued into their shields to switch to a second sword and increase their slicing and stabbing attacks.
The two sisters fought as one, as one girl fought with a whirling storm of fil attacks, the other used her corseca to attack from a distance. Like Sammy, the Apport Ring allowed the girls to unsummon their weapon and quickly reposition their arm for the next attack. As a result, it was a barrage of high-speed spear strikes so numerous that the sister fighting up close was as good as being protected by a phanx, and the accompanying hammer blows ensured those struck by their polearms would drop to the ground and get trampled over by the next set of monsters. As the girls needed to pull back they would jump back and throw their weapons before rushing again and pushing them back with their attacks.
A rge ogre-like creature was jostling its way towards the girls. Excitedly the trio hacked, sshed, and bashed their way through to meet it but their excitement was cut short when the Guildmaster leapt over their heads and tched onto the ogre’s face. The panther-like guildmaster let out a pulse of energy over a wide area causing everyone’s attacks to manifest on all the monsters in the area of effect at a fraction of the force. This allowed the trio (as well as everyone else in range) to push forward quickly. Kinu and Kvaris focused on their corsecas so that the hammer blows crippled and maimed the opposition quickly.
“I see our girls!” Cecil said, looking over at Zefir’s side. He started focusing fire a hundred feet ahead of them. “Looks like they switched to the east side!”
“King Fish. Turn the howitzer east! Over.” Philia said over the radio before heading back to her gun. The lightning strikes were continuing, now focusing closer to the now-dying fme wall. Many monsters had fallen victim to it, but their bodies ended up becoming a bridge for others to walk over. This allowed the hailstone-using casters to bring their spell closer, as the monsters were still funneling themselves over the several breaches on the palisades rather than break new ones.
Back in the courtyard, just before Viel is about to let off another shot, she felt a huge surge of energy coming from the middle of the yard. She turned around just in time to see the floating ice formation Ingrid was encased in to break into rge chunks and cascade down the floor. Ingrid then vanished, creating a shockwave that felt like a strong gust of wind that nearly toppled Viel and Gwen over.
“DUCK!” Philia yelled as she saw Ingrid at the height of her super high jump. Cecil quickly ducked back into his room while Philia and Zefir hit the ground as Ingrid created a circur forcefield in mid-air and kicked herself off of it.
Ingrid saw the cluster munitions explode on the east side of the town so she kicked herself off to the north side which had a huge amount of monsters pushing through. She did see that the south and west sides were retively sparse although the tter was starting to pile up.
Ingrid aimed her high-velocity dive kick past the palisades, her aura fring out and taking the form of a stylized eagle, its enraged eyes wide with clear intent to kill that the monsters that saw it felt petrified and some keeled over from the intense pressure she was generating. It was the sight of this eagle aura that prompted Philia to yell to Zefir and Cecil to take cover. Despite being quite far from the city hall tower she generated enough of a pressure wave to break gss windows from a hundred feet away.
The fiery, spectral eagle that was Ingrid doing a dive kick shot like a comet and impacted the ground with an explosive force even bigger than the artillery strike. The mana she expended from the that reached even farther than that caused many of the monsters to be consumed with mana burn as the ether around them feasted on their very life force.
Ingrid leapt off the portal, just high enough so she was at head level with most of the monsters before kicking herself off for another high-velocity flying kick. This time her aura took the shape of a falcon. As she passed by, she generated an intense vacuum that sent monsters into a whirling vortex that shredded them like dry branches thrown into a wood chipper. The horizontal vortex then lost its inward momentum and the compressed force exploded outwards.
She traveled forward hundreds of feet before performing a spinning kick. Her aura took the form of a huge knight with a wild mane of fiery red hair and armed with a fifty-foot sword. As she kicked, the knight swung his sword, mimicking her motion. The aura was merely an ethereal projection, but the effect of the bde and huge crescent-shaped shockwave it released were real, cutting through hundreds of enemies all at once.
In one swift motion, Ingrid kicked off in another direction the backbst generated by the forcefield unching her away tore huge chunks off of the ground.
She repeated this process again, and again, and again, aiming for the densest concentrations of enemies. Ingrid then leapt into another group of monsters and froze herself. This time the ice formation was much bigger, and much more erratic looking. The monsters caught in the formation had their life force drained as the ice slowly took their bodies.
“King Fish! North Side is almost cleared! Kitty-Five, focus fire on the east!” Philia called over the radio. Cecil had run out of RPG rounds and was joining in with the machineguns. He flew over to join Sammy and the Enthana sisters, they were having a bst smashing, sshing, and stabbing their way through the swarm of monsters.
He saw Sammy thrust her halberd into a monster’s gut, then the Guardian Swords materialized and performed a cross-ssh, shearing its head off as well as those behind and around it. By that time, Sammy had leapt forward, and spun around as she swung her greatsword in a circle and another pair of Guardian Bdes mimicked her motions after a short dey, proving her cover as she dispelled her weapon and positioned herself for another attack without having to worry about her weapon snagging onto anything.
Kinu leapt forward, her advance being covered by Kvaris who delivered lightning-quick jabs from her corseca as she intercepted any and all monsters trying to get in the way of Kinu pulverizing her opponent’s skull into a crimson fountain of gore and bone splinters as she swung her fil downwards. Kvaris changed up the war hammer’s behavior to aim for the legs, making it easier for Kinu to swing her fil at their heads. Kinu then summoned her twin long swords and pushed deeper into the crowd, hacking and sshing away before leaping back and throwing her swords followed by a short barrage of her throwing axes.
There was no respite for the crowd of monsters to gather however, as Kinu advanced forward. The ability to instantly apport and dismiss her corseca allowed her to strike quickly from multiple unexpected pces multiple times it was like to Cecil’s eyes as good has just running forward and shooting a machine gun at her enemies, except these machine guns came with additional mortar strikes courtesy of the brutal hammer blows thanks to the Shillegh charm. Now it was Kvaris swinging that vicious fil around while Kinu acted as her personal phanx support. The two sisters looked unstoppable, he could understand why an amazon like Sammy could fight so well; she was an orc, a people with a fierce warrior culture, but for the Enthana sisters he wondered how the daughters of a traveling merchant fought so well like trained Roman legionnaires.
Cecil changed his mind and decided to fnk the monster horde and open fire at them at the sides, cutting away at the mob’s left side and allowing the line of adventurers to steadily envelop them from that side. He brought up the BMG rifle and fired into the horde, spacing his shots to ensure he was shooting through several bodies at once.
Some monsters were now coming his way, as he dealt with them, a huge spectral eagle belly-flopped behind the monsters’ frontlines. It was Ingrid.
Ingrid leapt from the crater she made, sailing over the monster’s head and crashed into the mob with a mid-air axe kick. It made a second, shallower crater and the shockwave struck everything around her with lethal force, those farther away were hurled forward and effectively taken out of the fight with several broken bones or carapaces. In addition, her stomp created a huge wave energy that annihited everything in its path. Quickly she leapt back into the air and kicked off another barrier, smashing into the fray making their way into the east-side palisades.
“Storm Falcon!” Ingrid performed her hypersonic flying kick as she tore through the crowd, her aura taking the form of a soaring falcon, wings folded as it flew through the air, creating that vacuum that sucked in monsters by the hundreds into a deadly vortex that dismembered and eviscerated them wholesale. The backbst of her kickoff once again creating a giant shotgun-like bst in a huge cone effect, turning the monsters caught within its rge range into a bloody paste.
“Excalibur!” Ingrid yelled as she performed her mid-air spinning kick at the end of her flying kick; creating the effigy of that red-maned warrior swinging a huge fifty-foot sword that fired off shining crescent-shaped shockwaves that tore through more bodies. Those standing above the walls saw the giant spectral knight perform several sshes with his colossal sword as Ingrid performed several spinning kicks in the air, obliterating the monsters wholesale as easily as a farmer with a scythe on harvest day.
The monster popution was starting to thin out and Ingrid changed her attacks to avoid friendly fire as the defenders were now pushing past the palisades. Ingrid’s Nemea constructs appeared on her arms and she performed a quick dash into the crowd of monsters and let loose a punch. A bright explosion of energy emanated from the point of contact, it struck with the force of a high-powered mortal round if it was concentrated into a cylindrical shape forward.
“YEE-HAW!”
Cecil flew in and opened fire at the mob with his BMG, assisting Ingrid. He didn’t need to warn her to get out of the way. As soon as a bullet flew her way it was pulled into a high-speed orbit, turning her into a spinning bde.
“Just like old times!” Cecil said. Together the ex-Starchaser and her slime familiar tore through the crowds. As Ingrid saw the defenders rush in, she leapt high into the air, high enough so the backbst of her forcefield kick-off wouldn’t harm them as she did her eagle belly-flop into the rear of the still-advancing horde.
Sammy, Kinu and Kvaris were the first of the defenders to reach the st of the monster horde. At some point in the battle they developed a way to synchronize their actions with each other. It looked like Sammy was just charging headlong into the fray, swinging with no regard to safety but that was when Kinu and Kvaris compounded the defense her Guardian Swords were giving her. Their nimbleness and agility along with their arsenal of weapons they could summon instantly allowed them to intercept any attack coming Sammy’s way.
Atop the tower, Zefir switched to sniper rifles now, providing support for the east side. The north side of the wall had the defenders fighting off the st of the monsters and the tter’s numbers were quickly dropping, while the west side at this point remained unbreached, the monsters joining up with either the north or southern hordes. Philia on the other hand had turned her attention to the south side, the build up was getting arming now and she had instructed Viel to focus firing on that side.
“Slime-Two this is King Fish. Get to the south side now!” She called over the radio.
“Ingrid! Head to the south gate! They’re piling up there!” Cecil said as he quickly anchored the Dialogue Window to Ingrid. Quickly she turned her back to the monsters and kicked off at hypersonic speed, letting the back bst turn her enemies into a gross paste. She dive kicked well away from the palisades and a second ter the cluster munitions exploded in a cascade of destruction hundreds of feet away.
Ingrid sailed high into the air in an arc before curling into a ball. Before she hit the ground she froze herself, creating a chaotic formation of ice that froze all monsters in a rge radius. Cecil was unaffected. They’ve already tested this before and all that happened is that it pushed his Dialogue Window until it was a few feet away from the ice. Taking advantage of Ingrid’s ice’s ability to freeze and steal the life force of anything that touches it, Cecil opened fire, driving the monsters to try to come and get him. It worked and they swarmed the jagged little ice field, getting slower and more lethargic as they got closer to the center, both from the ice starting to chill their bodies and from their own mana being siphoned off of them.
Three minutes ter, the ice shattered violently, sending huge shards of razor-sharp shards everywhere. Quickly, Ingrid resumed her Storm Falcon > Excalibur routine. Cecil disengaged from Ingrid and flew off to the sides to assist the defenders of the southern palisades while she focused on cutting down the approaching horde. She continued to drive further into the back of the swarm.
Cecil in the meantime let out full automatic fire with his light machine gun, steadily backing away. Quickly the defenders were now advancing and he soared high up to return to Philia.
“Cease Fire. Kitty-Five.” Philia said on the radio. “It’s all under control now.” Together, she, Zefir, and Cecil started packing up their weapons. Carefully, they picked up the overheated spare barrels and pced them in Cecil’s room, which he id on the stone floor of the balcony.
“Looks like we’re going to be real busy cleaning all this stuff up.” Philia sighed, but her voice was clearly colored with relief.
“I’m only too happy to clean all this stuff up.” Zefir said, sniffing one of the barrels “Now that I'm a cat boy, I can sssssmell the gunpowder…aaaaaahhh…”
“And now…” Philia said after she finished her apport spell. “Wanna light it up?” she held out a lighter.
At the courtyard, Viel sat back as she downed the st of the rejuvenation potion before unsummoning the howitzer and all its accompanying gear. Gwen had provided her invaluable help by acting as a spotter when Philia wasn’t engaged. Despite the muffling effect the perimeter had, the volume of fire that Viel was shelling out eventually broke the gss around the upper floors and knocked off some of the roof tiles.
“Cease Fire. Kitty-Five. It’s all under control now.” Philia said over the radio.
Wearily, Gwen picked up the radio. “Maid One, howitzer has been recalled. Over.”
The shouts of victory were reverberating all over the town by now, The Red Moon had ended retively quickly for New Gorpisal thanks to Ingrid’s ability to clear out the attackers so quickly as there were so many of them. Some monsters still remained but at this point some of them have regained their senses and have fled.
Outside the palisades, Sammy, Kinu, and Kvaris looked up as they saw celebratory fireworks shoot off from the city hall tower. Their st opponent was a big tusk boar but as soon as they felt its malevolent aura vanish Sammy grabbed it by the tusks and wrestled it to the ground while Kinu and Kvaris used their fils to snag it’s legs and trip it over. Jumping back, the confused tusk boar picked itself off the ground and quickly made its escape.
It didn’t take long for partying to start, and it sted all the way into the morning. There was also bustling all around as the wounded were taken away for treatment as well as preparing the valiant sin for a grand funeral pyre.
Ingrid appeared an hour ter while the party was in full swing. She found her friends in their usual booth at the Heucuva Tavern, that spot having been reserved for them as the proprietor had seen Ingrid’s deeds during the battle. Joining the party was Siria, who had been pulled aside by Milrna to help her with the lightning storm spell, much to her regret.
“Hi! Sorry I’m te!” Ingrid said. The party raised their tankards of ale in salute, and then they stared wide-eyed when they saw what she was carrying as well as the others that followed her. Zefir ughed while Philia put a hand over her face.
“Of coouuuurse…” Philia groaned.
“I-Ingrid!” Viel squeaked in surprise. “Th-that’s a wild monster!”
“It’s not!” Ingrid said. She was cradling in her arms a dog-sized ferret which was affectionately nuzzling her cheek. Following her were four more mice waddling upright, chittering and squeaking curiously.
“It’s a swarm mouse, Ingrid!” Siria said, backing away in her booth in horror. “It’s dangerous!”
“They’re friendly!” Ingrid said.
Party Sheet
Spoiler??????Ingrid Lily
SpoilerRoleLeader, StarchaserSexFemaleRaceHumanHair ColorsBck + Violet HighlightsEye ColorVioletOriginEarthAliasesIngrid Bir, Star Lily, Nemesis-StalkerAttire:
SpoilerSolenra Succubus Ensemble
SpoilerDrow Solenra+Lion Brooch Medallions(x2)+Rider TasselsSpoiler Scarves tied around Ingrid’s naked body like Japanese-styled Shibari bondage rope harness. Consists of three scarves, Top scarf is wrapped around the neck, shoulders and under the breasts, forming a triangle that frames the breasts. Second and third scarves are tied at the top scarf under the breasts then knotted together, forming a Y. Three more knots are tied above and below the belly button and one atop the pubis. A pair of knots below the bia and before the anus. The scarf-straps are pulled up between the butt cheeks and knotted at the lumbar area. The ends of the two scarves are then looped between the knots in front, brought up and crossed at the back, repeating the process so the scarves create criss-crossing patterns around the body before finally tying both ends at a single point at the back.Additions:At Dain’s Jewel Emporium, Zefir attached two lion brooch medallions with tassels to draw the eyes to her crotch and butt.At a sleazy shop, Kvaris attached a pair of Rider Tassels to the sides of the hips; big winged brooches with a looped red rope crimped in silver. They function as stirrups for riding and as decorative tassels.
[colpse]Wemic Limb CoversSpoilerFur-lined socks reaching halfway up the thighs and fingerless gloves reaching halfway up the biceps, with a ring of fluffy fur around the biceps and thighs.The special wemic fur-lining allows one to efficiently channel mana into one’s armor.
[colpse]Deep Dragon Vambraces and Thigh Boots+Reeve-Mount TasselsSpoilerBck leather armor for the limbs consisting of Deep Dragon hide and scales. Formerly belonging to Fyrrina, it is decorated with golden inys of elven aesthetic.The scales are miniscule in size and the leather very flexible and light as if Ingrid was wearing soft chiffon. When it comes to outside forces, the leather and scales harden like metal.The vambraces reach from the wrist to high up the biceps, while the thighboots reach halfway up the thighs.
Additions:After a visit from Dain, these are embellished with several brush-like Reeve-Mount Tassels, marking her as a high-css war-beast. These tassels are of red thread and capped in gold and the overall design is reminiscent of the fringes that cowboys wear on rodeo shows.
[colpse]Deep Dragon GlovesSpoilerCombat gloves made of Deep Dragon hide and Scales. The knuckles are outfitted with gold-pted orihalcum metal.
[colpse]Deep dragon Harness+Reeve-mount TasselsSpoilerA belt worn under the breasts. It resembles a smaller wrestling belt.Ingrid’s small backpack is also mounted it.AdditionsReeve-mount Tassels are attached at the bottom of the belt
[colpse]Channelling Stone Clips (x7)SpoilerStylized clip-ons attached to the knots of her Solenra. Channeling Stones can be applied to these.
[colpse]Channeling Stone x 15Spoiler7 on the Channeling Stone Clips her Solenra, four on the gloves (biceps and back of hand), four on the thigh boots (thighs and top of feet)
[colpse]Scarlet Lightning ScarfSpoilerA long silky blood-red scarf around Ingrid’s shoulders. It’s looped around her shoulders, colrbones, and neck. The long ends hung dramatically down to her calves at the back. Embroidered across its length is a pattern of gold lightning, Ingrid’s aura extends to it, allowing her to channel her aura through the scarves to act as extra limbs, or sucker an opponent into grabbing them to get subjected with a damaging surge of energy. Her Aegis aura causes it to repel itself from anything it could have snagged or caught onto.Her aura makes it dramatically billow out to the sides slightly as if there’s a breeze around her as well as spread out so as not to obstruct the glorious view of her uncovered buttocks and the tight Solenra straps pulled between them.
[colpse][colpse]An erotic ensemble consisting of scarves criss-crossing and framing her naked body like a Japanese-styled shibari rope harness, and leather BDSM limb armor and choker. In addition she wears a heroic-looking long scarf,which in a way makes her look like a BDSM kunoichi.
Maid Couture Ensemble
SpoilerNight Blossom CoutureSpoiler An erotic maid-like outfit that doesn't cover up the intimate parts. The bck fabric has a faint floral pattern lightly embroidered on it and has frilly white trim.The long sleeves are slightly puffy at the shoulders and sports a wide frilly colr held closed with a pink ribbon tie.The chest area is open, with a frilly white bodice that cupped and supported the breasts but does not cover it up. The dress is back-less and the waist has a corset-like look while the frilly short skirt is open wide at the front and back.Also comes with white frilly thighhighs and high heels.
[colpse]
[colpse]Maid-like erotic ensemble that doesn't cover her the intimate parts as a show of devotion.
Nykki Poncho Ensemble
SpoilerNykkiSpoiler A ciltran garment resembling a poncho featuring a hood with cat ears. Like an earthly poncho it has brush-like fringes along its edges and a simple tribal design to it. Ingrid's Nykki is colored white with the colorful tribal embroidery set on a bck background or trim.
[colpse]Babydoll DressSpoilerA white frilly short dress that reaches almost halfway down her thighs, it blends with her poncho.
[colpse]Trapper BootsSpoilerThese boots resemble cowboy boots but fuzzier. Originally worn by trappers in New Gorpisal to keep their feet warm while setting up traps for certain game animals that aren't active during the colder hours.
[colpse]
[colpse]An more modest ensemble consisting of a hooded poncho-like ciltran garment called a Nykki worn over a short dress.
[colpse]Accessories:
Milky ChainSpoilerA choker resembling a dog colr. A kobold article of clothing, traditionally worn around the neck. It is a token of esteem reserved for those who have performed heroic deeds.
Upgrade:An oblong gem is set on a diamond-shaped bezel with an embossed chain design extending to the sides.While worn, Ingrid’s breasts become “Big and Milky” making them big with the right amount of firmness to always maintain that perfect shape without the ugly sagging, at the same time being very bouncy at the slightest movement.It also makes her breasts “Milky” squirting globs of milk when her breasts are bounced hard enough (walking alone does this), the liquid has hydrophobic properties, making it not wet any surface it comes into contact with and dissolves within a second. If sucked, it works like normal milk.It also gains the following functions.MASQUERADE PIECE
SpoilerAllows her to change costumes at will.
[colpse]CHAIN OF SUBMISSION
SpoilerA thin neck ring that allows her masters to summon a leash. It can also summon chains or ropes around her wrists and ankles to conveniently tie her up in various positions, even adjust her bindings' length; raising or lowering her as needed.
The following can summon these bindings:- Zefir Aargrove- Kvaris and Kinu Enthana
[colpse]RINGS OF DEBAUCHMENT
SpoilerThree gold rings set on her nipples and clitoris, comes with weighted dangling jewelry and a set of gold chains in the following configurations:– Diamond: A gold chain loops between her choker and the rings, forming a diamond pattern, can be either single or two chains.– Dangle: A chain dangles between nipple rings, can be either single or two chains.– Tit Leash: Simir to Dangle but has a second chain connected in the middle.– Double Tit Leash: The nipple rings have their own chain.– Clit Leash: a single chain appears on her clitoris ring.
The rings and chains can also be summoned and unsummoned by Ingrid or her masters at will, depending on their tastes.
[colpse][colpse]Seal of DevotionSpoilerAn enchanted braided leather phallus. When activated it connects the nerves of her master’s penis or priapus, it even matches said master’s pulse. Ejacutions are transferred to the phallus, allowing Ingrid’s master to not only feel the sensation of being inside her vagina but also cum inside.Multiple masters can be registered, in which case it’s movement randomly switches between them.
The base of the phallus has a decorative seal, making it obvious to the viewer that she’s actively pleasuring her master(s) with her pussy.
The following are registered to her SoD provided they are in range:– Zefir Aargrove– Kvaris and Kinu Enthana
[colpse]Maiden’s SylbusSpoilerA stylized buttplug that preserves a maiden’s beautiful image even when out in the field.
[colpse]Fenrir Guild Badge:The Whales TeamSpoilerA triangur badge with the Fenrir Guild’s logo at the atop depicting a howling wolf. Below is the team’s insignia of a whale breaching the waves, head and tail in the air while spouting water.
[colpse]Equipment:
Small BackpackSpoilerA small backpack clipped to the back of her Deep Dragon harness. Contains a few essential supplies.
[colpse]Abilities:
Starchaser Raiment AuraSpoilerReborn as Ingrid Lily, her Starchaser Raiment has fused with her soul, granting her all of its powers at zero maintenance cost.
[colpse]Aegis(Protection)SpoilerA protective forcefield that protects Ingrid’s body. Works by repelling things, allowing for applications such as but not limited to:Aside from protecting Ingrid against various forms of attacks, it’s also capable of the following:– A trusty cushion when sitting on lying on hard, uncomfortable surfaces.– Keeps out liquids and particute i.e. sand and dust– Temperature regution,– Makes her neck scarf billow dramatically the right way regardless which direction the wind blows.– Evens out her footing when walking on uneven awkward ground
Remote Barrier:Ingrid can create barriers from a distance, allowing for applications such as but not limited to:– Provide leverage– Use as a springboard – Provide a surface for Ingrid to redirect her approach from mid-air
[colpse]Automata(Auto-Pilot)SpoilerA function of Ingrid’s Raiment that moves Ingrid’s body, allowing to her auto-pilot herself while her mind is occupied with other things, or to simply move herself while expending very little energy.Ingrid also uses this to automatically correct her movements so she can always perform attacks and maneuvers “perfectly.”She also uses this to instinctively react to incoming attacks and deliver the appropriate counterattack.
[colpse]Argus(Detection)SpoilerA 360 detection field around Ingrid, is integrated with Aegis and Automata, allowing her to focus her shields where needed as well as provide Automata with information of what’s going on around her. In addition, it gives Ingrid superb battlefield awareness.
[colpse]Chiron(Restoration)SpoilerHealing ability
[colpse]NemeaSpoilerCestus formed from her own battle aura in the shape of roaring lions. Acts as a force multiplier.
[colpse]Dialogue WindowSpoilerAllows Ingrid to recall Cecil’s Dialogue Window from anywhere, regardless of distance.
[colpse][colpse]Leader of the Whales, formerly Star Lily of the Starchaser troupe. Outside of serious situations she’s also the team’s sex pet, this has led a lot of casual viewers to assume she’s their pet Succubus and Nemesis-Stalker.
??????Cecil
SpoilerRoleAdjutant, Ingrid's FamiliarSexMaleRaceSlimeBody ColorLight BlueOriginEarthAccessories:Fenrir Guild Badge:The Whales TeamSpoilerA triangur badge with the Fenrir Guild’s logo at the atop depicting a howling wolf. Below is the team’s insignia of a whale breaching the waves, head and tail in the air while spouting water.
[colpse] Equipment:
Cecil’s roomSpoilerLarge, full furnished fancy bedroom with a Fantasy aesthetic.No living thing can fully enter or exit this room.Sunny morning and nice cool weather 24/7Has a sunlit balcony.
Muse BoxAnachronistic 1970’s Stereo Cabinet with an extravagant Baroque-era marquetryFeatures a single Vinyl Disc that can py any song.Stereo controls are all pre-digital, with analog gauges, dials, buttons, and switches.Can be controlled by Cecil’s Mind Alone.
[colpse]Hunting SlingshotSpoilerA heavy slingshot meant for hunting small game.
[colpse]Abilities
Dialogue WindowSpoilerA floating portal that connects Cecil’s Room to the rest of the world.Rectangur in shape, with small multicolored cube-like motes drifting slowly away in haphazard directions.Free Manipution / Free FlightCecil is able to control the outside DW with this thoughts alone, effectively giving him free flight.Outside portal can be controlled by both Ingrid and Cecil with just their minds. Cecil can also control the roomside portal.Can also “anchor” the outside portal to Ingrid or anyone/thing else if needed.
[colpse]Enhancement LensSpoilerCreates a magic circle on the Dialogue Window that increases the power of projectiles passing through it.
[colpse]Familiar SenseSpoilerAllows Cecil to sense wherever Ingrid is.
[colpse][colpse]Ingrid’s slime familiar. Currently trapped in a room from some other dimension, accessible only from a portal that can freely fly around.Also her personal announcer and DJ, as his room currently has an anachronistic 1970’s console stereo.
??????Zefir Aargrove
SpoilerRoleAssistant, PorterSexMaleRaceCiltranHair ColorsOrange-Blond (Dark orange at the tips)Fur ColorsOrange Tabby CatEye ColorGreenOriginEarth / OntaAliasesCat BoyAttire: Onta Vilge Ensemble
Onta TunicSpoiler Bck Tunic with Onta vilge-styled tribal embroidery
[colpse]GambesonSpoilerAn open loose gambeson-like jacket.The torso area is retively simple with muted patterns while the sleeves have a bold fancy design of a roaring tiger in mid-pounce..
[colpse]Rugged Working BootsSpoilerSimple and heavy working boots and kneesocks.
[colpse]Ciltran ShortsSpoilerNicknamed by Ingrid as “catboy shorts.”Very short and tight as per ciltran fashion.
[colpse]Accessories:
Fenrir Guild Badge:The Whales TeamSpoilerA triangur badge with the Fenrir Guild’s logo at the atop depicting a howling wolf. Below is the team’s insignia of a whale breaching the waves, head and tail in the air while spouting water.
[colpse]Equipment:
Small BackpackSpoilerA small backpack. Contains a few essential supplies.
[colpse]Short SwordSpoilerA worn and well-used short sword.
[colpse]Hunting KnifeSpoilerA big knife used for hunting
[colpse]Abilities:
Table BoxSpoilerInstead of an Item Box, Zefir summons a table.Accepts non-living things only, all living things are ejected once Table box is unsummonedStorage space is 7ft long, 4ft wide, and 4ft tall.Time runs normally for objects stored on the table.Can be summoned and unsummoned instantly with a ten-second cooldown
[colpse]AutumnhollowSpoilerCat Boy from Onta vilge. A reincarnator from Earth formerly known as Dick Woods and a big fan of Star Lily.Has the ability to summon a Table Box and a an entire house known as Autumnhollow. Works as Ingrid’s assistant and the team’s porter.
[colpse]
[colpse]Cat Boy from Onta vilge. A reincarnator from Earth formerly known as Dick Woods and a big fan of Star Lily.Has the ability to summon a Table Box and a an entire house known as Autumnhollow. Works as Ingrid’s assistant and the team’s porter.
??????Kvaris Enthana
SpoilerRoleScoutSexFemaleRaceGarm (Wolf Girl)Hair ColorsBck + Gold TipsH.HighlightsGreenFur ColorsBck + Gold Tips, White Ear TuftsEye ColorBck Sclera, Gold IrisesOriginFreidAttire: Enthanadottir Repca
Enthana Brigandine ArmorSpoilerStylized very dark midnight blue brigandine armor.Features brigandine fps over the shoulders.Very compact and tight around the body and much shorter around the torso.It’s decorated with geometric designs around the trim as well as the rosetted rivets all over the armor.
[colpse]Gambeson JacketSpoilerDark maroon tight gambeson jacket.
[colpse]Enthana BracersSpoilerBrigandined Bracers matching the aesthetic of her body armor
[colpse]Enthana GreavesSpoilerBrigandined greaves matching the aesthetic of her body armor
[colpse]Suede Knee BootsSpoilerMade from the leather of a fierce moose-like creature
[colpse]Cheeky BottomsSpoilerTight high-leg cheeky bottoms with generous showing of cheeks and cameltoe, also features a hole for the tail.Colored a lighter shade of red than her gambeson
[colpse]Accessories:
Fenrir Guild Badge:The Whales TeamSpoilerA triangur badge with the Fenrir Guild’s logo at the atop depicting a howling wolf. Below is the team’s insignia of a whale breaching the waves, head and tail in the air while spouting water.
[colpse]Companion Rogue ShilleghSpoilerA charm pced on a weapon. Upon striking a target, it summons the registered blunt weapon to perform and additional attack. Affixed to Corseca
[colpse]Wand of Duality x2SpoilerA wand that is fused two two weapons, allows the user to switch between these two weapons instantly. Affixed to Long Sword and Shield to switch to a fil and another long sword respectively
[colpse]Apport RingSpoilerA set of five high-quality enchanted rings. It requires a designated "storage area" to store a registered weapon (known as a ring-weapon).So long as said weapon remains in that area, the ring-weapon can be recalled to the worn hand anytime. The high quality of the ring allows the wearer to register up to three distinct weapons.
[colpse] Equipment:
ForgeTower (Round Shield)SpoilerA metal round shield covered in the same leather as aesthetic as her brigandine. Bears the image of a tower set against a bzing sun.A Wand of Duality is infused with the shield, allowing her to use switch to a second longsword.
[colpse]Kriegsmesser SwordSpoilerA broad single-edged one-handed sword with a slightly curved bde
[colpse]Long Sword x2SpoilerMore like a bastard sword, which can be held with one hand. Double-edged and straight bded. Has a longer bde than the Kriegsmesser. A Wand of Duality is imbued to one of the swords allowing her to instantly switch it with a fil. One long sword is registered to Apport Ring.
[colpse]FilSpoilerA threshing fil. Features a long handle and a considerably long and spiky striking head on a short chain. Is enhanced to alter its weight when attacking in order to strike with extreme speed and hit with immense force.
[colpse]CorsecaSpoilerA spear-like polearm with a long thrusting bde and crescent-shaped prongs half-a-foot long on either side. Imbued with the Companion Rogue Shillegh, which summons a warhammer to perform an additional attack after striking the opponent. Registered to Apport Ring.
[colpse]War HammerSpoilerA heavy war hammer that is imbued into the Companion Rogue Shillegh. Usually employed to strike the head or legs.
[colpse]Throwing AxeSpoilerAn enchanted Throwing Axe which can temporarily multiple when thrown. Registered to Apport Ring.
[colpse]Abilities:
Sharp SensesSpoilerFittingly as a garm, Kinu's sharp sense of smell, grants her excellent tracking and detection abilities.
[colpse]
[colpse]A garm from Freid. Daughter of a reknowned travelling merchant, sent on a journey of adventure by her father so it would “knock off the thirst for danger” and then she can return home and take over her dad’s business. Elder sister to Kinu
??????Kinu Enthana
SpoilerRoleScoutSexFemaleRaceGarm (Wolf Girl)Hair ColorsBck + Gold TipsH.HighlightsRedFur ColorsBck + Gold Tips, White Ear TuftsEye ColorBck Sclera, Gold IrisesOriginFreidAttire: Enthanadottir Repca
Enthana Brigandine ArmorSpoilerStylized very dark midnight blue brigandine armor.Features brigandine fps over the shoulders.Very compact and tight around the body and much shorter around the torso.It’s decorated with geometric designs around the trim as well as the rosetted rivets all over the armor.
[colpse]Gambeson JacketSpoilerDark maroon tight gambeson jacket.
[colpse]Enthana BracersSpoilerBrigandined Bracers matching the aesthetic of her body armor
[colpse]Enthana GreavesSpoilerBrigandined greaves matching the aesthetic of her body armor
[colpse]Suede Knee BootsSpoilerMade from the leather of a fierce moose-like creature
[colpse]Cheeky BottomsSpoilerTight high-leg cheeky bottoms with generous showing of cheeks and cameltoe, also features a hole for the tail.Colored a lighter shade of red than her gambeson
[colpse]Accessories:
Fenrir Guild Badge:The Whales TeamSpoilerA triangur badge with the Fenrir Guild’s logo at the atop depicting a howling wolf. Below is the team’s insignia of a whale breaching the waves, head and tail in the air while spouting water.
[colpse]Companion Rogue ShilleghSpoilerA charm pced on a weapon. Upon striking a target, it summons the registered blunt weapon to perform and additional attack. Affixed to Corseca
[colpse]Wand of Duality x2SpoilerA wand that is fused two two weapons, allows the user to switch between these two weapons instantly. Affixed to Long Sword and Shield to switch to a fil and another long sword respectively
[colpse]Apport RingSpoilerA set of five high-quality enchanted rings. It requires a designated "storage area" to store a registered weapon (known as a ring-weapon).So long as said weapon remains in that area, the ring-weapon can be recalled to the worn hand anytime. The high quality of the ring allows the wearer to register up to three distinct weapons.
[colpse]Equipment:
Hearthspire (Round Shield)SpoilerA metal round shield covered in the same leather as aesthetic as her brigandine. Bears the image of a tower set against a crescent moon.A Wand of Duality is infused with the shield, allowing her to use switch to a second longsword.
[colpse]Kriegsmesser SwordSpoilerA broad single-edged one-handed sword with a slightly curved bde
[colpse]Long Sword x2SpoilerMore like a bastard sword, which can be held with one hand. Double-edged and straight bded. Has a longer bde than the Kriegsmesser. A Wand of Duality is imbued to one of the swords allowing her to instantly switch it with a fil. One long sword is registered to Apport Ring.
[colpse]FilSpoilerA threshing fil. Features a long handle and a considerably long and spiky striking head on a short chain. Is enhanced to alter its weight when attacking in order to strike with extreme speed and hit with immense force.
[colpse]CorsecaSpoilerA spear-like polearm with a long thrusting bde and crescent-shaped prongs half-a-foot long on either side. Imbued with the Companion Rogue Shillegh, which summons a warhammer to perform an additional attack after striking the opponent. Registered to Apport Ring.
[colpse]War HammerSpoilerA heavy war hammer that is imbued into the Companion Rogue Shillegh. Usually employed to strike the head or legs.
[colpse]Throwing AxeSpoilerAn enchanted Throwing Axe which can temporarily multiple when thrown. Registered to Apport Ring.
[colpse]Abilities:
Sharp SensesSpoilerFittingly as a garm, Kinu's sharp sense of smell, grants her excellent tracking and detection abilities.
[colpse][colpse]A garm from Freid. Daughter of a reknowned travelling merchant, sent on a journey of adventure by her father so it would "knock off the thirst for danger" and then she can return home and take over her dad's business. Pup-sister to Kvaris ??????Philia Lovelock
SpoilerRoleArtificerSexFemaleRaceHuman (Disguised as Daos-folk)Hair ColorsGoldEye ColorSapphire BlueOriginEarth, Elion - NoscoAttire: Riding Princess Ensemble
Riding Princess ArmorSpoilerA stylish armor fit for a princess. Consists of a sleeveless, backless thong leotard with a cleavage window, and matching riding boots, and finger gloves reaching halfway up her forearm.The set is made of white leather with bck accents and gold embellishments.All references to her station as a princess have been removed.
[colpse]Princess' BeltSpoilerA belt worn on her hips. Dangling below are gold teardop fringes.
[colpse]Elegance Dress ColrSpoilerEssentially just a micro-cape that drapes over her colr bones and almost reaching her shoulders. Colored bck with gold trim and white ce at the edges
[colpse]Elegance Bow TieSpoilerAn elegant bowtie that keeps her detachable colr on.
[colpse]Recall CharmSpoilerA heart-shaped bezel clipped atop her bow tie, When fitted with a powered gem, it allows her to teleport back to her group once her Shield Maiden Totems break.
[colpse]Accessories:
Traveller ValiseSpoilerA small boxy pouch worn to the left side of her belt.
Despite its size its deep enough to put her arm up to the elbow when seated, it also has ten instances; five with its natural depth and five with the enhanced storage space.
Furthermore it weighs and looks like its empty.
[colpse]Fake Daos HornsModified hairclips that anchor themselves to the body once their magic is activated, generating false horns of Daos-folkEquipment:
N/ASpoilerN/A
[colpse]N/ASpoilerN/A
[colpse]Abilities:
Weapon SummoningSpoilerPhilia has the ability to summon weapons from another world, it's a strenuous ability.
[colpse][colpse]A reborn Star Lotus, reincarnated as a princess of the Elion-Nosco Kingdom. After completing her secret mission, she faked her death and escaped.
??????Gwen Hartpenny
SpoilerRoleMaidSexFemaleRaceCiltran (Cat Girl)Hair and Fur ColorsAuburnEye ColorPurpleOriginElion - NoscoAttire: Maid Outfit
Maid OutfitSpoilerGeneric-looking outfit, chosen so as to not associate her with her previous station as a maid from Elion-Nosco.
[colpse] Accessories:
Traveler ValiseSpoilerA small boxy pouch worn to the left side of her belt.
Despite its size its deep enough to put her arm up to the elbow when seated, it also has ten instances; five with its natural depth and five with the enhanced storage space.
Furthermore it weighs and looks like its empty.
[colpse]Equipment:
N/ASpoilerN/A
[colpse]Abilities:
N/ASpoilerN/A
[colpse][colpse]Philia's only trusted maid. ??????Sammy Foster
SpoilerRoleTankSexFemaleRaceHalf-Orc, Half HumanHair and Fur ColorsBckEye ColorRedOriginNightmane TribeAttire: War-Rider Ensemble
White BikiniSpoilerA silky white thong bikini that does not cover the cheeks and has gold chains for straps.
[colpse]Shield Maiden PauldronsSpoilerSteel pauldrons inside a leather cover with silver embellishments.
Atop these rested little heater shields about the size of a buckler, gold-engraved and at the center an oval ptinum cameo depicting a shield-bearing maiden.
A tan leather gorget with fur lining acts as padding and a partial strapping point for these armor pieces.
These little heater shields generate a force field with the toughness of a full-sized pavise.
Only a few hours is needed to regenerate the shielding, and considering Sammy has two of them, she is generously protected.
[colpse]Rider's CinctureSpoilerA broad red ribbon-like sash that dangles down the back of her pauldrons.
[colpse]Lavva SashSpoilerA richly embroidered protective red sash with decorative fringes that is tied to a belt and left dangling to her right side, extremely resistant to the elements. While it is on her person she inherits it's resistance.
[colpse]Rider's BeltSpoilerA belt worn on her hips. Features a fancy gold belt buckle featuring an eagle in flight.
[colpse]Duregar War BracersSpoilerA marvel of dwarven technology, covers her elbows, forearms, and the back of her hands.
These bracers can deploy bdes for offense. The masterful engineering prevents the bdes from deploying when her wrists or fingers bent at a certain angle, preventing it from accidentally harming her, and the knuckle protection also doubles as a force multiplier for punching.Underneath them were fur-lined sleeves, an explosion of tufts of downy white fur pouring out of the bracer's ends.
[colpse]War Rider BootsSpoilerRiding boots resembling biker boots, held together with various straps instead of bootces. The boots ends just before her knees, has a fur lining at the top.
[colpse]Rider GreavesSpoilerProtective greaves with embossed images of horses in full gallop.
[colpse]Accessories:
Apport RingSpoilerA set of five high-quality enchanted rings. It requires a designated "storage area" to store a registered weapon (known as a ring-weapon).So long as said weapon remains in that area, the ring-weapon can be recalled to the worn hand anytime. The high quality of the ring allows the wearer to register up to three distinct weapons.
[colpse]Guardian SwordSpoilerUsed by Sammy. An enchanted sword that's "fused" onto a weapon. When the weapon is used i.e. striking or blocking, it generates two magical longswords that strike the opponent. The user is able to telekinetically control the strike of the swords. Another condition of this weapon is that it requires the user to not use a shield.
[colpse]Equipment:
Orcish SwordSpoilerA broad arming sword for orcish war-riders. Features a horse design on the pommel.
[colpse]Hunter's Great DaggerSpoilerA rather rge dagger, features a horse design on the pommel
[colpse]Silent Storm (Halberd)
SpoilerThe halberd consists of an rge wavy axe bde topped with a spike mounted on a long shaft. It has a hook or thorn on the back side of the axe bde for grappling or hooking.
[colpse]Throwing Spear
SpoilerA short throwing spear. Registered with Apport ring
[colpse][colpse]A former War-Rider from the Nightmane Tribe. ??????Viel Yulga
SpoilerRoleSorceressSexFemaleRaceCiltranHair ColorsCinnamon BrownFur ColorsBrown TabbyEye ColorLime GreenOriginNa'Geanna TribeAttire: Na'Geanna Tabby Ensemble
Arignee RobeSpoiler A short white robe with embroidery at the trim and pels. The customary outerwear worn by girls of the Na'Geanna Tribe.
[colpse]Cate FrockSpoilerA simple and cute frilly frock.
[colpse]Travelling Cate BootsSpoilerShort boots resembling moccassins with decorative colorful bead work.
[colpse]Travelling Mage's BeltSpoilerA utility belt that allows mages to carry around potions and other small items for quick and easy use.
[colpse]Accessories:
N/ASpoilerN/A
[colpse]Equipment:
Mi'Quo RodSpoilerA sorceress' staff made in the aesthetics of the Na'Geanna Tribe, has various charms and amulets dangling at the top.
[colpse]Camping Knife]A rather long knife used for utility.
[colpse]Travelling Mage's Bag]A specialized bag made for the traveling mage in mind. Comes with easily detachable pouches.
[colpse]Abilities:
Telekinesis]Viel has the ability to use telekinesis on multiple objects.
Item Box]Viel's Item Box has a rger than usual capacity as well as the ability to summon it much faster.
Identification]Viel's Identification magic is able to work on multiple targets.
A girl from the Na'Geanna tribe.
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